Sure we'll use Frenzy regen, it just won't be as strong as it currently is.
Everyone should use Starsurge, just as everyone taking resto affinity should use its healing toolkit when one needs healing and ain't getting it from outside sources. The abilities given by affinities are worth using in certain situations, Starsurge isn't favourable in every situation either.
It really comes down whether you know how to play and use your toolkit or not. Affinities are strong, both passive and active effects are in daily use by people who know how to use them. There just isn't a good reason to buff them.
Comparing the frequency of use of a core rotational spell to an extremely situational self healing spell is strange. They aren't really analogous. There are are two scenarios when DPSing: AOE and single target. Starsurge is useful in half of those scenarios by everyone. The scenario in which Frenzied Regen is useful would be considered niche at best. You would need to be spell locked, out of mana, or unable to DPS and forced to move for 5 seconds while high raid damage is going out. This is an example of a situational spell that would be used rarely and not by everyone, in maybe 1 out of 100 scenarios that require self healing. Starsurge being useful in 1/2 of DPS scenarios makes it very good. Frenzied regen being useful in 1/100 self healing scenarios makes it very weak.
Swiftmend is the only useful spell for the purpose of this discussion, since feral Affinity has no defensive utility. But even then, there is an opportunity cost. Taking it means forgoing 6% DR and losing moonkin form. But yes, if you are dying and Swiftmend would save you, then using it is a good idea. Swiftmend is the only useful active out of the guardian and resto affinities.
Just because a minority of people find the occasional use for affinity actives does not make them strong. They are flavor talents intended to provide offspec capabilities, but fall severely short of that mark. Affinities are just sort of there. If they were to be removed tomorrow, the only reason you would miss them is because of their "flavor," not their utility. But even then, they aren't very flavorful when it's so difficult to find a use for them. It has the opposite effect. It makes them feel hollow. Charm Woodland creature has more druidic flavor than most affinity actives. It is always useful when taming cute woodland critters.
I'm not comparing the frequency of use, I'm comparing the usefulness when used correctly. Starsurge is always useful to use, yet its not the best option. Frenzied regen is always useful to use when you've taken damage yet is it worth using is another matter completely, people consider it a niche at high level raiding gameplay because they rely on healers but if you consider any other aspect of the game it becomes less and less niche.
Are the spells 1 to 1 comparable? of course not, but the comparison does illustrate my point that its up to the person to use spells correctly to get benefit out of them.
Swiftmend, Rejuvenation and Healing Touch are all useful and fill the same role, whether you feel like you need to use them is another matter completely. Frenzied regen is comparable to Switmend in usage. Feral affinity doesn't provide (outside of passive) heal/defensive utilities since its a DPS spec affinity so no surprise there.
Minority find occasional use for affinities but majority find regular use for them because they are strong. They indeed are flavor talents for druids to get in touch of other aspects of druidism but that doesn't mean they're bad talents. If affinities were to be removed we'd miss their utility unless it was given in other form, then we'd just miss the flavor of druidism. If you find it difficult to find usage for affinities then the problem really is at your end.
Charm Woodland creature is always useful when taming cute woodland critters, great logic right there but let me copy it - All affinities are always useful when you're using them, beat that.
From what I’ve seen boomkin feels great to play but doesn’t do damage/ does less than the tank
so FOE got it's cd reduced to 1 min cd so it will with cd so that's mighty cool
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
We were never part of the cooldown stacking issue anyway.
Different specs, what is that? /s
I have always had this vision for affinities.
Along with passive abilities, activation X affinity grants you a 30-60 seconds window into that ability, which you have had preselected the talents for before fight (basically it activates the X talent build of Feral/Guradian/Resto for 30-60 seconds. I always believed that would be a much better approach and more tangible for active talent portion with all talents being possible (except longer than 1 minute CDs)
Yeah, you've pretty much nailed the duration as well. HotW was 45 seconds on a 6 min CD.
Could anyone provide any early information on what stat balances are looking like for AoE and ST?