Last edited by Frenchvince; 2020-05-15 at 03:00 PM.
She thought they would make a cut until she got disappointed. This shows that she placed them a bit above others.
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Halduron Brightwing, Ranger-General of Silvermoon.
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They are imposters then. Just like Lor'themar is a self-proclaimed Regent Lord because rightful queen of Quel'dorei is alive and well.
We have the proof that Alliance elves are still confirmed to be Farstriders also according to Ros'Eleth in Allerian Stronghold.
Most young high elves outgrow the 'I wanna be a Farstrider' phase by the time they're taken as apprentices. Then, it's onto the 'I'm going to be a magister' stage.
I don't think I ever quite outgrew the Farstrider phase, to be honest. No one dreams of growing up to be a seamstress, but we can't have the Farstriders running around naked, as my mother used to say.
"If you want to play alongside High and Void elves, the Alliance is waiting for you"
"If you want to play alongside High and Void elves, the Alliance is waiting for you"
That's not what I am saying; what I am saying is that AR either reuse assets (models, animations) or fantasy/setting/lore. All AR fall on either of these camps, none of them is something entirely "new"
My issue with your argument is that you drone about game design when NB/NE just fail at that. They are too similar, what I am saying is that is the animation what makes them more different than their model itself, without the animation, they would just fail at being recognizable different.I understand why you believe I am incorrect, but there is scientific basis that supports my claim along with decades of game design. Animations are the cherry to the ice cream sundae, they aren't a part of the base.
If I gave humans and night elves the exact same animations and covered them with armor, you'd still know one is different from the other.
Certainly the females may not look much different, but the differences they do possess are enough to differentiate them. After all, when you do encounter a nightborne as an alliance player, they're attacking you using the same animations that night elves uses as warriors.
At that point, when the animation differences are completely gone, you still know the difference due to the minute details.
Again, so we are clear; I am Not saying that animations are the most relevant aspect in general regarding model design, I am pointing out how in the case of the NB/NE, which the models just fail to make a meaningful difference by themselves, is the animation that adds more differentiation than the model differences. This whole argument is specifically related to how little divergence there is in AR in general, how they are copies of existing assets and not new.
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You are missing the point. What I am saying is that any of these things -except stance cause you know, that's behavioral- are no different than the difference between different human ethnicities in game; so the point of "what is a race" in wow is highly inconsistent. There's just no consistent litmus test that says "with enough bilogical differences, you become a different race"
Don't you see the irony? In your own differentiation of the Mag'har you spend more time talking about their cultural differences, which we both know aren't biological!Mag'har Orcs are uncorrupted Orcs with a far more pronounced clan structure. Azeroth Orcs not only turned green as a result of the fel, but their tenure is a great, socially levelling horde and then in the internment camps has heavily degraded their ancient clan structure which the Mag'har have preserved.
Highmountain Tauren were blessed by Cenarius. A small change admittedly, but it is enough, there is something there to build an allied race off of.
Mechagnomes augmentations ARE biological differences, as they have replaced limbs and eyes with mechanical attachments. The differences don't have to be genetic, they merely have to exist. Void Elves aren't genetically different from Blood/high elves, their condition is the result of being bombarded by void energies.
If some high elves lopped off their legs, arms and eyes then that would pass the diversity test and allow the creation of a new allied race.
Your acceptance of HMT is entirely discretional, and your interpretation off mechagnomes being "biologically different" is just wrong, cause again, chopping off your extremeties doesn't make you "biologically different", less so change your race.
The whole concept of "race" in WoW is ridiculously inconsistent and only serves a gameplay purpose. You -and really anyone- are setting yourself for failure trying to find a consistent in universe definition of "race" in WoW.
Holy macarel! Do you get that "could be" is not the same than "it is", right?At the moment there is nothing that contradicts the idea that Void Elves can turn other elves into Void Elves if those elves so wish it. In fact, quite the opposite, what evidence there is strongly suggests they can. Hypothetically, were this possibility to be canonically confirmed, say in the upcoming Shadows Rising novel, what would your argument be then? If that confirmation comes, then the test you've just set will have been met, you can play a Void Elf as a high exile who elected to become a Void Elf.
