This all comes down to not trusting people in a mythic setting so the obvious solution instead of keeping ML is to change mythic to flex raid so you don't have to take strangers.
This all comes down to not trusting people in a mythic setting so the obvious solution instead of keeping ML is to change mythic to flex raid so you don't have to take strangers.
a lot of people will care, and they also happen to be the people that blizzard listens to the most when it comes to player feedback on raid content. plus ML is not toxic at all unless you're talking about pugs which don't count.
and i meant this mmo champ account but sure you can have my gold all 20k of it.
Real talk: can't you gloriously intelligent people who whine about these toxic guilds that run corrupt loot councils simply form your own guild full of unicorns and love?
Strange that I've raided for a decade in guilds of varying level, on different servers and factions, and can only remember very few cases where loot was blatantly mishandled in such a manner, and all of said cases are in the distant past.
You're like toddlers who have no interest in playing with a given toy yet still don't want the other sniveling bastards to play with it either so you just break it instead.
P.S.
I am one of said sniveling bastards in this case so no whining about offensive language, cheers.
Last edited by Ipsissimus; 2018-03-19 at 05:01 AM.
I understand. The problem is the way stats are valued or primary stats specifically. They are sometimes equal or lower than the secondary stats. Fixing this would automatically make that item an upgrade so there wouldn't be a need to trade the higher ilevel one. But as of right now that's not the case for most classes.
In order for personal loot to work they need to fix primary stats which they pledged to do yet again in BFA. We'll see.
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It sure can. It's how it used to work many expansions ago. The ilevel of an item trumped everything. There's exceptions in some rare cases but everytime we'd move to the next Tier/Dungeon in both Vanilla and BC items would be an upgrade. Even LK and Cata was pretty clear cut but MOP/WOD/Legion they tried to give secondary stats far more value and they always go too far.
We're getting another stat squish as well so stats will be much smaller again making it easier to tune.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
Why is someone who was present for the kill and helped get a boss down not any more worthy then the others who were there? That's asinine and elitist. If they came in after it was on farm for 4 weeks then maybe, maybe you might have a bit of credibility but regardless if they assisted in the kill they should 100% eligible.
If you're going to deny loot then don't bring the person with. Find someone else. Otherwise you obviously needed them.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
That's flat out retarded. If they are going to remove ML in BfA, i will just stop raiding.
One could also argue that the top raiding seen has become so hardcore it is killing itself. Blizzard designs systems it thinks the majority of games will enjoy (AP as a constant progression goal for example) and the hardcore raiders abuse it to the max possible (Grind X every week or be benched ect).
This leads to massive burnout issues.
One could say Blizzard is trying to save hardcore raiders from themselves.
It ignores such insignificant forces as time, entropy, and death
Cool, now we're going to get one of two situations:
a) People get items that aren't able to be traded but are upgrades for other people, so everyone feels like shit, the item is wasted, and the guild gets a couple extra gold added to its bank.
b) People get items that are bigger upgrades for other people, so any half-decent guild is justifiably going to force everyone to trade away "their" items for the benefit of the guild. Same net effect as ML, but now with twice the drama.
Oh, and with personal loot, now there's even more RNG to the progression scene. If those BIS weapons and trinkets aren't able to be traded, you're either going to hope to god you get lucky, level up 5 of the same class for constant chances at the item, or just do shit damage and be benched.
Yet another amazing change by those geniuses. They somehow gave us an alternative to split running that is actually worse than it is now.
Last edited by Larynx; 2018-03-19 at 02:30 PM.
Dont overlook the fact that the argument that "personal loot gives more loot overall" is moot, as it is constructed that way and it's really easy to just up the number of drops for master loot.
This is a shit reaction from Blizzard to try to kill split runs. Changing the overall loot structure to fix a problem that affects something likie 100 guilds is terrible game design. Removing options from players is bad game design. Adding more RNG into the game, is bad game design. Blizzard seems to really like bad game design lately though.
This is an excellent idea but only if they go all the way with it and make the system right.
1) Remove master loot completely
2) Remove trading BOP items completely
3) Add back luck protection to all high end drops
Split raiding almost completely dies immediately with no trading. No "can I has dat?!?" LFR requests. Dedicated players will get the loot they want through bad luck protection.
If they do this right it will be one of the best design decisions they have made in the last few expansions.
I welcome this change. No more drama about who should get the loot, no time lost assigning loot to people.
95% of the whining posts:
"I am in a bad guild with greedy/bad people and i accept their shit, therefor Master Looter is at fault".
I am really amazed at the logic in mmo-champion once more
We use EPGP currently. I'm not up in arms about this change, but I think this just makes things more annoying/harder for most semi-serious guilds. Every guild that actually cares about loot optimization is still going to run some sort of loot system for all trade-able loot. And we'll have to run an addon or something to baby the raid to make sure that people don't just trade loot to whoever they feel like.
Also this really reduces guilds' ability to reward people who do things like show up early, never miss raids, being long term raiders, etc. Also are mounts still going to be ML-able or will they be PL too? This just opens up a new can of worms... IMO its a solution to a problem that few had.
Also I don't think this stops split runs, just makes then less efficient. Ultra high end guilds are still going to do 5-6 runs and then just have people bring whatever got the luckiest with loot.
Again, I don't think its the worst thing in the world, I don't mind too much, but I think it brings up more problems than it solves.
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You're up for a rude awakening if you think people trading loot to their friends won't cause drama.