FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Stop being so butthurt about the mythic+ score. It's a good thing if people would use it correctly. Blizzard doesn't give you any Benchmark but their Leaderboards. People who create groups and what to play the key seriously have no other choice than using the raider.io Addon. If you found a group with low mythic+ score thats fine, I am completely okay with that, but I wouldn't take people without a good score if you try to run a 17+ key. Don't blame the developers behind raider.io for people wanting to be carried through mythic+ dungeons.
Furthermore I believe (I don't know it but according to statistical thinking) that groups who are looking for high mythic+ score people will have more success than groups with randomly chosen people.
It's sad how many folks are in straight denial about the (unintended? ) consequences of the wow token and would rather redefine what is p2w instead of accepting that it's happening, right now, to an extent at least.
So the gear is worthless, even more so in the patch cycle after it's bought, and the vanity items are pretty worthless too. I mean you can just farm those the next expansion anyway. Your friend didn't win shit, he just paid real money to get some loot in WoW that doesn't really get him anything anyway. So again, where is the win in the pay2win claim?
By most of the "logic" in this thread, literally every game is p2w. You can pay someone money to play you're account and win, therefore it's p2w! Absurd logic.
Wowtoken, or Gold Farmer sites, either way, boosts would continue.
The fact that you can easily clear Normal in Mythic gear is more of a reason for a surge in boosts then gold from tokens. Especially this late in expansion. Normal drops 930 gear, Mythic people are up to 985. (right now there are people with 984 equipped).
Even so, there's not just boosts for raids, also some mounts (realmhopping), M+ (15 is also overgeared with current max gear), Dungeon Leveling (101 twinks), Mage tower (playing someone elses account=illegal even with gold)
Gold is certainly not the only cause of boosts, game design plays a big role too.
Last edited by Teri; 2018-03-02 at 04:12 PM.
It's not pay to win because you're not paying the game itself/the developers as is the case in such games. You're paying the playerbase to do things for you - hell, raid carries often tell you to kill yourself ASAP so you don't fuck things up (source: have carried people before.)
It's not really pay to win, either: no amount of power in the world will see a bad player down Mythic raid bosses without being hardcarried. They could have every slot 985 titanforged with perfectly rolled 985 relics and their two best legendaries and the maximum possible ilvl of 988.9, and they still wouldn't do above a million DPS and would still die to the first mechanic.
Cheerful lack of self-preservation
Having good gear =/= having an unfair advantage. Sure, maybe if its a Full set of the best gear in the game you'll have a slight pad to help, but it wont cover up a lack of skill. If your dps is crap, that gear wont keep you in a raid. If your skills are lack luster, they wont save you in a PvP match. You cannot pay to win. Pay to win is literally that, paying to be able to win. You would have to be able to buy an advantage in the form of gear, off of their shop, that is superior to Anything in game, and for it to be to the point that your lack of skill wont matter because the gear is just That good. That way, the only ones you're competing against are other people who paid for the gear.
If you cant tell the difference between a good or bad player, then that is on you. It should be painfully obvious by the first raid boss or first pvp match if they suck or not.
So the reason they haven't addressed it is because it Doesn't Exist.
That's because of their definition of winning. By their definition I should be able to go to the local sporting goods store, buy all their best equipment for any sport I decide to participate in, and that should be considered winning. In fact, I've accomplished nothing more than spending money on stuff I have no idea how to use or utilize. I'd just be an overweight old guy in expensive sports equipment/clothes and looking quite foolish.
The idea of "pay2win" was borne out of games that sold clear, distinct advantages to players that were normally inaccessible to the playerbase. I.E. gear and stat boosts that you just can't find in the normal game, only if you forked out real cash. To the point that the best geared player that didn't spend a single dime would still get outmatched by someone who opened their wallets to the cash shop.
The problem began when people started to "dilute" the 'pay2win' term by using it to describe everything that was fully available and attainable in-game, but they, themselves, didn't have immediate access to, while other, better geared/ranked players were boosting others, and that has just made the term start to lose its real meaning.
I mean, unironically calling "WTS ATOC spot, PST" and the like as 'pay-to-win' is rather laughable.
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And this is an example of someone using the term wrong.
In a skill based game like WoW (questionable?) there is no pay2win, there is pay2get-ahead. You can spend all the money in the world to get all the best items, ratings and required achievements. If you don't know what you are doing you will still suck and people will notice.
You are wrong because, like he said, it Only applies in situations where you can pay real money for clear, distinct advantages, that are Not accessible in the game in any way unless you've purchased it off of a store.
Name 1 instance of an item being sold in the store for WoW that is Better then anything else in the game. All you need is one instance of this, and you'll be right. It can be for any slot. It can be maybe a buff that increases their stats beyond what a top geared player could achieve. Just one example of this.
If you cannot list one example of an item being sold, By blizzard or a third party, that is Far stronger then Anything present in the game, then its not pay 2 win. Things that do not count are things such as carries, since any player can achieve the same thing without spending any form of currency.
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Exactly. Not winning anything if you suck. Gear or no gear. Wont be kept around if you're bad just because your ilevel is high.
People have paid for carries since forever. They're always going to. Some people are just random slackers paying for arena point caps to gear up their useless alts in the past or just wanting to get a mount at the end of the expansion or some shit. Those are by far the most common forms of people 'paying to win' and they are both harmless and very far from toxic.
Paladin Bash has spoken.
Nice click bait title, can you rename it to 'Will Blizzard address WoW's third party pay2win problem?' Because people on this forum cannot read and respond to titles only, there for derailing the initial conversation :P
Or can we get a mod to change it.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance