Page 1 of 3
1
2
3
LastLast
  1. #1

    Why they dont nerf Guldan

    This card is sooo op, i just cant whine enough about it.

    Especially as a lock, getting into the late game is really easy with all the aoe, cheap removals, heals and so on...next to it you just kill your demons, you dont even have to attack the enemy, just easily trade.

    Then pop Guldan and auto-win. From all my games i play against warlocks i feel like once Guldan is played i lose like 95% of the games.

    You get armor and additionally you get the super overpowered hero power, that not only deals 3 dmg, but it also has to heal!!! Then your demons not only get summoned back, but also about 2-4 of them have charge 5/7.

    Its like playing Nzoth & Anyfin can happen together (20 mana), and you get armor & hero power...i mean wtf...thats like one card worth 25 mana...

    Also, it has nothing to do with Guldan himself, with the Skull of Manari, Possesed Lackey and Carnivorous Cube that got added lately you can completly ignore the downside of some cards like Doomsayer, who can be easily played without discarding cards, which was like the penalty for a strong body with charge.

    Cards like Guldan completly take the fun out of the game for me. Tell me if i missundertsood the concept, but i think its very frustrating.

  2. #2
    Nope, you're not alone. Plenty of people think control/cubelock is going to be overpowered now, especially that Razapriest is nerfed.

    WAsit to see what gets Hall of Famed *cough* doomguard *cough*, and whats in the next expansion.

  3. #3
    Warchief
    10+ Year Old Account
    Join Date
    Feb 2011
    Location
    Scottishlands
    Posts
    2,035
    I fucking love Death Knight Gul'Dan.

  4. #4
    Bloodsail Admiral Tenris's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    England
    Posts
    1,205
    I don't know what nerfs they could do to it though, the best way to defeat cubelock is transform effects on the doomguards and silence the cubes, or kill them before they can do anything. It's a great deck which is good against pretty much everything which is why it's currently the most played deck and will stay that way.
    Quote Originally Posted by Didactic View Post
    Excuse me while I go and clear my sinuses loudly into a megaphone.

  5. #5
    Quote Originally Posted by Tenris View Post
    I don't know what nerfs they could do to it though, the best way to defeat cubelock is transform effects on the doomguards and silence the cubes, or kill them before they can do anything. It's a great deck which is good against pretty much everything which is why it's currently the most played deck and will stay that way.
    When it comes to Guldan the new cards made his effect really strong. I think a good start would be to tune down the hero power somehow. I mean 3 healing & 3 dmg is like a priest & hunter on steroids...

    The only time i remebmber i won lately to Guldan was in fatigue as Control Paladin. I dont really see how to beat him in the game.

  6. #6
    Quote Originally Posted by Tenris View Post
    I don't know what nerfs they could do to it though, the best way to defeat cubelock is transform effects on the doomguards and silence the cubes, or kill them before they can do anything. It's a great deck which is good against pretty much everything which is why it's currently the most played deck and will stay that way.
    Problem is, you cant interact most of the time thanks to the Skull, it goes Turn 5 Skull and Turn 6 autodraw Doomguard into Cube into Pakt and Boom three 5/7 charger on turn 6 or 2 Voidlords and three 1/3 Taunts. If you run a weapon removal good luck drawing it on the first turns and silence is most of the time useless.

    Cube shouldnt copy the minion it should create smaller cubes with the effects of the card that got eaten and not make a straight copy of the card so later it cant snowball you with a 2-6 Doomguard/Voidlords Guldan DK.
    I dont know why you can trigger his effect anyway, that Card should be one of those effects that can only be triggered on the enemys turn so you can punish strong Boardclears or a easy comebacks from Doomsayer plays.
    Last edited by Miyagie; 2018-02-01 at 10:48 AM.

  7. #7
    Immortal Nikkaszal's Avatar
    15+ Year Old Account
    Join Date
    Nov 2007
    Location
    Sydney, Australia
    Posts
    7,450
    Quote Originally Posted by Miyagie View Post
    Problem is, you cant interact most of the time thanks to the Skull, it goes Turn 5 Skull and Turn 6 autodraw Doomguard into Cube into Pakt and Boom three 5/7 charger on turn 6 or 2 Voidlords and three 1/3 Taunts. If you run a weapon removal good luck drawing it on the first turns and silence is most of the time useless.

