The specs I am interested in playing seems alright to me thus far.
The specs I am interested in playing seems alright to me thus far.
But the 110 experience is designed with artifacts in mind. If those tests were done with Artifacts equipped, then they are not representative of how it will be at 120. If those tests were done without Artifacts equipped, then it should be obvious why it is sluggish. In either case, the Azerite armor from BfA dungeons and raids are left out and invalidates the comparison.
Furthermore, the clearly stated purpose of the raid test was stability testing: https://www.mmo-champion.com/content...-Monks-DLC-627
Just because they used it for stability testing doesn't mean that's the only thing you're allowed to test during it. And the 110 experience on alpha is not built around artifacts(you don't have artifacts at all), and based on the azerite we've seen so far, it has basically no impact on gameplay. Sure, it might be different at max level, but based on what we've seen so far, I don't expect it will be much different(this goes for both azerite and class/spec design)
The intended purpose of the raid test was stability, and therefore you can easily conjecture that they did not put in the necessary effort yet to make classes and/or specs relevant and playable at a raid setting.
Exactly, therefore the 110 comparison are completely irrelevant. Blizzard have already claimed that the yet to be seen dungeon and raid Azerite armors will be more substantial. If the dungeon or raid armors are raid tier sets, then the Azerite armor we have seen so far is the armor set we could acquire through the Order Halls if Blizzard are true to their claim. So expecting them to not be much different from the very first piece of Azerite armor you get during questing does not seem logically sound to me.
Blizzard can claim whatever they want, all we know for sure is what's available in the alpha currently, which is disappointing. They claim so many things that turn out not to be true or end up changing massively before we get to see them, so there's no reason to believe it until it's available for testing.
And if they've not put the necessary effort into making classes/specs relevant and playable in a raid setting 4 months before the expansion, we should be extremely worried.
Class design and class balance... unplayable support classes like mages.. etc... totally useless... Boring Massive PvP battles aren't funny rly... where is WotLK or TBC class balance? 2v2 was fun, duels and 1v1 was fun... Battlegrounds... But now..? PvP is dead since WoD, Blizzard kill them all. And people applaud them... Its rly SAD.
They removed so many things that the game will soon be playable with a controller. They want those juicy console players subs even if it means dumbing down class gameplay more and more.
I'm in the alpha and I've tested about half the specs. Game's fine.
Arms and Fury are broken around the GCD, on top of rage and melee. They can't be serious about what is on alpha atm...
> How can one spec have 2 GCD's before they start doing good dps and another 6+ GCD's ? How is that going to work when balancing PVP/PVE/M+ ?
Simple, you pre cast Avatar, hit charge, hit bloodbath as your opening attack then spam recklessness till it triggers Thus far you've burned 5seconds of Avatar (25%) 3.0 seconds of Bloodbath (35%) and 1.5seconds of Recklessness, leaving you with 6.5seconds of Recklessness, 7 seconds of blood bath (this is intentional) and 15seconds of Avatar (which no longer buffs anything but direct warrior damage)
During combat, you'll trigger avatar on a rampage that falls within a window about 5 - 10 seconds prior to Recklessness coming off of Cooldown, Blood Bath must land in the 2 GCDs prior to Recklessness, and you can't clip Rampage anymore with Recklessness so you'll basically have to hope you can dump all of your rage prior to hitting Recklessness so you don't waste a huge chunk of built up rage so basically, Fury is now the most complex DPS class in the game to play optimally.
"Who wants to watch [World of Warcraft] PvP" is the real question. League of Legends, Fortnight, PUBG and Overwatch are soaking up views like crazy, I find it difficult to believe any amount of changes short of a WoW 2 would draw enough hype to get people to tune in.
They really, really should stick to designing classes based on feeling good/fun to play, and not feeling good/fun to watch. It's an enormous risk.
I’m disappointed, albeit not surprised, that Blizzard doesn’t realize we don’t like to power down and lose things as a new expansion comes out - one would think that’s an elementary concept, but here we are.
Losing artifact perks, abilities, and spells while also gaining no new talents lines AND getting further pruned? It literally makes no sense.
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE
I'm cautiously optimistic in terms of my own class and 2 specs.
I honestly never enjoyed this game through class gameplay alone, so can't put myself in the same group as the people that will quit if just 1 thing feels off about their spec of choice. I also don't ride the meme-train where everyone just screams "PRUNING" and thinks it gives weight to their argument.
Check out the directors cut of my project SCHISM, a festival winning short film
https://www.youtube.com/watch?v=DiHNTS-vyHE
Every thread has one dude that just will not let anyone type anything positive.
Go through pages 1-5 of this one and ctrl+f "scare"