So according to todays Q/A all other loot modes are getting purged. Not just master loot. Atleast that's the impression I got from it.
So according to todays Q/A all other loot modes are getting purged. Not just master loot. Atleast that's the impression I got from it.
Watch insanely broken bis trinket drop titanforged for someone who can neither really use nor trade it. Why do they have to force this on guilds is beyond me.
And that comment regarding guild trials must be a joke, right? There is a reason why this is common policy among guilds, because it can hurt you a lot if you waste precious gear on players who have a decent chance of being gone within a couple of days..
Last edited by Alphatorg; 2018-04-26 at 08:56 PM.
The trade UI is so archaic and slow compared to just putting the item right where you want it.
Master Loot is always going to be the way for progression guilds to do what they exist for: progression
Having the ability to choose the pieces that will be best used during progression is the real reason why ML is good.
A corrupt ML/loot council guild can be dealt by exposing it and/or simply leaving the guild.
The other way, having enforced personal will result in all progression guilds being at mercy of RNG.
Since everyone is screwed the same, they don't see this as a problem.
The real problem in enforcing personal into progression guild raids, imo, is that it promotes guild hopping.
If i am a trial on a smaller guild and get loots, automatically i have more value (with no further inspection) towards progression simply because my ilvl is greater.
This will affect smaller guilds a lot more than the better ranked ones.
there are reasons i am more excited to play a 12 Year old Game than BFA.
Removing Choice is one of them
All "arguments" he gave against ML is BS, if u joined some cesspool guild that had retarded loot policies, just join a new one.
LET PEOPLE MAKE THE FUCKING CHOICE FOR THEM SELF.
Lets give player A an item with X/Z secondary stats thats meh for him, but BiS for player B, but cant trade it cause its high titanforging.
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See how much you really care since this was already debated on the previous Q&A.
This is going to rape serious raiding guilds.
LoL anyone want to bet 500,000 gold that this will be Ions last expansion before he "takes another job"?
Except his exact quote from the Q&A was:
Redistributing loot is not 100% possible.Trading restrictions for loot will work the same as they do now for the most part. If it is lower than the highest item level piece you have ever looted and had soulbound for that slot, you can trade it.
Hate the ilevel restriction is staying.
For instance if I'm using a 945 in my hands with perfect stats and a 950 drops with better stats for another class, why should I have to hang onto them only to then vendor them?
Stupid.
This game more and more caters towards puggers, guild hoppers, and generally anti social element that brings the famous "no sense of community" people complain about.
I can't stress how often I'd see a "trial" vanish after 2-3 weeks, won't even say "I don't like this guild" or "I don't think I fit here", just stop logging or insta transfer away with no explanation or goodbye. And it's not a factor of the guild I was in, I was in 4 different guilds since WOD with different policies, attitudes and level of progress.
It's just how the current generation works. Guild loyalty is in the bin. Not even mentioning all these people who are like "why raid with guild lol I can pug and get my sweet titanforges", even though pugging is time consuming and frustrating, they sign up for it because they don't have to behave like a decent human being in there, flaming & rage quitting has no repercussions, you can always hop in and out, zero personal responsibility.
Now the only thing I hope is Blizzard going away from the stupid mythic mount design, they should give a mount for glory of the raider achiev or for cutting edge, but not the way it works now, you can farm boss for 20 weeks and then what, new trials take the mounts over you and insta quit? And yes, both in HFC and in Antorus I experienced awful amount of players of the type "got his cutting edge and fucked off".
And yes, we will have to be more careful in screening trials to let them in, currently since content is on farm we decided to take in few less experienced people (5-9 mythic experienced) and give them a chance, majority of them underperformed, didn't know tactics and felt anything goes (I'm saying disregarding tactics that exist even in heroic like fire adds on coven or beams on imonar), so we had to let them go, but at least now they aren't taking our loot for being master floor inspector on majority of the fights, that won't be the case in bfa.
Actually encouraging guilds to take a risk and trial lesser experienced people would be more welcome, at the moment it's very hermetic, most guilds want only players with the same or as close to the same experience and ilvl, because there's a high risk of someone wasting the time of the other 19 people, and if they are also gonna take the loot on top of it, it's gonna reinforce the wary attitude of guilds against anyone who looks like they took a break, is a potential guild hopper or is vastly less experienced.
Yes but the whole idea is you trial them and if they are a good fit to your guild, they get promoted and receive loot like anyone else because you are killing bosses, now he gets rewarded if he hardly helped or died in the first minute, guild decides hes not a good fit, they are down a piece of loot which should have gone to one of the players who actually contributed to the kill
how is this a good change at all.....
Cant agree with that reason because getting gear is no guarantee you will stay in the guild and keep playing, unless blizzard somehow forces you to do so. There is a reason why trials dont get gear right away - its cause 1) they need to be tested if they are good enough and 2) they can potentially leave at any time, which means your progress on the boss and the loot for it is completely wasted.
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