--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
Man, we are sick of your damn ideology. We aint selfish, we want to play a game and have new things. I bet you think we are selfish and you are an officer with 3 toons dps/heal/tank with full mythic set while some raiders in your group dont even have a full t21 set.
Put aside the "selfish or not", the problem with ML is that the optimized loot distribution is not enjoyable for the players. We feel beyond stupid to spend real life time to play a game that makes us feel disappointed. You have to understand that.
But anyway, this whole argument only make sense when we have the choice between ML and PL (we'd agree that ML is better for progression). But since we have forced PL, it fixes all the problem. No more problem. So why are you complaining? Everyone is happy and your guild won't be at a disadvantage because all the guilds will be using PL.
Are you asking why is PL better?
Because it makes the game simpler. Because it removes all the artificial crap that isn't even a part of the game, like deciding who gets the loot, loot councils, dkp or other systems, and so on. It removes the need for mandatory addons like rclootcouncil and shit, that you need just to be able to join the raid.
What is the point of keeping ML for optimizing raid progression? There isn't one. It is just min/maxing for the sake of min/maxing. That you are getting an edge over anything with optimal loot distribution is just an illusion. Your competition is doing the same thing, you aren't getting any edge over them. You aren't getting any edge over the encounters either, because the designers expect you to distribute loot optimally. This just makes ML optimization a mandatory thing, that serves no actual purpose. You have to use a loot council and waste time and nerves on distributing loot. You have to use a dkp or some other crap. You have to use that mandatory loot addon. But why? For no purpose except that everyone is doing it, so you have to do it too to not fall behind. And they are not even the part of the game itself. Removing them all won't do jack shit to the game nor your progression, it will just make the game better.
Because this is not enjoyable to most people. And there is no reason to play a game if we dont have fun.
Yo, your ideology of optimising guild progression to the extreme is toxic to the game. We are sick of your thoughts and blizzard do not want them either. This kind of extremism where "you only want a troll shaman because their racial is better" and toxic thoughts like this to be guild first, we do not want it.
It's basically happening either way, whether the armory is linked or not.
To me, it feels far more like people are just trying to echo what they think the opinions of the top raiding guilds are, so they can seem like they're part of it. Hence, removing ML must be bad, because top guilds use it!
"El Psy Kongroo!" Hearthstone Moderator
That is my observation about each and every thing about raiding.
It's like crying that world first kills didn't have spec x. And while balancing is certain issue the reality is the moment most people get to that boss it will not matter as much to have the most optimal spec combo but how well you and your guildies can press the buttons. The solutions that are "a must" for top guilds are mostly invalid for everyone else. And well, ti should be looked at on case by case basis. There are things we can learn from top players but we should know which of those things don't really apply to us.
You know what’s ironic? That your reply will be ignored by most LC supporters but whenever someone applauds the PL change they ask them to “give one good reason to not use ML”.
These people are blind to anything but their own opinion, which is why the stagnate in their development. As I said, pathetic.
To be fair all people need to wary of that because the flaw of human nature is to favor opinions that align with your own. Tho being aware of it can help to at least have a civil discussion What is sad is that people see that flaw in everyone but themselves. And all of us suffer from it to some degree.
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Since there was a lot of discussion about loot systems and freedom of choice
Maybe a bit off-topic but I'd like people who are interested in the mechanisms of freedom of choice (in regard of free will) could listen a psychologists describing a bit of mechanisms of the issue and how limitation can actually increase choices rather than decrease it.
https://www.youtube.com/watch?v=4GcU9LjuVOo&t=142s
(it ends around 15:57 but if you are into psychology I encourage you to keep listening )
Imagine spending 25 pages arguing over something so completely trivial as to who gets what pixels in a video game.
doubtfull - number of people who complained about HC 10 mans being removed were much larger yet they went through and never reverted changes .
same will be with ML - some will whine for next 3 months and then in half of year people will forget ML was ever used in game
Exactly. Once he pulled the "design philosophy " it means they are doing it. Then the run down about making changes that aren't popular routine. Means he doesn't or rather isn't going to explain much further. As soon as the superior personal loot came into the game it was always going to happen. Once mythic was entered into the game in SoO with flex it concluded the death of 10 man HC raiding. For "design philosophy". Everyone that didn't get shit on with that choice thought it was great. Then joined in on shitting on a far larger number of people on a far bigger change that actually by design destroyed guilds mechanically. Forced new social structures. This is only a menu system option. Not as important.
