1. #2821
    Quote Originally Posted by Witchblade77 View Post
    wait, they took those out as well?? WHY? (I only have my main and she was leveled before they made those dark zone xp changes)

    and thing is... an element of danger while farming could be a bit of adrenaline boost, but in first game, you actualy had a chance of getting away, circling around, maybe finding a better position before fighting back should you chose to. not so much in this one. there is just... not enough room. between that and combat balance - its just honestly a wash IMO. I actualy spent a fair amount of time in DZ once my SO escorted me around so I got a bit more of a feel for it. D2? NEITHER of us likes it :/ and he is far more into pvp then I am.
    Yeah, now all you do is run to the entrance and click a box on the wall.

  2. #2822
    Warchief Nutri's Avatar
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    When WONY was announced I really hope it'd be 1:1 to Div 1, including it's DZ but sadly that wasn't the case.
    'New' New York does look awesome tho. It's a lot prettier to run around in than DC imho.

  3. #2823
    Quote Originally Posted by SirCowdog View Post
    The 50% shield health will just make using crusader that much more viable on all red builds. Total shield health is the biggest weakness of the Crusader, since it melts too quickly on challenging or above. The armor regen was mostly pointless anyway, since you're getting everything you need out of the way the set works anyway.

    And for the bulwark? Holy hell, as if the bulwark shield wasn't already indestructible!

    I don't know. This just seems like another pointless set when all the chips are on the table.
    Right now, my idea is to use 2 FB and the rest other gear for crusader/deflector builds. As it stands, that's the most useful thing and i can go full offensive
    No one wants to choose. Everyone wants everything.

  4. #2824
    Quote Originally Posted by Coldkil View Post
    Right now, my idea is to use 2 FB and the rest other gear for crusader/deflector builds. As it stands, that's the most useful thing and i can go full offensive
    10% extra armor doesn't seem very useful, especially when giving up the secondard attributes you'd get from using normal yellow gear in those slots. If you're going to rely on crusader shield, I'd say either just use the Forge holster, or go 4pc FB for the 50% shield health(10.1) and set bonus.

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    Quote Originally Posted by Nutri View Post
    When WONY was announced I really hope it'd be 1:1 to Div 1, including it's DZ but sadly that wasn't the case.
    'New' New York does look awesome tho. It's a lot prettier to run around in than DC imho.
    Sadly, there's very little reason to go there now that the WONY-specific exotics are in the general loot pool.

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    On an unrelated note....after attempting to start a new character from scratch, I'm forced to admit that the task has overwhelmed me. Or rather, the strange way in which some parts of progression are character specific, while others are account wide. Because the recalibration library is account wide, I have no good way of organizing or separating what the new character has in terms of progressing its own library of unlocked gear attributes. And this more or less took the wind out of my sails for the experiment I was going for.

    And it's largely irrelevant anyway, since 10.1 and 11.0 will be addressing the issue of loot that I was trying to test.

    I will say that within only a handful of hours after hitting level 40 and killing Keener to unlock the watch, my new character was able to run challenging missions with decent speed. Even without putting a single point into the watch, and only using drops from hard difficulty farming, and not using the recalibration library at all(those were the rules I set for myself).

    It think it's fair to conclude that the complaints about a lack of gear only really applies to optimizing equipment to its fullest, and progression is only really being limited by player skill at the game. Had I made use of the watch and the recalibration table, it would NOT have taken me very long to progress into heroic. I think a fair estimation is that within 10 hours of intelligent play, even a completely new account can move into challenging/heroic as long as you follow advice of experienced players, or already know what you're doing.

    The upcoming changes to the bell curve of loot quality will help quite a bit with this. When rainbow loot is addressed somewhat in TU11, it will just get better. I really do think the complaints about drops are largely one of confirmation bias, stem from people expecting that they deserve to have full god-rolled stats on everything, and are not taking actual practical effectiveness of the drops they do get. The difference between 13% and 15%, even if it's on every piece of gear, is not making the impact that the QQ posts would have us believe.

  5. #2825
    Warchief Nutri's Avatar
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    So this was posted in regards of loot changes.

    https://twitter.com/thedivisiongame/...413026304?s=21

  6. #2826
    Quote Originally Posted by Nutri View Post
    So this was posted in regards of loot changes.

    https://twitter.com/thedivisiongame/...413026304?s=21
    Yeah, I'm not really sure how well that's actually going to address the issue. Simply changing the drop chances and percentages only effects the symptom and not the source of the problem: Gear Progression.

