So weapon dmg is obsolet now for Assa?
Not a fan if thats true.
I like that melee get a benefit out of weapon damage. Just like casters get a boost out of spell power.
Why do they want to remove all RPG elements from an MMORPG?
Last edited by RobertoCarlos; 2018-02-12 at 10:35 PM.
Yeah sure, its just numbers at the end of the day.
It doesnt feel good though. Imagine back in Vanilla finally getting misplaced servo arm or corehound tooth and its the exact same dps just more agility. That is boring for a RPG. They are slowly removing everything that isnt in your face obvious. Instead of weapon speed/ weapon damage as well we only get agility - mastery,haste,crit,vers. Yay?
I guess it depends on what melee spec you play. But as an assassination rogue, and I imagine the same for unholy dks and ferals, this change really won't have a noticeable impact.
Monks be like, "Blizz we don't scale very well like other classes since all of our stuff is attack power based." Blizzard does the only reasonable thing, changes everyone else!
I did not say that PvE cannot exist I said that PvE benefits do not justify changes which ruin the most legendary and iconic PvP spec and class of all time.
I have nothing against PvE, I was a raider for years. I have everything against the small group of elitist PvE players who insist that PvP does not matter at all, those jerks who are so greedy that having 2/3 great Rogue PvE specs isn't enough, they need to ruin the greatest PvP spec in WoW history so that it can be theirs too. These people are the elitist jerks. All I want is to continue loving the spec that I have played since 2004.
And for the love of god, nobody cares that you were a Gladiator 10 years ago so why do you always mention that fact in every single argument about PvP? Nobody cares. I'm a BC glad also but you don't see me bringing it up in every discussion, because it doesn't mean anything at all. What have you done in PvP since then? Absolutely nothing, that's what. You have no idea at all what you are talking about so you would do well to keep your completely ignorant and uninformed by experience opinion to yourself.
Oh btw 1. apply shiv snare 2. gouge 3. get to LoS. If you don't have gouge in that situation you just get spammed with Chains of Ice, Slow, or any host of other abilities which prevent you from getting away. Gouge is actually an amazing ability and you're completely ignorant if you think it would be a wasted PvP talent. Would it be used by RMP/RMD? lol no. Would it be used by other Rogue comps like RPS, dancing with the stars, or smokebomb cleave? Uh, yes, rofl. Gouge is an amazing and useful ability in a variety of situations (great for baiting zerker from a warrior when you want to fear them, to name 1 example randomly off the top of my head), and only the ignorant and inexperienced would suggest otherwise.
As for getting CC'd in my Dance, of course nobody plays perfectly but on the rare occasion where I do get outplayed I give respect to the other player for capitalizing on my failure to cover Dance properly. Only noobs run to the forums to cry "oh no I got CCd on my Dance this spec is designed badly!" Go play another spec then. There are dozens of others which aren't so reliant on burst windows. That has been the identity of Subtlety PvP for a very long time, it's what the spec is all about. I've never once cried about that and anyone who has ought to be ashamed of themselves. I think it was awesome, fun, and unique, and there are tons of people who agree with me, and none of us deserved to lose our spec just so that the rest of you could get a 3rd one to play that's more homogenized and similar to all the other specs in the game.
Last edited by shoegazing; 2018-02-13 at 01:52 AM.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
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Rogue tool kit took the biggest hit and yet Blizz feels the need to keep nerfing Feint and CloS. Hint, maybe unprune the tool kit so Rogues don't rely on Feint and CloS so much? o.O
I think blizz could at least give sub and outlaw wound and crippling poison back. Wound isn't used at all by assassination, so the other two specs might as well get to use it. I don't care that much about gouge for assassination, but I'm all for it if dirty tricks returns as a talent. I was more upset about blind being gone for assassin, but was relieved to see that blizz had finally given it back.
I dont really get this whole obsession with crippling poison for the other two specs.
the problem isnt that sub doesnt have crippling poison, the problem is that the alternative we got sucks balls.
if we for example, got waylay back, or any other form of slow not tied to a maintenance finisher, it'd be fine.
it's not random at all, poison's have always been an assa thing really. at least they got the biggest value out of it always.
Poisons were part of the reason I made a rogue all those years ago in the first place. I know its just a silly slow movement debuff which could be changed to anything but I like the idea of using poisons as a rogue.
Kinda lame blizz just change it up for shits n giggles
rogue needs a polished, comprehensive spell book with a level of complexity towards rotations given though its easy to pick up and learn. demonstrating the rogues mastery should take a while. time spent in learning rotations should be at a casual level with mythic scaling to builds. a build is a finalized gear selection and rotational set combined. once the player makes a build it should be ready out of questing phase to start raiding. towards the end of the expansion the raid build the rogue has completed should be good grounds for questing next expansion. this is how it traditionally worked.
Last edited by Naiattavain; 2018-02-13 at 08:57 PM.
yeah but back then, they kinda had a point, with how you crafted them, or how there were like 8 different kinds of poisons.
by the time it got removed sub had the option of one utility poison and two damage poison, and the choice was always 100% clear.
they lost any and all identity for sub they had before.
It certainly made it easier pointing out the scrub lord rogues when they would let their poisons drop off and not notice.
I'm just not a fan of the class reworks. The specs have gone backwards in my eyes rather than forward.
Im not a believer in less is more. less is just less.
honestly, I'm really on the fence about the reworks, because on one hand from a pve standpoint at least 2 specs received major improvements (personally I think outlaw is better than combat but that's kindof a controversial topic)
the pve rotations are much more versatile and engaging, especially how much better they are to play in dungeons, but raids also.
the problem is that they killed every other good part of it outside of raiding, and it wasnt exactly a tradeoff because one didnt have to die for the other to live.
they just flat out removed stuff not used in pve and heavily used in pvp/outdoor etc.
so yeah, the spec reworks are kinda the equivalent of rescuing a pig from a fire, but then cooking it anyway.
with outdoor pvp coming back as a feature of BFA, I sincerely hope we get gouge back for all 3 specs just on a higher cooldown.
I can see what you're saying with combat. It was literally just get hit cap then spam sinister strike, evis and refresh slice n dice/rupture and repeat. It peaked in MoP with assurance of consequences trinket though that sped up the cooldowns and gave the spec a nice flow. Plus massive haste made it even better.
I wouldnt say the pve rotations are much different now though. I mean sure sub can be tricky at times maximizing the specs full potential. But assassin and outlaw you can play with your eyes closed and do well.