We all know that's not true, even if it feels like it. I think they're just kinda lost and unsure of where to go, especially given that it seems like they need to do some structural/foundational work to address some of the issues.
I'm still sad that, like Destiny, they abandoned a game that they'd spent years getting into a good place to start over from scratch again. It's such a short-sighted business move and it really didn't benefit either game. Destiny 2 seems to have at least turned things back around, but TD2 had a decent launch and seems to have kinda fallen from there.
I just want to hear SotG streams where they focus on talking about what they think is fun and how they want to make the game more fun. Because I have a sneaking suspicion they're entirely too metrics-driven in their design, and are missing all the qualitative feedback and context that is necessary to understand the quantitative data properly.
"Oh, everyone is using the M1A Classic and it's doing a bit too much damage. That's what the numbers are telling us, so let's tone that down."
https://twitter.com/The_Spier/status...61470827765764
I don't know if it was ever "confirmed" that it was Red Storm who turned Division 1 around or not, but I do know they were apparently working on the PvP for Division 2. And apparently, the studio (or maybe just this guys team) haven't been working on the game for a while now. I'm wondering how much of the "good" came from Red Storm helping out vs. how much is Massive.
Or who bloody knows even. I just don't know how they could have launched in a pretty solid state, released an expansion that seems to have done a great job of addressing the pointlessly confusing and obtuse stats to make them easier to understand (I still have no clue what "gun handling" and "stability" and shit do though, but whatever, that's on me for being too lazy to look it up), and ended up here.
I just wish the gunplay wasn't so damn fun, because then I'd have less of a desire to play : P