Page 27 of 54 FirstFirst ...
17
25
26
27
28
29
37
... LastLast
  1. #521
    So according to todays Q/A all other loot modes are getting purged. Not just master loot. Atleast that's the impression I got from it.

  2. #522
    Quote Originally Posted by Celestraza View Post
    No loot systeem is perfect. You can take that from someone who has done loot for like 8-9 years starting with Dragon Kill Points (DKP), to EP/GP (effort points), Master loot and RCLootcouncil.....

    Master loot/council consumes a lot of time both in and out of the game. First the loot distributor needs to know the relevative strength of tiers/trinkets for certain classes specs and second weigh all the factors in to make a fair decision. This is time consuming and I would love to see it gone in BfA. In regular PUGs this loot method can cause quite some drama that is why this loot method is better suited to professional guilds with a higher understanding of how loot and progress works. The main reason guilds run this is because it reduces the RNG of the random drops so you can funnel it to the proper players.

    Personal loot consumes no time at all which looks great (unless you need to redistribute which makes PL pointless in guilds). But it adds even more RNG to gearing which is already frustrating the hell out of raiders. I never got my BiS trinket in months of farming Nighthold. I still have not gotten my BiS trinket from Kinragoth. This is me coining and us having loot council. Imagine how impossible it will be to get BiS items in BfA.

    Personal loot can work fine but there has to be a solution to the massive RNG of the drops. There are too many useless items and doubles dropping off bosses.

    One thing that could work is re-introducing a currency like the old Sunmotes. Back in SWP you can transform items into other (raid) items with this currency. This way you could swap around 1 piece of loot for another at at the cost of either some money or a limited currency.

    Another thing that could work is if for example they make items unique in the sense that it can not drop for you twice. So say X boss has 3 items and you have 2 drop already. Since they are unique the next time it drops something on PL it should be garantueed the item you are hunting for.

    Another thing could be reforging. This can compensate items dropping with bad stats but is still tricky with trinket drops/relics/weapons.

    Sadly I fear blizzard is only doing this to extend the gearing period and adding more RNG is their actual intention. So I strongly doubt they will implement something mythic raiders actually want. Personally, I would probably quit WoW if they add even more RNG to it. World of Diablo is not my thing.
    or they could go much easier way and combine loot tables between bosses. why do we always need milions of choices - people chase bis anyway

  3. #523
    Watch insanely broken bis trinket drop titanforged for someone who can neither really use nor trade it. Why do they have to force this on guilds is beyond me.
    And that comment regarding guild trials must be a joke, right? There is a reason why this is common policy among guilds, because it can hurt you a lot if you waste precious gear on players who have a decent chance of being gone within a couple of days..
    Last edited by Alphatorg; 2018-04-26 at 08:56 PM.

  4. #524
    Herald of the Titans
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    ID
    Posts
    2,557
    The trade UI is so archaic and slow compared to just putting the item right where you want it.

  5. #525
    I mean the trials reason was good.

  6. #526
    Master Loot is always going to be the way for progression guilds to do what they exist for: progression
    Having the ability to choose the pieces that will be best used during progression is the real reason why ML is good.
    A corrupt ML/loot council guild can be dealt by exposing it and/or simply leaving the guild.

    The other way, having enforced personal will result in all progression guilds being at mercy of RNG.
    Since everyone is screwed the same, they don't see this as a problem.

    The real problem in enforcing personal into progression guild raids, imo, is that it promotes guild hopping.
    If i am a trial on a smaller guild and get loots, automatically i have more value (with no further inspection) towards progression simply because my ilvl is greater.
    This will affect smaller guilds a lot more than the better ranked ones.
    US-Azralon Rise Above
    Main: Ferozan

    FFXIV: Lannile Polebows

  7. #527
    Deleted
    there are reasons i am more excited to play a 12 Year old Game than BFA.

    Removing Choice is one of them

  8. #528
    Legendary! Frolk's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Norway, Lørenskog
    Posts
    6,546
    All "arguments" he gave against ML is BS, if u joined some cesspool guild that had retarded loot policies, just join a new one.

    LET PEOPLE MAKE THE FUCKING CHOICE FOR THEM SELF.

    Lets give player A an item with X/Z secondary stats thats meh for him, but BiS for player B, but cant trade it cause its high titanforging.
    PROUD TRUMP SUPPORTER, #2024Trump #MAGA
    PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
    PROUD SUPPORTER OF THE WALL
    BLUE LIVES MATTER
    NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
    /s

  9. #529
    Deleted
    See how much you really care since this was already debated on the previous Q&A.

  10. #530
    The Unstoppable Force Super Kami Dende's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    The Lookout
    Posts
    20,979
    Quote Originally Posted by Radaney View Post
    I mean the trials reason was good.
    Yes. Because nothing will make people care less about progression than killing a boss only to see the under performing Trial in their group get a piece of loot.

  11. #531
    Banned Beazy's Avatar
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Dallas, TX
    Posts
    8,459
    This is going to rape serious raiding guilds.


    LoL anyone want to bet 500,000 gold that this will be Ions last expansion before he "takes another job"?

