Originally Posted by
ragemv
Dark iron to Mag'har. REALLY you think they are anyway NEAR as cloe in customization , that have to be a joke. Mag'har have 4 major different types of orc clans, with Tattoes, and skin color. While ALL black iron dwarves have, is faical tattoes.
IF we look on racial, How can we even Maghar have 10% increased mountspeed, that is really good, that means . and a Passiv buff that grant 2nd dary stat. 10% less duration on Poisons, Diseases, and Curses by 10%. IS good, but yes does get outshadowed iron dwarves who can cleanse all of it and get a slight powerboost for that And 10% HP for Pet classes, that is still a lot for those 2 classes.
For dark iron dwarves then. 4% speed indoors is. so minor with speed on gear and if we do that math Less then 10% while outdoors.
reduce Physical damage by 1% is good, and as said above they can remove poison, disease, curse, magic, and bleed every 2 min.
But they also have 2 flat out useless abilitys Mole maschine, which dont work ,but will problay just be a heartstone every 30 min. And Mass Production. Why would you need to make Blacksmithing items faster. HAD it been ALL crafting maybe, but blacksmithing? had it been a chance to Procc and item like transmutation alchemey so you got a free bonus item, or some mats back that would be good(such as highmountains get more fish and meat) but no. 20% faster blacksmithing is Maybe the most useless ability in the game