26 buttons actively used on a Warlock. Barely enough to fit 2 full action bars. This is on a Warlock, a pet class that has the most buttons to press out of all the classes I believe. There's really nothing to argue here. The prune is real and it has made classes dull and shallow. Anyone who's a veteran and actual good player can see that.
dude so i need to count all the abilities for you?
okay i'll go for it ffs
Legion affliction abilities(USEFUL ONES):
1) agony
2) banish
3) command demon
4) whatever the 2nd demon ability is
5) corruption
6) drain soul
7) healthstone
8) fear
9) health funnel
10) life tap
11) one out of coil, howl, port
12) phantom singularity
13) reap souls
14) siphon life
15) summon demon
16) unending resolve
17) unstable affliction
18) enslave demon
19) a curse
20) seed of corruption
21) was demonic gateway, but lets say it stays as an ability
cata affliction had:
1)shadow bolt
2)haunt
3)armors
4-7)4 curses
8-9)two demon abilities
10)corruption
11)UA
12)drain life
13)drain mana
14)healthstone
15)drain soul
16)soulburn
17)soul swap
18)health funnel
19)agony(not even gonna add doom)
20)fear
21)port
22)howl
23)coil
24)searing pain
25)rain of fire
26)hellfire
27)enslave demon
28)banish
29)shadow ward
30)shadowflame
31)fel flame
32)dark intent
33)demon soul
34)seed
35)soul harwest
36)life tap
decided this time to not not even count doom
we can remove enslave demon really so its what 20 to 35?
Last edited by Craaazyyy; 2018-03-22 at 05:31 PM.
As a casual HC/Mythic raider, I believe the way my class plays determines depth and fun, not having X amount of buttons that I press in combat... that number has actually not shifted all that much.
Would be interesting to see what the most vocal complainers amount to in-game.
Way to shut it down with a logical fallacy though.
Newsflash, but veteran players and actual good players, might not be the same nor are they a hive mind. Hell, many veteran players still to this day maintain that classes were never more complex and fun to play, than during Classic...
Last edited by Queen of Hamsters; 2018-03-22 at 05:33 PM.
There's a lot more to a class than simply their rotation though. Defensive abilities, offensive cooldowns, utility spells, mobility, the nature of each of these aspects and how well classes can synergize with others determines how deep a class is.
Care to provide some proof on that claim? This statement seems highly dubious. Actually, it makes no sense whatsoever as most veteran players understand that BC and Wrath made the game much deeper than it was in Classic.
also remember that i have not selected every active talent, i have actually chosen very few, so please use this instead.
where i photoshopped myself to have every active spell, i also set it up to have multiples as well thats what these "arena masters have" but here
i went through and counted
(31 as i counted 25 twice)
i would mess with my bars to make it so i have all the abilities on them but i rather not... cause then i have to go through them all again, and also i rather not go into mspaint again, but good job on the work.
but yeah my bars are not aas full as they could be if i put all actives, and also put like health funnel on my bar.
also 25 of those activly used as you dont really use summoning portal, just giving you that.
You're really fond of logical fallacies I see.
No_true_Scotsman
Ain't nothing "dubious" about it, go sift through any toxic wastepool that is a Classic thread and you'll see your fair share of players hailing Classic as the pinnacle in class design. Like I said, "veteran" players are not some hive mind that responds to how you believe they function.
Typical deflection from someone completely unable to back up their outlandish claim. If you're going to make absolutely idiotic statements like "many veteran players still to this day maintain that classes were never more complex and fun to play, than during Classic..." then you might want to provide an inkling of proof aside from simply telling me to do your research for you.
A thread or two including some players making dumb statements does not back up your claim whatsoever. You seem fond of attempting to point out logical fallacies, but maybe cool it on the hyperbole?
I find it highly ironic that someone adhering to the reasoning that you do, is concerned with providing "proof".
A "thread or two"? Try hundreds of them. Guess that's not as awesome as the proof you have to back up your statements on how "veteran players" function?
- - - Updated - - -
To simple minds, yes.
- - - Updated - - -
But plenty of veteran players, believe just that.
Last edited by Queen of Hamsters; 2018-03-22 at 05:48 PM.
1. you forget use healthstone, enslave demon is STILL AN ABILITY, again you can use doomguard and infernal idk what your fucking talking about...
again you refuse to count haunt, burning rush or dark pact, you refuse to count the trinket row, also casting circle or nether ward, also soul shatter, and also curse of shadow.
so no again 31 (30 cause soulstone cant be used)
also i dont think cata had 2 demon abilities per pet...
so no its 30-35
stop removing all these abilities just because you want to
21-35
22- haunt
23- burning rush
24-glad med
25- casting/nether
26- soulshatyter
27-curse of shadow
28- doomguard
29-infernal
30- use healthstone, but then so would cata
so again 30-36
you cant go "oh in pvp" then go "oh yeah but you cant include honor talents"
and again you completly ignore the 15 row, and the 75 row.
i am putting you on ignore cause at this point it is childish how much you simply just go "well we dont count this because i dont want to and now look im factually right cause i cherrypicked my evidance"
here is the real thing
1) agony
2) banish
3) command demon
4) whatever the 2nd demon ability is
5) corruption
6) drain soul
7) healthstone
8) fear
9) health funnel
10) life tap
11) one out of coil, howl, port
12) phantom singularity
13) reap souls
14) siphon life
15) summon demon
16) unending resolve
17) unstable affliction
18) enslave demon
19) a curse
20) seed of corruption
21) was demonic gateway, but lets say it stays as an ability
22)haunt
23) burning rush/dark pact
24) glad med (It is baseline, not an item so)
25) casting circle/nether ward
26) soulshatter
27) curse of shadows
28) doomguard
29) infernal
30) Use healthstone
1)shadow bolt
2)haunt
3)armors
4-7)4 curses
8-9)two demon abilities (If they had 2 in cata, dont think they did but i cant remember)
10)corruption
11)UA
12)drain life
13)drain mana
14)healthstone
15)drain soul
16)soulburn
17)soul swap
18)health funnel
19)agony(not even gonna add doom)
20)fear
21)port
22)howl
23)coil
24)searing pain
25)rain of fire
26)hellfire
27)enslave demon
28)banish
29)shadow ward
30)shadowflame
31)fel flame
32)dark intent
33)demon soul
34)seed
35)soul harwest
36)life tap
37) use healthstone
Hahaha, more deflection with 0 proof. You want to talk about irony, then let's point out the fact that in your opening reply to me where you attempted to make me look stupid, you at the same time posted something so ridiculous that you have no hope of backing it up. At this point, you're just rambling.