ML being removed isn't shit. At least its being replaced by a superior system based on fairness. Removing corruption. Just listening to people flip out over an option in a drop down is pretty hilarious. People that weren't about loot at all until the funnel gets taken away then its suddenly what will / has killed the game. Delirious individuals indeed.
Content drought is a combination of catchup mechanics and no new content.
"biggest upgrade" is not always a clear cut definition, you'll have a loot council oblivious to the value of the elisande trinket for example, passing it to a hunter over a fury warrior, because the fury warrior has a higher ilvl trinket than the hunter.
Do you go for bis? who decides what is bis? is it pure ilvl? and if so what about stat weights? You cant expect casual players to know every gimmick of every spec in the game to make quick and fair decisions on the go. Good luck trying to educate bad loot councils on how classes work.
That's why i'm all for PL becoming the mainstay, you get more loot with personal loot, straight up, if you really care about gearing up your raid, that should count for something. The only loss is guilds ability to play favorites when loot drops. And abuse stacking broken set bonuses the first week or two of a new raid.
Fortanitly how they feel isn't the center of the design philosophy which is what counts. Blizzard is removing this for the right reasons. ML being removed is a far superior system in my opinion. Goals can change. Efficiency is often to high and sometimes Blizzard will remove things to slow it. I am not sure why they are doing it or if that is why. Likely they just have a superior product with PL combined with it removing corruption. It only hurts people with the loot funnel crutch. Or abusers. The game is better with PL in my opinion.
It's weird that you keep avoiding the biggest argument which is lack of player choice. I don't want to play in a MMO that's on tight rails. I want to make my own decisions whether they are good or not. I want FREEEEEEEEEEEEEEEEEEDOOOOOOOOOOOM!
And I'm telling you this right now, mark my words, HERE ME NOW AND LISTEN TO ME LATER! This Personal loot system will cause more drama than the Master Loot in mid-end guilds. These guilds will still ask the players with loot to give theirs up to another player and it WILL create awkward situations. I guarantee it. Yes, I know if it's the highest ilvl, they can't trade it, but wait long enough and they will be. There will be people just not looting anything so the raid doesn't find out and then getting that loot later in the mailbox (I've done this several times because I wanted the loot for transmog while doing alt runs with my guild).
They will find out and see there are loot missing and this will cause issues. This is just one of many problems this will cause. People wanting to keep loot because they run M+ in their alt spec and guilds saying NO WE ONLY DECIDE ON LOOT THROUGH RAID PROGRESS! etc. Lots of drama and lots of gquits going to happen.
I know my guilds already discussing this, on who's gonna pass to who, etc.
This loot system won't fix the problems and I foresee it being reverted.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Your guild sounds like garbage if they're already discussing who has to pass their loot to others. I mean seriously, wtf.
And I think you're wrong by a large margin. You can "guarantee" all you want, but as I say in most matters of this kind, where MILLIONS of people and HUNDREDS OF THOUSANDS of guilds are involved and affected, you can't predict jack squat. You can pretend to, but in the end, you're only speaking from your personal experience. Remember that.
"Lots of drama and lots of gquits" already happen with ML. I've seen it happen with trials, and I've seen it happen with top parsing healers who felt they deserved something more despite it being a smaller upgrade.
I'll make a guarantee to counter your own. I guarantee Blizzard will NEVER, EVER implement a system that pleases everyone and solves all loot woes. The best they can do is attempt to make it fair and unbiased. And even though I'm a moderately progressed Mythic raider, I look forward to this change. There have been plenty of times where I'd rather blame plain old RNG for not getting an upgrade versus blaming friends of mine that were appointed to be on the Loot Council.
When was the last time you get pissed off at Blizzard for awarding one of your mates Aman'thul's Vision? Enlighten me.
Last edited by Enkrypt; 2018-05-02 at 08:19 PM.
Welcome to mid-high end raiding guild m8. We do it for the progression. They decide on loot in the way the benefits the entire guild, not just one person. Giving the BIS piece of gear to Larry McLagtits who pulls 400k less DPS and can only make 2/3 of raids will not help the guild to progress very efficiently.
Also, I'm going to save this post so I can come back and rub it in your face when they change it.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama