Originally Posted by
digichi
I remember when interrupting in Cata dungeons felt like you were playing the game at a peak level.
Because you knew that if the Earthshaper in Stonecore finished their cast, you were gonna wipe. Also i think that interrupts were still on the GCD, so you were more cautious with button mashing. That mob felt like it lived forever, and you'd best hope you didn't overlap an interrupt with someone else. You'd need atleast 3 interrupts before it died when it first came out, and it would usually get the last one off just as it died, because of the problems i stated above...
I was so surprised how QoL having interrupts off CD feels (i think that started in WoD though.) In legion they definitely turned interrupting off 'chore-duty' and made it into a thing people were actively competing for (because of sephuz). That has really changed the feel of some things, i think its trained ppl to become better players because of the positive reinforcement and the GCD change.