--------------------------------------------------------------------------------
Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
I have no idea what the ability does.
Personally id say one new ability does not a merry expansion make
- - - Updated - - -
Thats a pretty nihilistic approach to game development and i resent it. It’s also disturbingly shallow.
Fortunately blizzard is more open to improvement than you (i hope )
- - - Updated - - -
Its missing that wow-factor for me. Enviroinmemt etc looks grand as weve come to expect, but theres no new game mechanic (or even. Ew gameplay mechanic other than a bunch of passives) that makes me wow.
Even the island expeditioun seems like a rehash of 3-man scenarios
Not particularly fond of the Azerite system (seriously, having to get a certain AP level to unlock secondary stats on Azerite pieces just feels like a slap in the face), but yeah... Class/GCD design could seriously stop me from playing WoW.
War Mode looks incredible though.
exactly. its like WoD 2.0, just cheaper.
obviously it seems the investment in Legion (at least a good bit more than in WoD) was not rentable for them.
or their greed just jumped another huge block upwarts. if it is even possible to be more greedy than blizz became the last 5-6 years.
in the end i only see 3 words when i hear BfA, and look into different corners of it:
cost effective
cheap
cheap
cheap
cheap
cheap
cheap
so blizz, be happy with all your saved money and all your $$ bling bling.
best regards,
your loyal customer since 13 years (even in WoD)
... (but maybe no more after BfA)
Last edited by Niwes; 2018-05-21 at 02:14 PM.
Well, if the Beta is any indication there will be two types of people who switch War-mode on:
- people who just want the extra abilities and increased WQ rewards
- gank squads who go around killing individuals from the previous group, even though they get absolutely nothing out of it
So far War-mode seems about as appealing as the old Silithus PvP objectives (remember those?). There's no point in fighting anyone and you're both just wasting time instead of leveling or getting WQs done. The crappy class-design also makes sure that every fight feels like a drawn-out slapping contest since combat is so slow and clunky.
This happens every expansion, some dumbass like OP shares that they dislike the new expansion... without even giving much reason for it. Ten or twenty pages of inane banter later, we realize there are good points and bad points. Just like every other expac.
Last edited by Gohzerlock; 2018-05-21 at 10:21 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"