  12. #532
    Quote Originally Posted by Celestraza View Post
    Personal loot consumes no time at all which looks great (unless you need to redistribute which makes PL pointless in guilds). But it adds even more RNG to gearing which is already frustrating the hell out of raiders. I never got my BiS trinket in months of farming Nighthold. I still have not gotten my BiS trinket from Kinragoth. This is me coining and us having loot council. Imagine how impossible it will be to get BiS items in BfA.
    Every single guild will redistribute loot. Master loot's removal will just make this process leagues bigger mess and hassle than it currently is.

  13. #533
    Keyboard Turner
    7+ Year Old Account
    Join Date
    Aug 2014
    Location
    California
    Posts
    6
    Quote Originally Posted by Lahis View Post
    Every single guild will redistribute loot. Master loot's removal will just make this process leagues bigger mess and hassle than it currently is.
    Except his exact quote from the Q&A was:

    Trading restrictions for loot will work the same as they do now for the most part. If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it.
    Redistributing loot is not 100% possible.

  14. #534
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Yes. Because nothing will make people care less about progression than killing a boss only to see the under performing Trial in their group get a piece of loot.
    Then remove them from the guild.

  15. #535
    Hate the ilevel restriction is staying.

    For instance if I'm using a 945 in my hands with perfect stats and a 950 drops with better stats for another class, why should I have to hang onto them only to then vendor them?

    Stupid.
    lol casual - Ret masochist since 05

    Rullk

  16. #536
    Quote Originally Posted by Alphatorg View Post
    And that comment regarding guild trials must be a joke, right? There is a reason why this is common policy among guilds, because it can hurt you a lot if you waste precious gear on players who have a decent chance of being gone within a couple of days..
    This game more and more caters towards puggers, guild hoppers, and generally anti social element that brings the famous "no sense of community" people complain about.

    I can't stress how often I'd see a "trial" vanish after 2-3 weeks, won't even say "I don't like this guild" or "I don't think I fit here", just stop logging or insta transfer away with no explanation or goodbye. And it's not a factor of the guild I was in, I was in 4 different guilds since WOD with different policies, attitudes and level of progress.

    It's just how the current generation works. Guild loyalty is in the bin. Not even mentioning all these people who are like "why raid with guild lol I can pug and get my sweet titanforges", even though pugging is time consuming and frustrating, they sign up for it because they don't have to behave like a decent human being in there, flaming & rage quitting has no repercussions, you can always hop in and out, zero personal responsibility.

    Now the only thing I hope is Blizzard going away from the stupid mythic mount design, they should give a mount for glory of the raider achiev or for cutting edge, but not the way it works now, you can farm boss for 20 weeks and then what, new trials take the mounts over you and insta quit? And yes, both in HFC and in Antorus I experienced awful amount of players of the type "got his cutting edge and fucked off".

    And yes, we will have to be more careful in screening trials to let them in, currently since content is on farm we decided to take in few less experienced people (5-9 mythic experienced) and give them a chance, majority of them underperformed, didn't know tactics and felt anything goes (I'm saying disregarding tactics that exist even in heroic like fire adds on coven or beams on imonar), so we had to let them go, but at least now they aren't taking our loot for being master floor inspector on majority of the fights, that won't be the case in bfa.

    Actually encouraging guilds to take a risk and trial lesser experienced people would be more welcome, at the moment it's very hermetic, most guilds want only players with the same or as close to the same experience and ilvl, because there's a high risk of someone wasting the time of the other 19 people, and if they are also gonna take the loot on top of it, it's gonna reinforce the wary attitude of guilds against anyone who looks like they took a break, is a potential guild hopper or is vastly less experienced.

  17. #537
    Quote Originally Posted by notthesun View Post
    Except his exact quote from the Q&A was:



    Redistributing loot is not 100% possible.
    It is. Read the part you quoted.

    "If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it."

    You. Can. Trade. Loot.

    So teh redistribution mess after bosses will be awful.

  18. #538
    Quote Originally Posted by Radaney View Post
    Then remove them from the guild.
    Yes but the whole idea is you trial them and if they are a good fit to your guild, they get promoted and receive loot like anyone else because you are killing bosses, now he gets rewarded if he hardly helped or died in the first minute, guild decides hes not a good fit, they are down a piece of loot which should have gone to one of the players who actually contributed to the kill

    how is this a good change at all.....

  19. #539
    Quote Originally Posted by Radaney View Post
    I mean the trials reason was good.
    Cant agree with that reason because getting gear is no guarantee you will stay in the guild and keep playing, unless blizzard somehow forces you to do so. There is a reason why trials dont get gear right away - its cause 1) they need to be tested if they are good enough and 2) they can potentially leave at any time, which means your progress on the boss and the loot for it is completely wasted.

  20. #540
    Legendary! Frolk's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Norway, Lørenskog
    Posts
    6,546
    Quote Originally Posted by Lahis View Post
    It is. Read the part you quoted.

    "If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it."

    You. Can. Trade. Loot.

    So teh redistribution mess after bosses will be awful.
    So first month of mythic raiding will unable to trade loot as new loot is higher ilvl than ur current highest looted for said slot?

    Sounds like a great fucking idea.
    PROUD TRUMP SUPPORTER, #2024Trump #MAGA
    PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
    PROUD SUPPORTER OF THE WALL
    BLUE LIVES MATTER
    NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
    /s

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •