Some classes simply do not need an excessive amount of changes or complete re-dos for no reason.
Frost DK has also remained practically the exact same and I love that fact.
Some classes simply do not need an excessive amount of changes or complete re-dos for no reason.
Frost DK has also remained practically the exact same and I love that fact.
There are 10 types of people in this world, those who understand binary and those who don't..
It's kind of weird. For assassination, they have actually made some nice QoL improvements and gave us real haste scaling and a fairly decent talent tree that has two different playstyles. They have also made one significant trait baseline, and while Kingsbane is gone, all of those other changes balance it out. Yet I feel some specs like Balance are really tied to their weapon yet blizz has made little changes to them so far...
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Nice, the only change we got so far is the removal of the best level 30 talent, displacer beast. They replace it with a crappy 45 sec that remove dash if you choose it. TReally nice for moonkins in PvP. How can they do this when the majority of the melee classes like WW monk and Havoc DH can keep their super mobilty with short cd:s on interrupts etc. And without the legendaries and moon-spells PvE seems to be boring. Sure, it's alpha, but the lack of news is so annoying.
Yup, our spec Aura just dropped our damage by another 15%, on top of generation being terrible, there being quite a bad gap in our rotation, a lot of passives missing, pretty much all our defensive stuff is gone (armor and Touch of the Moon after it finally got pretty decent), and they won't even change out our disgustingly terrible talents.
Oh and Rebirth is now a 2s cast time so that utility is effectively gone from non-Resto. Time to abandon ship!
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Sounds like a cleaning procedure to me.
With Legion and alle of the auras and spell changes, things have to be made baseline again so you can start changing things. Probably what is currently happening. Getting rid of all the buffs and nerfs for singe spells and spellgroups.
One interesting change however occoured:
Resto affinity got wild groth as a spell. Which means it now has: Regroth, Rejuvation, Wildgroth and Swiftmend. Which is basically the whole resto toolkit with the exception of Bloom and talent skills.
However the mana pool is still too low in order to use these spells. After 4 Regroth the pool is empty.
Wouldn't it be smart to set the aura to 0%? That's what it WAS at before the last build, and then they intentionally changed it to -15%.
So... no. A dev made a conscious decision to nerf a spec that was already at 0% (and underperforming due to no changes to fix all the shit issues) to -15%.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
So it begins...you do realise this is alpha.....
It's alpha, don't worry about it yet.
It's beta, plenty of time for them to make changes / fix that.
It's early release, Blizz will do some tuning / make further changes.
It's a month after release, why didn't you bring it up in alpha?
Valid point.
It is absolutely ok to bring up concerns now. And I am with you guys, the lack of changes for druids are strange, especially considering how many really bad and clunky talents we have that noone is using.
But to me it is too strange to be intended. For now I am still in the boat of: "they haven't yet had time to implement the changes they are planning but allready change around some auras and numbers that are needed for those changes when they are allready changing the auras of certain specs."
They are working harder on other classes/specializations azerite powers and honor talents than on druid baseline/talent changes. Nice to see.
"Azerite Armor Testing - April 3"