The current Alpha version is pretty fun! Should be even better with more haste.
Both options should be available IMO, which is exactly what they are doing. I think what they ate currently doing will be an amazing opportunity so long as is not nurfed. Surv will be able to do something that no other melee can. And if that would be near full damage while having to do mechanics which make you run out of melee range. Combine that with surv fantastic movement capabilities and you have a fantastic spec.
Honestly, you wanna make survival fucking awesome?
Disengage gives x dps increase buff and converts melee abilities into ranged or just allows use of ranged abilities in general.
Harpoon gives x dps increase buff and converts melee abilities into ranged or just allows use of melee abilities in general.
Disengage and dps until buff runs out, harpoon and dps until buff runs out.
Boom. Tailor the rest of the spec to that gameplay loop and there you go. It's that fucken easy.
Also give them lone wolf.
Last edited by mmocb78b2e29a3; 2018-02-21 at 03:26 PM.
Don't see what's wrong with it tbh, talents would add flavour, I'd say it is about as arbitrary as glorified warrior stances.
Give each two charges but don't allow them to give the buffs if used back to back, and there you go.
And you pseudo give everyone what they want, ranged advocates get a bit of what they're lobbying for, and melee advocates get a bit of what they're lobbying for.
You could even have both harpoon and disengage give third buff, and when that buff reaches 6 you can unleash some kinda super move.
Heyyy look at me doing a better job than you
Last edited by mmocb78b2e29a3; 2018-02-21 at 03:47 PM.
You're saying because we could instead of why we should. Is it fun to move back and forth? I don't know, DH didn't seem to like it but that doesn't mean it wouldn't be fun.
The point of my glorified warrior stances (which is not even close if you understood what I wrote) wasn't arbitrary, it was to give a goal and payoff to building fury that's not RNG based and as susceptible to CC. You have a reason to want to build fury, which costs you focus. Now you want to generate focus in the most efficient way, which also happens to be intuitive and does the most damage. It all flows together nicely.
I'm not saying that a real 50/50 ranged/melee hybrid wouldn't work, I'm just saying tacking on buffs to movement abilities to encourage you to swap is ham fisted.
Coming from the person who needs to shit out his thread on every available discussion forum in attempt to get someone to like it. The best part of this is how I got more upvotes than you by just linking the MoP Icy Veins page for Survival. It really goes to show what the community is thinking IMO.
Legion Survival was quite shit for a number of reasons, not least of which was survival having basically zero ranged abilities. BFA survival looks like a massive improvement. Throwing in some ranged abilities, especially bringing back serpent string, and then the changes to Aspect of the Eagle and the gameplay with disengage and harpoon make for some interesting choices. Essentially survival will be the melee class that has the ability to adapt and switch to range where it can use cooldowns to do a lot of burst from there and so on and the use of kill command to generate focus and such sounds great although that build with the kill command bleeds where the damage done is based on how many targets you tab to and kill command looks very whonky and I think they'll have to axe that because it just sounds tedious and not so fun.
Other than that last bit though, looking forward to trying it out. Although I'm probably just going to main marksman on my hunter again because it looks like it's even much more so back in the right direction. But seriously I'm excited to see what they do with survival.
You know what would end the F revamps? Just delete hunter class, as they obviously dont know what to do with it.