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  1. #101
    The Lightbringer Azerox's Avatar
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    I just leveled a hunter to 110 since 7.3.5, taking it slow. From my experience it goes faster then before.
    The only thing that is slower is killing mobs/bosses. Been queue for dungeon whole time while doing quests in between.

    The best part is that you choose a zone you want to experience and play trough that story full.
    I already know the next zones ill be exploring on new toons in the future. I love the change.

  2. #102
    Quote Originally Posted by cqwrteur View Post
    I did provide evidence. I leveled two characters in both 7.2.5 in 7.3 and they took me same amount of time. Why is that not evidence?
    sample size, methodology etc. You, who leveled 2 characters possibly without the goal of leveling as fast as possible on both, is making a claim that leveling now is faster. Did you level as the same class/spec? Also, if you wanted to use your own small experience of two characters as evidence, then we should take the first response in this thread as evidence that you are wrong-
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Having leveled many Alts in Legion pre-7.3.5. Yes. It is slower.

  3. #103
    Quote Originally Posted by Xar226 View Post
    So hidden here in your woefully unintelligent dig at people who don't like leveling slower is your admission that they used to be able to level more quickly than they can now?

    I think what your thread really means is "fuck everybody who doesn't like leveling slower." Congratulations on having an opinion, but that doesn't mean it is anything but that.



    I'll bite.

    - Heirloom gear was nerfed. That ipso facto means leveling speed was nerfed for anybody who uses heirlooms.
    - Mob health was increased. That ipso facto means leveling speed was nerfed. Their damage was also increased, meaning more downtime between mobs.
    - Experience required per level was increased from levels 10-60, from 5% at level ten to as much as 60% for levels 21-39. That ipso facto means leveling speed was nerfed.
    - Low-level spells were nerfed; see the 7.3.5 patch notes for verification. This further increases the mob time to kill, which further nerfs leveling speed.

    There are no corresponding player power increases to offset these speed nerfs.

    This isn't even open to debate, the facts speak for themselves well before we get to the need for any anecdotes -- and you're pretty much the only person venturing even an anecdote that leveling speed hasn't changed.

    I don't know what the hell you're trying to achieve with this post so I doubt you'll let little things like facts get in the way, but /shrug
    None of those are IpsoFacto since it discounts the changes to XP in scaling, or things like more consistent xp without varying mob levels (looking at you stranglethorn where a yellow quest would have me killing yellow and green mobs). Without a consistent basaeline, you cant make an ipsofacto claim without drastic changes (see abusing RAF, which is an ipsofacto nerf to leveling speed).

  4. #104
    Quote Originally Posted by cqwrteur View Post
    XP wasn't nerfed from Heirloom



    You can now queue different dungeons for different quests which provide you extra XP a lot.



    Suppose total time you need for leveling a character is Z.

    Z=X+Y. You just claim X is larger while ignore the fact Y is smaller. That is why you are wrong.
    But stats were.

    And mob health got increased by 4x

    and mob health scales.

    The problem with your X and Y correlation is that X is larger and Y stayed the same size. Z got longer, period.

    Usually not one to make fun of geographical location, but you've got some Chinese math going on.
    There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.

  5. #105
    Banned cqwrteur's Avatar
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    Quote Originally Posted by Schizoide View Post
    If you leveled by any of the various tricks involving a higher-level completing content for you, it's dramatically slower now.
    Powerleveling is always not what blizzard wants you to level.

    Dungeon grinding is much slower than it used to be also, with the exception of heroic dungeons which is the 7.3.5 "trick", but only available at TBC+.
    Wrong. It is not slower due to the fact you can accept more quests for queuing different dungeons.

    - - - Updated - - -

    Quote Originally Posted by Blamblam41 View Post
    But stats were.

    And mob health got increased by 4x

    and mob health scales.

    The problem with your X and Y correlation is that X is larger and Y stayed the same size. Z got longer, period.

    Y is 4x smaller either.

  6. #106
    Quote Originally Posted by cqwrteur View Post
    Powerleveling is always not what blizzard wants you to level.


    Wrong. It is not slower due to the fact you can accept more quests for queuing different dungeons.

    - - - Updated - - -




    Y is 4x smaller either.
    How? Because leveling amounts got reduced? (They didn't)

    It takes less time to kill mobs now? (It doesn't)

    leveling is slower, because it takes more time to do literally anything involving leveling because killing mobs is integral to it.

    Your mental gymnastics are showing.
    There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.

  7. #107
    RAF wasn't an abuse, it was supposed to give 300% XP. That sort of revisionist history is really annoying.

    Anyway, again, leveling via solo questing is a bit slower, but the gaming experience is generally much better. If you enjoy that, you're golden. If you already have 12 max-level characters like me and want to get through it as quickly as possible, you're screwed.

    Or you pay the $60, which is actually the point.

  8. #108
    Banned cqwrteur's Avatar
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    Quote Originally Posted by runique View Post
    sample size, methodology etc.
    Yea. Some people with sample size and methodology can level in 7.3 for 20 hours while they need 3 days in 7.3.5. Just prove you are lying.

