So I kinda had an idea, recently, while talking to my husband about WoW and places they can go from here to introduce new concepts or locations for a future expansion, after all we've basically explored all of Azeroth at this point and most of Draenor, Outland, and even a big chunk of Argus. We sort of wound up likening it to D&D books in the end 'cause we're both massive dorks. And we'd both love to see another Pandaria type expansion, that is to say one which explores a new style of the world rather than just another area with Rolling hills, European Castles, and Mountains to create zone-borders.
We talked a bit about an "Al-Qadim" style expansion focusing on a desert region with a lot of Arabic, Bedouin, Egyptian, and Tartar cultures tied into it, but since Azeroth has, basically, been explored there's no place to -put- it. Then he kind of made a comment about a Ravenloft Expansion and my jaw hit the floor.
What if the Devs did a Shadowlands focused expansion? One in which the powers of Death and Necromancy were present in a separate "Big Bad" agency from the Void Lords or The Burning Legion, but one that was no less staggeringly dangerous. But even then, you can't really do the whole of the Shadowlands in a single expansion, since it would be the entire world, but the dead version. And it could get really boring and monotonous in an "Emerald Dream Expansion" sort of way if you ever tried. But then I remembered Cataclysm's Time Dungeons and it hit me: We could break up the world without using Mountains by breaking it into separate regions.
Think of planar rifts, essentially, in key zones across Azeroth itself. Gilneas, maybe. Pandaria. Northrend. Different holes between the land of the living and the land of the dead that lead to specific mirrors of the living world's zones with no direct connection to any other zone, just gray haze and mist beyond the borders, stretching off to infinity.
Step through the Portal into Gilneas's Shadowlands version and witness the Gilnean Civil War continuing on in death, as soldiers and revolutionaries battle in the streets of the Great City in the service to Worgen and other, darker, things. Head to the slopes of Mt. Neverest in Pandaria to fight against the rising spirits of the ancient Mogu Kings from their Tomb-Palaces. Go down into Azjol-Nerub to keep the Nerubians from crossing through the portal with an unstoppable army of Yogg-Saron worshipping saronite armored soldiers bent on wiping out the Living, and possibly the Lich King.
And all of it in the spirit world. Graveyards and twisted architecture, meeting (and possibly fighting) fallen heroes and villains of Azeroth, and introducing or defeating a whole new threat to the world that is trying to break free of death itself. And since you'd be traveling to and from the land of the dead through portals in the zones where they exist, you can use "Old World" Azeroth for traveling between them, giving the player the chance to revisit old zones and see what horrors they hold beyond the veil...
But, my esteemed lore fans, who or what could even be in this expansion? Would it even be viable? Or am I just throwing out a silly idea, here, with no merit within the game's storyline?