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  1. #1
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    2-handed Frost? The dream coming true!

    Changes from the alpha -- Melee attacks now use attack power instead of weapon damage as the modifier!

    This makes it so that there is smaller/no DPS inconsistencies between weapon types...
    Now what does that mean?
    Essentially, balance would be a moot point -- withholding 2h from Frost now being a purely aesthetic decision -- and considering how many people have been asking for it, an absurd one.

    This is early development but we are certainly one step closer to the 2h dream!

  2. #2
    ? 2h frost was always possible, even in legion, which obviously is limited by the availability of a 2h frost artifact.

  3. #3
    Quote Originally Posted by Puri View Post
    ? 2h frost was always possible, even in legion, which obviously is limited by the availability of a 2h frost artifact.
    Both Obliterate and Frost strike requires One handed melee weapon.

  4. #4
    Quote Originally Posted by Lumrocks View Post
    Changes from the alpha -- Melee attacks now use attack power instead of weapon damage as the modifier!

    This makes it so that there is smaller/no DPS inconsistencies between weapon types...
    Now what does that mean?
    Essentially, balance would be a moot point -- withholding 2h from Frost now being a purely aesthetic decision -- and considering how many people have been asking for it, an absurd one.

    This is early development but we are certainly one step closer to the 2h dream!
    Yup, look out for abilities requiring a certain type of weapon:P

  5. #5
    Still don't see it happening because Blizzard. When they remove the restrictions from Obliteration and Frost Strike then you can throw this party.

  6. #6
    Don't really get why people want 2H Frost back so badly. That means all of the artifact appearances you've unlocked this xpac will be useless to you. It also seems odd because Frost is so fast and spammy. It would look very strange to see a giant 2H sword being flung around like a twig in order to visually match how many abilities we're actually spamming.

    I dont care, either way. I like 'em both. Just don't get the seeming-obsession with it.
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  7. #7
    Titan Wildberry's Avatar
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    Quote Originally Posted by Hellborne87 View Post
    Don't really get why people want 2H Frost back so badly. That means all of the artifact appearances you've unlocked this xpac will be useless to you. It also seems odd because Frost is so fast and spammy. It would look very strange to see a giant 2H sword being flung around like a twig in order to visually match how many abilities we're actually spamming.

    I dont care, either way. I like 'em both. Just don't get the seeming-obsession with it.
    Probably because the overwhelming majority of Death Knights use two-handed weapons. I mean, Blizzard loves to talk about "Class fantasy," but rp-walking up to something only to unleash a barrage of quick 1h strikes doesn't feel like a Death Knight. It feels like I'm a permanently hamstrung rogue.

    Plus, frost was spammy back when we had 2h weapons. The aesthetic was far better than dual wielding toothpicks. Speaking of, those toothpicks look like trash, and I doubt anyone is going to be seriously hurt from not being able to use them.

  8. #8
    Quote Originally Posted by Hellborne87 View Post
    Don't really get why people want 2H Frost back so badly. That means all of the artifact appearances you've unlocked this xpac will be useless to you.
    I prefer 2H frost as well, maybe it's just nostalgia, or maybe it fits the fantasy better in my mind.

    I feel the frost artifact appearances are all meh, so I won't really miss them. Using dual Quel'delar right now, so I can switch to the 2H version easily ^^

  9. #9
    Quote Originally Posted by Hellborne87 View Post
    Don't really get why people want 2H Frost back so badly. That means all of the artifact appearances you've unlocked this xpac will be useless to you. It also seems odd because Frost is so fast and spammy. It would look very strange to see a giant 2H sword being flung around like a twig in order to visually match how many abilities we're actually spamming.

    I dont care, either way. I like 'em both. Just don't get the seeming-obsession with it.
    I don't see anyone advocating for 2h only, merely the option to use 2h weapons if desired.

    To me a heavily armored brute with an OBLITERATE attack fits better with a slower, harder hitting playstyle, but that is another argument entirely. I'd prefer the 2h option if available, but would settle for the option to sheath 1h weapons on the back rather than hips.

  10. #10
    Quote Originally Posted by Wildberry View Post
    Probably because the overwhelming majority of Death Knights use two-handed weapons. I mean, Blizzard loves to talk about "Class fantasy," but rp-walking up to something only to unleash a barrage of quick 1h strikes doesn't feel like a Death Knight. It feels like I'm a permanently hamstrung rogue.

    Plus, frost was spammy back when we had 2h weapons. The aesthetic was far better than dual wielding toothpicks. Speaking of, those toothpicks look like trash, and I doubt anyone is going to be seriously hurt from not being able to use them.
    Agree with everything said here, especially the class fantasy part, DKs are supposed to use big runeblades, not little toothpicks. It felt way more satisfying getting killing machine procs and seeing big crits when using a two-handed weapon. As for fantasy as well, is it more fitting to have a DK that chills to the bone and freezes enemies to shatter them into pieces with a massive axe, mace or sword or kill them by 1000 tiny papercuts? I think it's pretty self explanatory there and that's exactly how it felt with obliterate while dual-wielding, just doesn't give off that Obliterate vibe. That said, of course I'm not advocating to remove dual-wielding, and even though I think one theme fits a lot more, both should stay to keep everyone happy(especially after the artifact appearances).

    I don't think there's any issue with balancing it close enough, which is a reason that I see people say often, and with the changes they made to abilities scaling from attack power instead of weapon damage, it might also be easier to balance. If it's something like 1-5% DPS difference between dual-wield and two-handed weapons it wouldn't matter that much since such a small performance increase would only affect high end cutting edge players that much. That way most players can use whatever they want and what looks they like to go with, whether that's two-handed or dual-wield.

