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  1. #141
    Quote Originally Posted by Shadowpunkz View Post
    Maybe then the MMO genre will evolve.

    Just think about it.
    Where would we be today if "raids" were no longer the pillar of the MMO genre?
    Dont get me wrong, i like raids but do they really have to be the highest point of a MMO?
    Why are all MMO's centered around this idea that "raids" need to be the pillar of everything?

    So much wasted potential on a open world genre and we have to accept that the highest point of it is "raids"...pisses me off.

    If you are reading this and you like raiding then i'm sorry. I would be mad if someone else said the same thing about PvP.
    But man, seriously, it really makes me salty that "raiding" is considered the highest pinnacle of gameplay in MMO's.

    An MMO is a genre of endless possibilities.
    Guilds of players could take over the open world.
    I could be a "wanted" criminal for killing other players and having a price on my head.

    I dont know what the future of MMO's is but "raids" is not it.

    Just another day waiting for the MMO genre to evolve. Nothing new here.
    What other genre of games allows large groupings of players to tackle large, high coordination PVE tasks together? Right now MMOs are the only one that lets you do that, and the fact of the matter is that their gameplay enables players to stick around for raiding. Even the high playercount pvp games are leaning towards non-coordination in favor of individual player fun. That's currently nothing else in the market for a high playercount, high coordination PVE experience.


    Dev for NEO Impossible Bosses, an RTS-MOBA Raidboss rush game!

  2. #142
    Deleted
    Quote Originally Posted by ddengster View Post
    What other genre of games allows large groupings of players to tackle large, high coordination PVE tasks together? Right now MMOs are the only one that lets you do that, and the fact of the matter is that their gameplay enables players to stick around for raiding. Even the high playercount pvp games are leaning towards non-coordination in favor of individual player fun. That's currently nothing else in the market for a high playercount, high coordination PVE experience.
    Blizzard already said that if it wasnt for LFR...there wouldnt even be that many raids because people dont want to do them.
    At least not enough.

  3. #143
    raiding itself isn't the problem.

    the problem is catering to raiders, and to a lesser extent pvpers, over every other demographic.

    stop doing that and the game will be better.

  4. #144
    The Patient thealmightymoo's Avatar
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    if raiding dies, what will the elitists do when they wan to feel like special snowflakes?

    I think it should stay, just less emphasis on it.

  5. #145
    Quote Originally Posted by Shadowpunkz View Post
    Blizzard already said that if it wasnt for LFR...there wouldnt even be that many raids because people dont want to do them.
    At least not enough.
    But they still did LFR in the end. People do want a bit of raiding, they just want it to be more accessible and less demanding (like everything else in life). There's still hype generated from the 'World First' clears. People do still occasionally talk about the old school raiders. Raiding's place is ingrained in the people's minds, whether you like it or not.


    Dev for NEO Impossible Bosses, an RTS-MOBA Raidboss rush game!

  6. #146
    Deleted
    - - - Updated - - -

    It needs to evolve in a way where there is many people together playing, doesn't need to be on a said timetable and can be done with random people, needs to be engaging where you feel important to the cause.

    Unfortunately internet speeds and data currently limit people from doing these experiences.

    Also many elitist feel valuable doing raiding for some reason thinking they are at a higher level than other players. When in reality raiding is just a time sink as anyone can do it if they have the time. Was a hardcore raider from vanilla to cata. And every other expansion after that I just hardcore raid the first raid tier and grow tired of the time commitment. I want to play differently and at my pleasure. I no longer care for raiding and its time consumption anymore.

  7. #147
    Quote Originally Posted by Aoewy View Post
    I dont think MMOs are a dying breed... but did you just try to prove your point by claiming PUBG is a MMO? Its a BR, multiplayer shooter game, not a MMO.
    Quote Originally Posted by Jtbrig7390 View Post
    Personally IMO Runescape (and RS3) has more polish then WoW but that's all a matter of opinion.

    Your issue then isn't that no MMO's do these things you listed, Its that none that do it you like. There is a massive difference between the two.

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    PUBG is not a MMO.


    Massive
    Multiplayer
    Online


    Pubg is a MMO. or is 100 people on one map not massive enough rofl.

    Can't wait for the backpaddling xD

  8. #148
    Quote Originally Posted by Serenity91 View Post
    Massive
    Multiplayer
    Online


    Pubg is a MMO. or is 100 people on one map not massive enough rofl.

    Can't wait for the backpaddling xD
    Online game =/= MMO.

  9. #149
    Quote Originally Posted by Serenity91 View Post
    Pubg is a MMO. or is 100 people on one map not massive enough rofl.
    PUBG is a Battle Royal Game.

    By ur logic anything that has online is a MMO. You are factually wrong and even the developers don't label it a MMO.
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  10. #150
    Quote Originally Posted by Jtbrig7390 View Post
    PUBG is a Battle Royal Game.