  9. #109
    Quote Originally Posted by rda View Post
    I am not saying my numbers are the universal truth, maybe they are specific to the way I am leveling (although I am not sure I am doing anything atypical - it's just quests interspersed with instances and I stopped doing instances after 7.3.5). But I don't need the universal truth. I only need what is relevant for myself. And your blanket statement is just wrong.
    random dungeons got a solid buff. The XP reward for a random dungeon is ~4-5 quests worth which is not bad given the average dungeon run is circa 15 mins (sometimes shorter like Ragefire or Stockades, sometimes longer like Zul'Farak). The ability to quest and pick off easier zones (in terms of quest/mob density, zone layout, etc) on the road to 60 means the usual bottlenecks are no longer an issue. My first 60, I went Elwynn -> Azuremist -> Bloodmyst -> Darkshore -> Loch Modan -> Part of Westfall (to 60)

    I would agree that it's longer and harder, but not by a significant margin (10-20% overall). Heirlooms are not OP, dungeon mechanics kind of matter again (your heirloomed out rogue is not soloing SFK at a reasonable speed), and mob drops/quest rewards are stupid and need to be reworked to handle scaling pre-60. The application of scaling to leveling rewards is a 90% solution that they are going to likely spend years refining.

  10. #110
    Banned cqwrteur's Avatar
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    Quote Originally Posted by Schizoide View Post
    RAF wasn't an abuse, it was supposed to give 300% XP. That sort of revisionist history is really annoying.
    RAF is supposed to give 3x xp. Well, if that is the case, everyone is supposed level for 2 hours like it used to be in 6.2 right? LOL

  11. #111
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Numerous people have provided hard data on this, you are presenting your own small anecdote.
    Have they? Care to share?

  12. #112
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    Quote Originally Posted by cqwrteur View Post
    Your method. Powerleveling? LOL.
    MoP -> All treasures with flight
    WoD -> All treasures after Garrison is unlocked, and buy 100% XP potions with flight.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  13. #113
    Quote Originally Posted by Schizoide View Post
    RAF wasn't an abuse, it was supposed to give 300% XP. That sort of revisionist history is really annoying.
    Raf is supposed to give 300% XP

    But it wasn't introduced with the expectation that you would buy a second instance of warcraft on your account, powerlevel a character on each account, use the freeby levels on char 2 to boost char 3 half way to max, then xfer char 2 to the main account.

  14. #114
    Faster/Slower, doesn't matter, it feels horrible and people have quit over it.

    Spamming 2 button rotations for mobs that take 4x as long to kill is not fun for most people.

  15. #115
    Quote Originally Posted by cqwrteur View Post
    Yea. Some people with sample size and methodology can level in 7.3 for 20 hours while they need 3 days in 7.3.5. Just prove you are lying.
    How am I lying? that was my first post in this thread and I didn't even make any claims. I have no idea what you are even saying here tbh.

  16. #116
    Warchief Eace's Avatar
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    Quote Originally Posted by cqwrteur View Post
    Wrong. It is not slower due to the fact you can accept more quests for queuing different dungeons.
    Before the patch we could do 10 dungeon quests at level 60, and 10 quests at level 70 - so a total of 20. Now we can do all 20 quests at level 60, true, but they didn't add any new ones. If you did all 20 at level 60, there won't be more at 70. (The numbers are arbitrary but convey my point.)

    The amount of quests you can do did not change. The only thing that did change is when you can do them.

    You are wrong.
    "We don't care what people say, we know the truth. Enough is enough with this horse s***. I am not a freak, I was born with my free gun. Don't tell me I'm less than my freedom."

  17. #117
    Quote Originally Posted by ReVnX View Post
    What about the time you lost traveling from place to place
    You didn't. You spammed dungeons becuase the questing is really boring. Sadly, Blizzard saw that people liked dungeons so they nerfded them. Can't have fun after all. Won't sell as many boosts then.

  18. #118
    Quote Originally Posted by cqwrteur View Post
    BTW, i cannot fly in draenor.
    Haha loser.

  19. #119
    Quote Originally Posted by cerin616 View Post
    But it wasn't introduced with the expectation that you would buy a second instance of warcraft on your account, powerlevel a character on each account, use the freeby levels on char 2 to boost char 3 half way to max, then xfer char 2 to the main account.
    There were tons of blue posts that specifically and explicitly said that was perfectly acceptable.

  20. #120
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    Quote Originally Posted by Eace View Post
    Before the patch we could do 10 dungeon quests at level 60, and 10 quests at level 70 - so a total of 20. Now we can do all 20 quests at level 60, true, but they didn't add any new ones. If you did all 20 at level 60, there won't be more at 70. (The numbers are arbitrary but convey my point.)

    The amount of quests you can do did not change.
    It did change. When you leveled to 68, you can have more both BC and WLK dungeons as options which provide you more XP. Same with 1-60.

    The only thing that did change is when you can do them.

    You are wrong.
    You are wrong.

    - - - Updated - - -

    Quote Originally Posted by Pepe The Frog View Post
    Haha loser.
    Haha. Yea, some people can abuse certain mechanism for 20 hours from 1-110 while they need over 3 days with same methods, even slower than a loser who cannot fly in 7.3.5. LOL

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