With the new build last week, Blizzard snuck in some new Raidbuffs, for Monk and Demonhunters to be precise.
Monks now apply a 5% physical damage debuff on the target, Demon hunters apply a 5% magical damage debuff on the target.
Monk: http://bfa.wowhead.com/spell=8647/mystic-touch (In case you're wondering, Blizzard re used the Spell ID of Expose Armor here)
DH: http://bfa.wowhead.com/spell=1490/chaos-brand (Re used Spell ID of Curse of Elements here)
Nothing big right? They wanted to re introduce these buffs, or not?
To make it quick, this news article is no longer accurate : http://www.wowhead.com/news=275398/c...le-for-azeroth
The only buffs currently present on Alpha are:
-Warrior's Battle shout (But 10% AP instead of 5%)
-Mage's Arcane Intellect (Also 10% instead of 5%)
-Priest's Fortitude (Again, 10%)
Any secondary stat buff has been removed.
Along with the two debuffs mentioned above, these represent the only new "unique buffs", anything else remains pretty much untouched to live.
(Ignoring some situational effects like Tremor but those aren't exactly common)
Now, as before, Blizzard also introduced scrolls as substitute for these buffs:
http://bfa.wowhead.com/search?q=war-scroll
Bit weaker than the class effect but still do the job.
Now my question is: Why do certain buffs receive a substitute and others don't?
Obviously a question that is not very impactful for raiding, as bringing at least one of these 5 classes is most certainly possible, but for the remaining content, especially M+, those scrolls kinda undermine the value that a class represents.
Take Mage for example, Mages bring Arcane Intellect and a Bloodlust effect, however, you could also just take a class like Warlock, that has a Combat Ressurection and an AoE Stun, you then simply use Bloodlust Drums, the Intellect Scroll and the Mage's value has pretty much been replaced.
Not saying Mages are too weak, (Seriously, i believe they're Blizzard favorite child next to Rogue) but you get the idea.
We have substitutes for these three Buffs, have a substitute for Bloodlust but none for the debuffs mentioned above or Combat Ressurection, despite the fact that those buffs are all rather powerful.
To be honest, i find it rather weird that these scrolls are a thing in an expansion where they want to move away from "Bring the player, not the class".
It's also very strange to me that these debuffs added to Demon Hunters & Monk are currently unique, whereas Bloodlust & Combat ressurection are being shared across 3 respective classes.
In my opinion, Blizzard must decide whether they want to go back to the Wotlk / Cata / MoP system (with scrolls / drums for every "support tool" (including Combat Ressurection)) and share support tools across multiple classes or go back to Vanilla / BC system, if you want Bloodlust / Combat Rez, get a Shaman / Druid.
Right now, Blizzard kinda rides between these two systems with no clear line, some class buffs are unique, some classes have substitute scrolls, others share spells with other classes.
Edit: Battle Rez now also has a (engineering only) craftable substitute:
http://bfa.wowhead.com/item=158379/u...l-time-shifter