Cloud gaming is not going to happen until you can be connected to the internet no matter where you are on the planet and the speeds are fast enough. I see all consoles going mobile first way before cloud.
As long as there's an effective cap on the speed of electricity, streaming videogames will not happen.
Not only is it impractical to increase the speed of electricity, it's outright impossible to upgrade the infrastructure worldwide to a level where consoles can be killed off. Some of these challenges are mitigated by fiber optics, but in both ends of fiber optics you have good old irreplaceable copper to bottleneck you right back up.
But idiots will keep saying "but things get better". Some things stop getting better at some point.
I can't speak on the PS Vita situation, but I can at least attest that, with a 60mbps wired connection I have at home, I have virtually zero problems streaming with PS Now. It's definitely spotty with my Wifi because for some reason the Wifi is shit in my room.
We still have a ways to go before it becomes the standard delivery method for home gaming, but we're getting close. I can definitely see it down the road.
No one mentioning the repercussions this will have regarding video games preservation.
Low ms, didn't feel any input lag in single player games. In CS:GO and Overwatch there was a bit of input lag but not that bad although I've read some had serious issues in OW. Wow was flawless no input lag for example but in GW2 I had massive lag. The multiplayer ones some seem to lag others work great. Single player ones work perfect.
I've tried the AMD one and it really sucks due to limited bandwidth on their servers. If its a peak hour you won't be able to play anything without massive lag.
For me at this point is a no brainer. I don't see myself dishing a few thousand dollars/euros for a next level gaming pc when I can just use any kind of laptop , plug a big display and play latest AAA release maxed out with probably 10-15 $ month sub for Geforce Now or a similar service.
Constant streaming with no console/hardware? Probably not within the next 10-15 years at least. There's just too many issues with internet availability and control that would have to be overcome. Not to mention acts of god taking out your internet connection for whatever reason. Someone digging in your neighborhood, oops, bye bye internet. Not to mention that you are now at the mercy of ISPs and their bullshit bundling/pricing/speed throttling. And that there are areas within the US with little to no access to any internet (except with the possibility of satellite)
I predict that we will at least have an "offline" in home way to play games. Even if it's just a backup.
I'm pretty sure that isn't true, it would be suicide for the company, well.. Unless they they start selling their phones 90% cheaper than the most current models.
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While I agree, gaming news is silly to take serious, it was a talking point for almost all youtubers/gaming sites for a while.
For a long time PC had old games and a few crappy indie titles, and PC gamer's were seriously concerned why AAA titles were skipping PC and only landing on consoles. That is why the "PC gaming dying" topic was popular, because for awhile there it totally took the back seat.
Other than that, both sides are always claiming something is dying.
Disarm now correctly removes the targets’ arms.
I'm still trying to figure out what stuff you put in a gaming PC to make it $3k that isn't a complete overkill waste of money. Some quick math puts me at about $1600 for an unlocked Core i7, 16gb ram, $500 video card, SSD, etc.
So this is what happens when I do stuff. Anyways keep it on topic of the article, which is streaming technology replacing consoles. Not on PC vs Console and what is better.
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As for the actual latency thing. It's not impossible to decrease latency than what it currently is. The problem would be installing more lines / infrastructure to decrease node jumps and an upheaval of how information is transmitted. Currently we have a modem that modulates and sends it to the recipient and then demodulates. Modem standing short for Modulator-Demodulator. This was more necessary due to bandwidth being extremely low during the early start of the internet. In theory this could be eliminated but bandwidth requirements would go up. This would reduce latency just by not having to go through the steps the modem needs to do (and potentially opening up way more possibilities). However as said this would require an entire upheaval of how we transmit information on cellular and landline. This would cost billions upon billions for the entire world to change.
Air transmission is a thing, say 5G, but that requires even more infrastructure to be built and cellular providers to not be dicks. It still does involve the traditional modem steps however (as far as I know anyways). It would mainly just get rid of the wire resistance of landline connections. Ideally 5G would replace landline, but that's not happening anytime soon.
Streaming seems more risky. I'd rather have it downloaded on my machine or whatever then have it streamed to me.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Max resolution/details/graphics settings....compressed and displayed on your mobile phone at 480-720p due to your carrier packet-shaping and restricting the bandwidth
It would kill gaming in a shit ton of areas.
People like to pretend that the majority of the world has access to top tier internet connections. Hell I can drive an 1/8 of a mile and the only option for those people is Satellite, Dial-up, or shitty cell service. And this is right here in the good ol USA
A Custom Water Loop adds another $700-1000. Are you also including the price of a decent monitor and kb/m? You can't just say hardware IN the PC...there's other hardware that you need to get to play on PC...not everyone has been PC gaming for years and can move their KB/M and can move their monitors over.
My PC at the end of the day cost me close to $3000.
The build itself was about $2000, Custom Water Loop another $750.
My build is:
Core i7-8700k
Gigabyte Z370 Gaming 7
32GB G.Skill Trident RGB PC3200 DDR4 RAM
EVGA GeForce GTX 1080 FTW2(got this for $565 in June 2017)
1x 1TB Crucial MX500(steam drive)
2x 250GB Samsung Evo 960(1 Blizzard drive 1Uplay/windows10 games)
1x PNY 120GB SATA SSD(boot drive)
1x Samsung Evo 860 250GB SATA SSD(Origin drive)
Thermaltake Core P5 Case
Moved my Power Supply over from my last build since it's still in great shape.
Water cooling for all the fittings, tools, tubing, fans, radiator, block and res/pump combo was easily another $700 on top of that..
I didn't need everything I have...but I wanted it all and im finicky as fuck about hard drive space and where things go..I don't like having all my launchers on one hard drive. So I split them all up.
So I could've saved about $3-400 on my build but that's it...which would have still put me at about $2500 with the custom loop.
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USA as a whole has shitty internet compared to other developed countries. There's not nearly enough competition here.
OT: They said the same thing about this generation....Consoles aren't going anywhere...they're a cheaper price of entry to gaming than PCs(just going by the actual hardware, not including TVs/games/monitors etc)
Last edited by RuneDK; 2018-06-08 at 04:03 AM.