I think they need to ease up on the trading restrictions, there's no way their rebalanced stat system will be perfect; you will still run into ilvl 'upgrades' that you don't actually want because they aren't good for you yet you can't trade them to anyone else which is kind of silly. If they are worried about the social ramifications of being able to trade ilvl upgrades there's no point in worrying about it, people already ask you if you need stuff in pugs all the time when it drops. It's not like it's going to somehow make it worse, it's already a standard trend and people usually aren't bothered by it and will politely decline if they want the item for themselves.
No they shouldnt. And they dont. They do whatever they think is best for the game.
I thought conspiracy theories was banned from this site?
I think this is a great change. It will empower those in a guild without close ties to the leaders - it will indirectly nerf those, who for years have been able to gain more and better loot by social engineering.
In BfA, we’ll finally be able to see who’s good at their class - and who were just given better loot and could therefore perform better.
I am not quite understanding you here. Your first sentence is correct and states that Master Loot is only available if the group is 80% guild members, but then you say "I would 100% agree to take away master loot for pugs. it's always been one big ninjalooting shitfest. they're just taking it away for guilds though." How are they taking it away "only from guilds" when master loot ONLY exists in guilds? Where else should they take it from?
Ok, so the logic here I guess is, even if you are in a guild, you might want to have more personal control over your loot than to be at the mercy of your guild members. Although you don't really have control, either something drops or it doesn't. So it's more like, now it's in the hand of fate, instead of in the hand of a guild master, who might not like you, or who might prefer someone else above you.
I can really understand this. If Master Loot is gone, I can't really say I'll miss it, other than maybe the thrill of rolling for loot every now and then, but that is something I can get in LFR nowadays, when someone doesn't need an item.
You're a prime example of the same argument being done. You're talking about something you don't know. You can't use Master Loot in a PUG. 80% of the group has to be from the same guild as the RL in order to set up master loot, which is called guild master loot (it's not a PUG group anymore is it?). That was a fantastic way of getting a point proven, that people who are not in environments where ML is used giving their opinion on ML.
Addressing a point made somewhere else. If you join a guild group as PUG and you notice that the loot is set to ML: 1) Speak up and ask about it and, if you don't get an answer or you don't like it, 2) LEAVE. It's your own responsibility to handle yourself in game.
Last edited by mmoc62a721aa86; 2018-05-01 at 11:30 AM.
This won't kill splitraiding and why do they want to do that? It's not a practice that involves more than a few people and hardly anything that afftects the enjoyment of the game for the average player. All this does is making mythic raiding more about RNG than actuall decision and it'll no doubt raise the bar for entry, maing even less people intrested in mythic raiding.
This change adds nothing positive to the game at all. It fixes nothing while adding more discontent and more problems. It's quite litteraly stupid, in every way.
I don't think it will be the tectonic shift people make it out to be.
I do think it will lead to more guild loot drama though. In many guilds the authority of loot distribution was delegated to a prearranged loot council. Now it will all be on the shoulders of the individual that receives the piece to handle the potential pressure.
This is not just a perception. ML *is* predominantly a tool used by people to screw over other people. ML is used as such a tool in 99 out of 100 cases. Welcome to real world. They are right about that.
Forcing PL everywhere is good. The only thing they might reconsider is maybe keep ML as an option for mythic raids and only force PL from heroic all the way down.
I don't know about that but loot was a tool my guild used to clear content. The raiders that could really use the items well got the items first so that we did not have to stay on the same boss for weeks.
That will no longer be possible to the same extent and the frustration of being stuck and there is nothing you can do about it will most likely drive people to leave. On the other side of things, it'll mean that new people (trials if you will) will not get the chance to try the earlier bosses as often as they used to and the barrier for entry will be much harder to pass making mythic raiding even harder to get into.
I just don't see anything positive with this change. Nothing.