    Cube shouldnt copy the minion it should create smaller cubes with the effects of the card that got eaten and not make a straight copy of the card so later it cant snowball you with a 2-6 Doomguard/Voidlords Guldan DK.
    I dont know why you can trigger his effect anyway, that Card should be one of those effects that can only be triggered on the enemys turn so you can punish strong Boardclears or a easy comebacks from Doomsayer plays.
    Re: silence + weapon removal

    Cubelock is slated to be the dominant force post nerfs. If you're playing a tempo or control deck and not running Spellbreaker and Ooze, you're insane.

    PS - your chance to draw Ooze is the exact chance they have to draw Skull. Mull for it. Silencing a lackey and/or destroying Skull basically terminates a Cubelock if you have good pressure.

    - - - Updated - - -

    Additionally, Warlock DK isn't the problem. Dark Pact is. That 1 mana card is the sole enabler of this warlock archetype.

    Upped to 2 mana or more, you won't see either Cube + Pact on 6 straight after the turn 5 Lackey/Skull pulls a demon, and you won't see Umbra + Cube + Pact at all ever.
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  8. #8
    Gotta admit it has made watching HS streamers/youtubers very boring recently.
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  9. #9
    Played a cubelock the other night, I finally got through all of his win conditions and he beat me with the final seal. His SECOND final seal.

    It's insane that deck wasn't nerfed IMO. Voidlords in particular are utterly obnoxious, they can play like 5 of them.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  10. #10
    The game is just totally broken atm thx to warlocks. Today i played 6/10 against warlock.

    Last game the lock healed 15hp in one turn (spellstone & darkpact) while he killed my minion and summoned a voidlord from lackey at turn 6 or 7.

    Thats the problem with all those warlock moves now. They do stuff that are supposed to cost 2-3 timey the mana for such an effect....really really boring stuff.

  11. #11
    Deleted
    There are worse cards out there tbh.

  12. #12
    Well those cards are new, and thousands of people have just crafted it so there will be a huge out lash should they nerf it now. They shouldn't have printed it in the first place. That card is freakin ridiculous.

  13. #13
    I'm a f2p player and somehow got lucky by opening both valeera DK and kingsbane later on, so I obviously play the Kingsbane Rogue. Was trying out just the "pump your weapon up" version, but I (sadly) found out that the mill version is so much better. I hated mill decks so much, but once I understood that KRMill actually takes a lot of thought, I started enjoying it. Most frustrating matchup for me is either jade druid or warlock. JD because I don't run geist (I run poisons) and warlock because ... well it's warlock.
    The only good thing about the warlock matchup is that they generally already draw a lot of cards, so I can mill them easily. The issue is, I *have* to mill gul'dan AND n'zoth, otherwise I won't have enough board clears to ever get through the fucking voidwalkers.
    Needless to say I win the games where I burn DK and/or n'zoth and get hilariously slaughtered where I don't mill them/fail to draw my carddraw :/

  14. #14
    So fucking tired of Blizzard games in general right now. It takes too fucking long for them to balance things in HS/WoW/OW, and when they finally do it's always either a buff or nerf that is too big.

  15. #15
    You are just noob, mby if you learn how to play, you"ll be able to win against warlock. I even kill warlock with mill rogue without a problem.

  16. #16
    Quote Originally Posted by Alex1312 View Post
    You are just noob, mby if you learn how to play, you"ll be able to win against warlock. I even kill warlock with mill rogue without a problem.
    Yeah. You're a pro and everyone else sucks in this game.

  17. #17
    Quote Originally Posted by Explicit Teemo Nudes View Post
    Yeah. You're a pro and everyone else sucks in this game.
    Nope, this is what i want to say, i'm just r5 player and even i can kill warlocks easy, i don't see how could be gul'dan a problem

  18. #18
    Quote Originally Posted by lockybalboa View Post
    Well those cards are new, and thousands of people have just crafted it so there will be a huge out lash should they nerf it now. They shouldn't have printed it in the first place. That card is freakin ridiculous.
    They should have thought about it before they went with the mongo trend. I mean just about every top deck at the moment is pretty mongo to where it's "who can smash face while ignoring the board more?"

  19. #19
    Deleted
    Although Warlock is not as overpowered as I was afraid I think he's still too strong, at least in lower ranks.
    And the game is not supposed to be for pros only and if there is a deck you can rush with through lower ranks to high lvl ranks I think it should be nerfed a little bit.

  20. #20
    Deleted
    Quote Originally Posted by Tortix View Post
    Although Warlock is not as overpowered as I was afraid I think he's still too strong, at least in lower ranks.
    And the game is not supposed to be for pros only and if there is a deck you can rush with through lower ranks to high lvl ranks I think it should be nerfed a little bit.
    The control/cube warlock decks are good, but a lot of decks can still easily beat it, especially the faster ones which are sometimes quite cheap to craft.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •