Originally Posted by
Yassy
At the end of the day all of those changes do nothing but cycle what faction of player mentality is on top. Leveling sucks right now because it is monotonous. Adjusting the scaling, adjusting the damage, adjusting the health, and adjusting experience does nothing to change that.
Leveling needs far more overhauling than the lackluster band aid changes Blizzard made to it in 7.3.5. All they did was make the players who enjoy questing and leveling happy, while making those who dont not.
Out of all that WoD did very very wrong, it did one thing very very right. Gorgrond. Gorgrond is flooded with quests, Monster Hunts, Bonus Objectives, Treasures. What you ended up with was an actual adventure within a zone. There is so much to do and you can be in it for so long that even if there is a best path through the zone, you just frankly dont have to follow it. Because all paths are good.
In addition, relook at MoP rare's and the strengths they provided to game play. The glorious Pandaren rare advises players to use Interrupts, defensives, and CC. More rare mobs should be implemented into the game that allow players to use more of their classes tools than just their DPS rotation. Which often isnt even completed until 100+ and usually level cap. Then add adequate experience rewards, rare toys, good gear.
Professions are being squished in BFA which is another direction for player experience and should be looked at as a source of leveling.
The issue with leveling is that before 7.3.5 it was almost entirely dungeon spamming. After 7.3.5 its almost entirely questing. Leveling sucks because there is no variety. Create variety and it feels fresh and enjoyable for longer.
If you want to create an adventure while leveling, players should be encouraged to do other things aside from questing. Until Blizzard addresses this, leveling will always be controversial and leave a pretty sour taste in many players mouth.