    The thing is that Massive clearly wants us to only rely on the shit system of drops. But what the game really needs is a steady system of time-intensive upgrading to mitigate poor RNG. The optimization table from D1 is a good example of this.

    But I doubt the current devs even know what they're doing. They're just reacting, and not at all thinking ahead. Short term solutions over and over.

  7. #2827
    What does it matter when I'm looking for 3 specific stats and I can roll 20 different ones on top of roughly 50 increments in terms of stat value for every single stat.

    What this game needs is a crafting table that allows you to use ressources for specific stats.

    For example: "I need a "crit-damage ressource" to craft items that will always roll crit-damage."
    Just like brand-set crafting, but even more specific.

    What are the devs looking for when they make gear RNG in the first place.
    This isn't some MMO game which requires you to play or pay every month.

    When I have an idea that requires specific items, I want to craft these items and not waste 30 hours of my life not getting it.
    Who gained anything from that?
    Not a single minute of gametime will incentivise me to pay real money for garbage like that because I won't enjoy the farming if I'm so unlikely to get the item I want and I can't even work towards it.
    All this, just for some nice looking, artificially crafted numbers for shareholders?
    Last edited by KrayZ33; Yesterday at 11:06 AM.

  8. #2828
    Warchief Nutri's Avatar
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    I mean, they have part of the solution right there out of their own stables that provided a solution in Division 1; optimization station. @KrayZ33 's idea doesn't sound bad either. Maybe a combination of both to 'kEeP iT aN mMo-RpG gAmE' (in Massives point of view).

    A system like either one still requires me to play to game 'caus I need to farm materials to get something done, but at least that's meaningful progression. I can set a goal for myself and work towards it (Hey! That almost sounds like MMO-RPG elements!).

    Much more satisfying than looting 100's of items rolling one massive c0ck of a dice hoping the stars all align to give you that one piece of the puzzle you're looking for.

    On a sidenote, I do get their 'you don't need a full loadout with max rolled stats to have decent build', yes I get that, but if I decide to change 'role' in Division 2 from lets say AR to Sniper, or even AR to SMG, it's gonna take a notable amount of time to re-farm all the brandsets with the right stats and right % rolls on them.

  9. #2829
    @Coldkil Thought you might enjoy this build. Seems like it would be a LOT of fun to play.

    https://www.reddit.com/r/thedivision...lay_and_build/

  10. #2830
    Warchief Nutri's Avatar
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    Decided to play again for the first time in maybe a month, got exotic chest on the very first targeted loot location I completed :P

  11. #2831
    Quote Originally Posted by SirCowdog View Post
    @Coldkil Thought you might enjoy this build. Seems like it would be a LOT of fun to play.

    https://www.reddit.com/r/thedivision...lay_and_build/
    I am doing one simpler to use with the Striker set. No Ninja Bike, same Firewall specialization and Matador backpack. Reasoning: Striker backpack is negligible bonus (while chest is mandatory), and the fixed the set so each shot gives you one stack per pellet.

    Anyway it's the same idea. Tsunami shotgun and gogo chainkill people. Also easier to roll. I think that build will perform better, but it's gonna be a very good training for the playstyle.

    About the FB: it was 3 pieces and not just 2. What i meant was about getting the first 2 set bonuses for survivability and then go full offensive. What i'm sad is that i could go the skill damage route but going full crit is just better. Though there's a way to pack the 60% skill dmg from all pieces and pack enough crit chance.

    EDIT: must give a shoutout to my clanmates. I had the League yet to finish and Hollywood event yet to start, and they gave me a hand. Basically with yesterday night the league is finished and Hollywood nearly done

    - - - Updated - - -

    Quote Originally Posted by Nutri View Post
    -snip-
    Yeah, having total random rolls is just bad because the most important pieces (chest and backpack) are nearly impossible to roll good, even with recalibration. Agree with the standpoint that godrolls is not mandatory but we're all farming for that, otherwise i could stop playing.

    The old optimization station just looks the right thing to add to the game right now. It just needs to be so it's just not worth using it for gear with bad/low rolls, but if i have something with all 60%+ and all the right stats, i can slowly farm to make it a god roll.
    Last edited by Coldkil; Today at 08:52 AM.
    No one wants to choose. Everyone wants everything.

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