Nevertheless, Moorgard's recent interview made clear that the background of your avatar is entirely up to you so long as it doesn't break the lore. A Dwarf player who wishes to roleplay as a Wildhammer Dwarf doesn't need explicit confirmation they are a Wildhammer. A Troll player who wishes to roleplay a Revantusk doesn't need explicit confirmation they are a Revantusk. And a Void Elf player who wishes to roleplay they were a former Silver Covenant elf who, perhaps, got miffed the Kirin Tor handed their base over to the Worgen, and who has now elected to become a Void Elf...well they can do that too.
Oh so you do get is not just about a biological argument. You yourself are aware that is not just a biological factor what makes the differences as you stated above, so why peddle the flawed argument anyway?The argument regarding differentiation clearly applies to those races that otherwise very closely linked. Vulpera and Goblins don't need to prove their differentiation because it is self evident.. But High Elven exiles aren't differentiated at all. Same culture, same aesthetic, same race and, thanks to the Sunwell, even the same destiny.Void Elves and Blood/high elves are differentiated by a combination of biological, thematic and aesthetic factors
That's the sort of disingenuousness I don't abide. You could actually be consistent if you say that you just don't think are different enough even considering all non biological aspects and that would be fine, cause that's literally the answer. You don't need to devalue your own argument by tackling on a bad point like biological essentialism.
That's the reason it's pointless to discuss against.
Anti-argument: They look the same/too similar
Counter: Ok, here's ideas to make them look different.
Anti-argument: You can't change them because they're the same.
Counter: Kul'Tirans were same up until Legion, Blizzard changed their model on a whim to add more variety and when deciding to make them an AR.
Anti-argument: You still can't change them because they're the same race.
Counter: So is every Allied Race sans Vulpera.
It's just a "Ring Around the Rosie" situation, keeps going never stops. Thus no sense in continuing it. I'd rather present suggestions/arguments to Blizzard than randos who are not looking to compromise in any way.
Maybe if you spent less time on forums requesting for a race already playable on the Horde you'd have more time to play and maybe experience both sides of the game? Just a thought. You do seem to put a bit of time into here (so do I and others, just noting an observation).
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Fair enough, though doesn't Halduron wear blue? And he is the current ranger general of the farstriders.
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Yea I immediately thought him too. Though in saying that I get the point he was making, that generally blood elves are represented with reds, golds and blacks. But despite that there are blood elves sporting other colors such as blues and silvers.
Blood elves are our high elves - Chris Metzen
Typing out forum responses can take seconds to minutes, not really the same as spending hours upon hours of getting a character going on WoW.
Just recently we had a guildie trying to make a Horde alt and not longer than a few days they said they can't do it and are going to faction change that character.
As I've said before, if you have strong connections to one faction, and limited time to play - you're not going to have a fulfilling experience playing the other side with no friends/guildies or anything.
Only way that works is if that player has no grounded connections in the first place and much more time to play.
Again, it was never about being able to wear armor. Armor is not inherent character customization screen options, which is what we were originally discussing. Armor is side-stepping the topic and introducing a new topic as if the new topic fulfills the original one. It doesn't.
Of course players will request what they want whether it makes sense or not. However, the interview shows though that despite players request (such as playable alliance high elves or void elf paladins), if it doesn't make sense then blizzard are not likely to do it rather than try to fill the status quo.
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Elisande is at least impartial where as Vareesa is naturally biased. Who's a better judge, an impartial one or a biased one?
Blood elves are our high elves - Chris Metzen
Or Blizzard will only add it in a (to them) sensible way. Like Tauren Paladins are lore-wise Sun Druids, but for gameplay purposes they're given access to the Paladin class.
It's a good thing then that they've never said Alliance High Elves don't make sense, unlike blue eyes for Blood Elves.