Originally Posted by
Endus
A big part of why Fallout 1 and 2 don't "feel" empty is because the game literally skips the emptiness for you. You only load into a map when you reach a location of interest or get a random encounter. The vast majority of their map is empty. You just don't experience it directly.
Two issues;
1> In many cases, it did replace other forms of storytelling nearly completely. The vault of Garys, for instance; other than a bunch of cloned Garys running round saying "Gary?" and literally nothing else, the only way to figure out what the balls is going on is via terminal entries. The same holds true for a ton of locations in Fallouts 3 through 4. It's absolutely a technique they relied on and made use of.
2> Fallout 76 does not rely on terminals and holotapes exclusively to begin with, in its storytelling.
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Seriously, for all the "took an arrow to the knee" memeing, for all the bitching about Preston, for the complaints about the reductive silliness of Fallout 4's climax (even though it's not that freaking different from New Vegas'; same three-factions-and-your-own-path option), I really don't get why this is the step too far.