    By ur logic anything that has online is a MMO. You are factually wrong and even the developers don't label it a MMO.
    Lolno. I already wrote out what MMO Stands for, not much more I can do if you want to be delusional and try and spin shit just cause you're wrong but won't admit it xD

  11. #151
    Quote Originally Posted by ttylol View Post
    Definitely would've died by now if wowprogress/wowlogs rankings didn't exist. Human nature to compare ourselves is OP
    it's not exactly human, basically every animal competes with others.

    dps rankings in a videogame are less high stakes than eat or get eaten sure, but still it's all animals not just humans :P


    PUBG is a Battle Royal Game.

    By ur logic anything that has online is a MMO. You are factually wrong and even the developers don't label it a MMO.
    it can be both.

    he didnt say MMORPG

    it is technically massive multiplayer and online :P

  12. #152
    Deleted
    PUBG is not a MMO game, it might have millions of players, but the same could be said about many other games...

    You are dropped into a server with 90-100 people, out of those 20-30 will die within the first minutes which drops it down to 70~.. that's not "Massive". It's an Online game, yes... but not Massive.

    And out of those 70 you will at best encounter (Solo) a handful to a dozen at the end.

  13. #153
    Herald of the Titans Advent's Avatar
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    I always thought an MMO was clearly defined by people as any online multiplayer game with a persistent, but ever-changing world. Not all games fit this mold, and trying to blur the lines between a general purpose multiplayer online shooter or battle royale game is only going to confuse and frustrate anyone you're trying to talk to. And that doesn't help anyone.

  14. #154
    Quote Originally Posted by Serenity91 View Post
    Lolno. I already wrote out what MMO Stands for, not much more I can do if you want to be delusional and try and spin shit just cause you're wrong but won't admit it xD
    There is nothing to admit, By ur logic the battlefield games are MMO's as well because the maps have 64 players. There is a lot more to it to make it a MMO, You must be young and new to gaming because clearly u don't understand what is a MMO.

    Once again the developers and publisher of PUBG don't call it a MMO, Take a wild guess why.

    - - - Updated - - -

    Quote Originally Posted by shaunika123 View Post

    it is technically massive multiplayer and online :P
    Ya in the same sense as Call of Duty and Battlefield, Nether of those being MMO's.

    We was talking about MMORPG's anyway and that has seemed to gone over his head.
    Last edited by Jtbrig7390; 2018-02-19 at 05:15 AM.
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  15. #155
    Warframe is doing away with raids as its medium takes too much effort for little returns. They find maintaining the dungeon level groups and creating large maps which get segmented for different missions works better. And they made plains of eidolon for a massive map with mining/fishing and shifting objectives. Testing to see how it will work out ans what they can do with this style.

  16. #156
    "I wish people didn't group up to play with other people in an MMO" - OP 2018

  17. #157
    I can't believe someone seriously thinks that PUBG is an MMO.

  18. #158
    lol.

    That is like saying "I cant wait for local coop to die." or


    "I cant wait for socialising to die"

  19. #159
    I am Murloc! Ravenblade's Avatar
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    The problem is that when someone speaks of raiding then he's usually talking of WoW as both became synonymous for a while. WoW was the behemoth of raiding because it was the single sustaining feature that it retained for a long time and which remedied a lot of its weaknesses in other areas. Upstart competitor MMOs, which started equally rough as WoW did, were taken care of through cannibalization of features and ideas. People who couldn't afford spending time raiding went for PVP or logged in for minor social activities. With the advent of better alternatives for PVP and socializing altogether the generation Whatsapp & Facebook doesn't see much need anymore to subscribe for a game that thrives on one feature and one feature mainly. I have seen WoW trying to change aspects of it but its decline is already going on. A lot of MMOs that lingered on the fringes are in the same situation though. Mainly because MMOs do not require a massive playerbase to function anymore, neither do they require grouped activities or a subscription. A lot MMORPGs are either MMOrpgs, mmoRPGs, or mMOs (capitalization emphasizing aspects).

    In my opinion raiding isn't already a defining feature of MMOs (meaning games with open and persistent worlds) anymore, as could be seen by the very short run of WildStar which was supposed to be a purely raid-oriented game. If any people not only want to raid less, they want to be less bound to the holy trinity of roles while retaining the WoW factor. Which seems kind of counterproductive because WoW without raiding is just going to be yet another MMO whilst there are actually good alternatives out there. Which is why I found GW2 actually a lot more fun to play - back when I played it actually.

    I think it also has a lot to do with the fact that running an MMO is not a cost-expensive business anymore thanks to advances in computing and virtualization technologies. This makes it even affordable for entry developers to create small niche MMOs without having to run broke if they don't turn up with 1 million subscribers at least which means the market shares of oldtimers are getting into zones which they only saw their competitors in a few years ago.
    Last edited by Ravenblade; 2018-02-19 at 10:32 AM.
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  20. #160
    Elemental Lord Tekkommo's Avatar
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    You don't want high end PVE group content to be the pinnacle of a game?

    Play a PVP MMO then...

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