So Im wondering why I have to bore myself doing the same content I've done already and even in a slower pace. What's the idea behind heirlooms if you can't literally have a leverage outside gaining 4-5k extra exp per quest.
So Im wondering why I have to bore myself doing the same content I've done already and even in a slower pace. What's the idea behind heirlooms if you can't literally have a leverage outside gaining 4-5k extra exp per quest.
id give this patch a 3 out of 10.
Just returned. The requirements to unlock allied races without spending weeks on questing are just absurd.
The leveling experience is somehow ok but still could be faster and better.
The leveling is so tedious I cant do it. Thankfully I have every class at 100+ except mage which is stuck at like 93.
I'm not sure about WoD dungeons but up until level 100 Blackrock in cata is the hardest dungeon by far. The trash in that dungeon was super dangerous before the patch, but now it's literally ridiculous. Good coordination or a group of strong players is required to complete this dungeon which means it needs to be nerfed pretty hard.
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The long dungeon ques are a result of too little xp and the content being to punishing for tanks and healers. If they increase the xp (of the mobs preferably) and dial back the health and damage slightly the que times should go back to normal.
Playing as a healer in a relatively low pop realm gets me almost instant queues. And no, dungeons are not punishing as long as the tank doesn't pull half the instance at the beginning, like it happened pre patch. As for dps, they can no longer pull, I just let them die and now it works
I don't mind it. Feels really nice to be able to stay in a zone to complete all the storylines, but at the same time it's taking fucking ages to level. Atm i'm happy with the change since it gives me time to work on loremaster before bfa, but idk how i'll feel about it when i want to level my zandalari troll.
Slower levelling? I'm against it on principal
7.whatever? no dark irons, 70 dollar expansion, I'm going to pass
Wrath baby and proud of it
When i heard we got level scaling i was over the moon. What we got however. It was rather meh. its not really level scaling. its just a measure to make sure you are not outleveling zones. you still have to do the rather natural progression. I really wanna do icecrown on a new character. All of it. I still have to do boring tundra/fjords and so on and progress to icecrown. I couldn't just go straight there. So this so called level scaling was mediocre at best. Not what people wanted.
The fact that things die so slow now, it doesnt make the game any harder or more challenging. it just makes it even more tedius. My Nightborn got to lvl 39 and it stopped there. not going through this long boring ass grind for a ugly heritage armor everyone gonna run around in.
They should have boosted the xp you get from heirlooms by 100-200% so the people that want to level up fast and have done all of those shit zones and quests multiple times, don't have to slow ass level it again if they want too level an allied race. The people that want this slow and boring leveling can just not use any heirloom gear and there you go, have fun with you're slow leveling.
“A man will contend for a false faith stronger than he will a true one,” he observes. “The truth defends itself, but a falsehood must be defended by its adherents: first to prove it to themselves and secondly, that they may appear right in the estimation of their friends.”
-The Acts of Pilate.
Although true, I would say that those 2-3 man runs were either when X class was the "flavor of the week" so to speak, or
again, they were doing content they were already outleveling/outgearing, or finally, the tank's themselves were particularly
of a higher caliber of skill.
I'm not saying dungeons were hard in this time period before the patch, but I'm more than sure there were some extenuating
factors involved that allowed players to do this. The heirloom gear immediately advancing into the next ilvl once someone hit
that particular level cap was a big factor in allowing people to utterly destroy old-content dungeons, especially heroics.
Again, I would harken that as to being those groups of players who were dead set on min-maxing, etc. I'd like to think thatThe point was to show how broken the old system used to be. To show just how bad it could get, as evidence of how much the old leveling system needed to be updated.
for most players, myself for example, I took my time leveling them.
That's silly. Even before, people were "playing" the game. Perhaps not in the way that some others liked, but as longIt was also to show what people were used to being able to do, as an explanation for why so many people are bent out of shape that they actually have to play the game while leveling now that the changes 7.3.5 brought are in effect.
as it wasn't cheating, they've a right to play how they want.
As someone who has an alt for every class & spec, believe me, after the 3rd character, you really don't want to do theMost people probably didn't go as extreme as the video, but they certainly used many of the tricks and tactics individually to speed things up.
whole **long** grind to max level. There are twelve classes for players to explore, not including multiple races as well.
In vanilla it was a fucking chore (it really was) to get to max level, something that for non-hardcore players would take
a few months to achieve.
Now although these changes don't make leveling anywhere close to being as slow and grindy as it once was, it is, imo,
a big step backward. Nerfing most forms of exp gain wasn't the solution. They've could've brought in all the changes
and still leave the exp as it originally was and people would be fine. They would probably enjoy the leveling process
even more since it will feel quick, but also engaging. Now it feels slow, VERY slow. And leveling 1 (or 20) to level 110
is a VERY long grind, let's be honest.
I think for people who are altoholics and like playing/leveling multiple characters (such as myself), the changes areAnd those are not the types of players who are currently in the forums bitching about how leveling takes too long. Most of those more casual players have expressed approval and enjoyment of the new system. The players I was referring to would absolutely use as many shortcuts as possible. And they're absolutely many of the same people who are now complaining.
going to be a big and very unnecessary interference. There was simply put, no legitimate reason for the change.
After doing it "the original way" multiple times, there should be a means to lessen the process when you've been
through it far more than once.
The only thing I could say is that it was done to further off-handedly promote the idea for players to buy boosts. I
don't entirely subscribe to that theory, but there have been some things that do somewhat raise an eyebrow for me.
I put good.
The leveling change is fine, but I avoid it by powerleveling with a 110 through instances as I've done the content 20 times, I don't need to do it again but slower.
And if people rush to buy the expansion without reading the words right under the pre-purchase button, they can't complain about being "cheated"
Ahh look, it's Tennis at it again.
I don't really care about the other things the patch brought. Leveling, however... far better than the one-shot-chainpull-faceroll charade it was before, especially in the 1-60 areas. Areas above that are made much better than before by giving more alternatives -- you can go to Northrend at lvl 60 and skip Outland altogether, for example. Or stay in Outland until level 80, if you have something wrong in your head.
And I enjoy the rivers of tears shed by worthless idiots in dungeons; idiotic rushers who got used to chain pulling everything non-stop, and now get squished if they try that. Those people are the biggest issue that's wrong in this game; they are arrogant, dumb and bad, and they deserve to feel bad a thousand times over.
Allied races aren't relevant to your gameplay at all. They are just cosmetic.
I like it, honestly. Already have every class (multiple of some even) at 110, but i actually enjoy leveling a char once in a while, and the zone changes are great. No longer forced to swap areas, interrupt storylines, etc. It has issues, sure, but it's a vast improvement (in regards to the zone scaling).
As for the difficulty and time required, it doesn't bother me. What i find amusing are some 'legacy mobs', lets call them, that just rip you a new on. There i was leveling my aff lock, pulling 5-6 mobs with CoA\Corruption, bla bla, when suddenly random Arcane Constructs and some type of Trolls (in Ghostlands) decide to chain stun\interrupt me, not allowing me to sustain with drain soul, and bam, no running away with daze. That was like unconceivable in WoW for the past 9-10 years, since wotlk most likely, and until this change. Sure, leveling is still easy overall, but i liked those curve balls.
Also, if you're in such a hurry to get 110, just buy a boost via tokens and be done with it. Gold is very easy to obtain, more so since Garrisons\Order Halls were a thing... "oh, but mah heritage armorrrrs"... not like it's account wide, so who cares.
I think overall it is good, except for level 60-80 range which is torture.