    As someone who likes playing all three specs, it's also easier if you can use one weapon for all three instead of needing to get two one-handed weapons just for frost.
    If you need two one-handed weapons, you also need to compete with many other classes who use one-handed weapons so it would be really nice to just be able to transition over without needing two more weapons, even if it would be a performance decrease using two-handed, I'd love that flexibility. I'm sure I'm not the only one who feels this way and there seems to be a large-ish demand for 2H frost to make a comeback as well, so I don't see any reason not to bring it back.

  11. #11
    The very concept of Obliterate from its heyday hinges on giant, dangerous 2h swing. Might as well retire and rename the ability if we are stuck with dual wielding.

  12. #12
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Hellborne87 View Post
    Don't really get why people want 2H Frost back so badly. That means all of the artifact appearances you've unlocked this xpac will be useless to you. It also seems odd because Frost is so fast and spammy. It would look very strange to see a giant 2H sword being flung around like a twig in order to visually match how many abilities we're actually spamming.

    I dont care, either way. I like 'em both. Just don't get the seeming-obsession with it.
    Arthas was always a badass to me. He as a DK uses a 2H weapons to bring destruction. Using 2 1handers always seemed strange as a DK.

  13. #13
    Everyone lost their shit when Ret got the Ashbringer. Can you imagine if Frost was able to have Frostmourne? Would have been easier to have Shadowmourne now but they kinda ruined that heh

  14. #14
    Making Frost dual wield was one of the more stupid things Blizz has done.

  15. #15
    a 2H weapon suits the fantasy, when do you ever see a Knight wielding 2 one handed weapons?

  16. #16
    Quote Originally Posted by Lumrocks View Post
    Changes from the alpha -- Melee attacks now use attack power instead of weapon damage as the modifier!

    This makes it so that there is smaller/no DPS inconsistencies between weapon types...
    Now what does that mean?
    Essentially, balance would be a moot point -- withholding 2h from Frost now being a purely aesthetic decision -- and considering how many people have been asking for it, an absurd one.

    This is early development but we are certainly one step closer to the 2h dream!
    Not really they'll have to reintroduce the concept of 2h and 1h specs for frost in order to do that, because with dual wield you'll hit for 150% because of the offhand, and since weapon damage is not accounted anymore 2h would only hit for 100%, also frost is pretty much built around having 2 runeforges, you even have talents that only work with razorice, you'll just be gimping yourself by playing with 2h.

  17. #17
    Quote Originally Posted by Khain View Post
    Not really they'll have to reintroduce the concept of 2h and 1h specs for frost in order to do that, because with dual wield you'll hit for 150% because of the offhand, and since weapon damage is not accounted anymore 2h would only hit for 100%, also frost is pretty much built around having 2 runeforges, you even have talents that only work with razorice, you'll just be gimping yourself by playing with 2h.
    A bit of a weird way to fix it, but allow something like "Master of the runes" for frost? Since they have all the empower rune weapon abilties and stuff it makes a bit of sense for them to be a bit better than the other specs regarding the runeforging, I guess? Thus allowing them to put two runeforges on one two-handed weapon, so that solves razorice. The damage thing is probably easily solved with some tuning.

  18. #18
    Dreadlord Enfilade's Avatar
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    I would've been one of the proponents of 2H Frost if Legion hadn't fucked up the spec beyond recognition so badly. Unholy is just superior in every way now due to the rune changes, among other things.

  19. #19
    Quote Originally Posted by Enfilade View Post
    I would've been one of the proponents of 2H Frost if Legion hadn't fucked up the spec beyond recognition so badly. Unholy is just superior in every way now due to the rune changes, among other things.
    Can't disagree with you more about frost. It is more competitive and more versatile than it has been since WOTLK. I'd agree that the current talents leave a lot to be desired, and KM is still uninspiring and boring for something that is supposed to be a core mechanic of the spec, but game play is certainly better than the HB spam of WoD. Or the ridiculous double disease application in order for attacks to deal full damage. Or having to convert nearly useless blood runes into death runes. Or Obliterate having to be demoted to something you only hit when you have too many unholy runes. Or having poor ST damage, poor burst AOE, and only moderate cleave damage. It also no longer has the abysmal gear scaling issue that plagued it since WOTLK. None of the secondary stats are garbage unlike in the past where pretty much everything became trash after you reached resource saturation. Other than being forced into a fast attacking, dual wield spec......all the while Blizzard insists on carrying the "slow moving Juggernaut" archetype, I can't think of any factor where frost is worse off than it was from ICC though HFC.

  20. #20
    Quote Originally Posted by Hoeth View Post
    Can't disagree with you more about frost. It is more competitive and more versatile than it has been since WOTLK. I'd agree that the current talents leave a lot to be desired, and KM is still uninspiring and boring for something that is supposed to be a core mechanic of the spec, but game play is certainly better than the HB spam of WoD. Or the ridiculous double disease application in order for attacks to deal full damage. Or having to convert nearly useless blood runes into death runes. Or Obliterate having to be demoted to something you only hit when you have too many unholy runes. Or having poor ST damage, poor burst AOE, and only moderate cleave damage. It also no longer has the abysmal gear scaling issue that plagued it since WOTLK. None of the secondary stats are garbage unlike in the past where pretty much everything became trash after you reached resource saturation. Other than being forced into a fast attacking, dual wield spec......all the while Blizzard insists on carrying the "slow moving Juggernaut" archetype, I can't think of any factor where frost is worse off than it was from ICC though HFC.
    KM needs to make your next ability critical, it should not be locked into set abilities. This would allow for far more choice, especially fast enemies that try to get away from you, being able to howling blast them and not waste a proc.

    I think 2H frost needs to happen though I always enjoyed it more.

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