1. #3301
    Quote Originally Posted by Edge- View Post
    QuaLitY rEPEAtabLe coNteNt

    Honestly, I've fallen off in a big way. I'll poke around a bit more once they push the Summit changes live next week, and maybe I'm setting myself up for disappointment, but nothing about the updates really gets me remotely hot and bothered. Really, Summit was the main thing I was waiting for to see how the future of the game would shape up as I'm pretty much "bored" with basic build tinkering and running the same missions a bajillion times with little to no variety. And based on this...yeah, the way they're going is not my cup-o-tea.

    Which remains a damned shame, because the core gunplay, movement, and (more or less) gear/skill building elements of the game are solid.
    Well, there's supposedly the new Kenly College event soon. Who knows what that will be. Probably another meh.

    I think what they really need to do is make Legendary a little more accessible. Not a lot, mind you. Just take the edge of ridiculous off it with the drone spam, the nade spam, and the damage through walls and such.

    But I think the game might be reaching the limits of its initial design and programming. The current team of devs has nowhere else to go. They have used up the small well of creativity that they had to begin with. So I think Div 3 would be the only real salvation. And given the way Div2 didn't learn from the first game, I don't have high hopes for any future releases either.

    Like you said, a damned shame.

  2. #3302
    Quote Originally Posted by Edge- View Post
    Which remains a damned shame, because the core gunplay, movement, and (more or less) gear/skill building elements of the game are solid.
    Exactly. I think i'll keep doing seasons/apparel events and maybe even buying the battle pass, but that's it. Because i like collecting stuff. For example, we did the legaue in like 40 minutes the day it came out, did the Summit thing to unlock the project and now i'm not logging in anymore.

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    Quote Originally Posted by Woogs View Post
    I hope you still have hunters to kill in the open world. Otherwise, back to kenly tower.
    With new update the project is getting changed to either 2 rogue agents or hunters - so i can just spam control points until they pop out. I did the whole named kills thing already so i only miss those.

    - - - Updated - - -

    Quote Originally Posted by SirCowdog View Post
    So I think Div 3 would be the only real salvation.
    If they do another game, then i'm not gonna buy it and drop all support. They didn't need to do even a division 2 - the first one was actually fixed and when they could expand the world and whole game, they decided to start from scratch which is the worst decision they made. If washington was sold as a huge xpack for the first game, we would be in a way better situation now. Everything we have now could have been part of the first game
    Last edited by Coldkil; 2020-10-16 at 07:43 AM.
    You tried, and you failed. What have you learned? That's better not to try at all.

  3. #3303
    Pit Lord Nutri's Avatar
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    Quote Originally Posted by Edge- View Post
    Which remains a damned shame, because the core gunplay, movement, and (more or less) gear/skill building elements of the game are solid.
    100% on this!

    Quote Originally Posted by Coldkil View Post
    If they do another game, then i'm not gonna buy it and drop all support. They didn't need to do even a division 2 - the first one was actually fixed and when they could expand the world and whole game, they decided to start from scratch which is the worst decision they made. If washington was sold as a huge xpack for the first game, we would be in a way better situation now. Everything we have now could have been part of the first game
    And 100% on this!

    At it's core I love the Division based on gameplay/setting/visuals it'd be easily ranked in the top 3 of my favorite games of the past 10 years - if it wasn't for the horrendous way how it's being handled.

    The most irritating thing is their cycles. They made Division 1 work eventually (1100 or so hours in it) and then started square 1 with Division 2. They might turn this one around and by the time it's on tracks they'll announce Division 3 and I'll bet my left leg on it that it'll be the same utter shite as Division 2.

    We StArTeD WorKinG oN DiVisIon3 SepAraTlY of DiV2 anD dIdn'T HAvE TimE To InCluDe AlL ChAnGes of DiV2 inTo DiV3 - TwO DiFfeRenT TeamZ WhErE WorkInG oN iT!

    (I really love the game a lot but I just can't stand it either, thats why I keep checking the forum posts and the reddit hoping to find a beacon of light telling me the game made a huge positive swing )
    Last edited by Nutri; 2020-10-16 at 07:56 AM.

  4. #3304
    Quote Originally Posted by Coldkil View Post
    Exactly. I think i'll keep doing seasons/apparel events and maybe even buying the battle pass, but that's it. Because i like collecting stuff. For example, we did the legaue in like 40 minutes the day it came out, did the Summit thing to unlock the project and now i'm not logging in anymore.

    - - - Updated - - -



    With new update the project is getting changed to either 2 rogue agents or hunters - so i can just spam control points until they pop out. I did the whole named kills thing already so i only miss those.

    - - - Updated - - -



    If they do another game, then i'm not gonna buy it and drop all support. They didn't need to do even a division 2 - the first one was actually fixed and when they could expand the world and whole game, they decided to start from scratch which is the worst decision they made. If washington was sold as a huge xpack for the first game, we would be in a way better situation now. Everything we have now could have been part of the first game
    I agree that they should have kept iterating on division 1.

    But the case for a 3rd game rests on what I feel are two powerful arguments:

    Next gen consoles using SSDs instead of discs.

    Clean slate to ideally correct existing flaws that exist at the fundamental level: Lack of focus involving PVPVE split balance and raid vs small unit/solo focus.

    I don't see how they can reconcile these things in the existing game.

  5. #3305
    Quote Originally Posted by Nutri View Post
    They made Division 1 work eventually
    Exactly my point. I followed the game but bought it basically just before D2 was announced. So i have like 30 hours on it?

    But they took years to make the game actually good, and even if starting point was abysmal then they ended doing a really good product. But suddenly they decided it wasn't worth anymore investing on it (at the peak of its popularity) and make a sequel, that had improvements but for the most part was going back to square one.

    I don't get it. They have some really good ideas and core gameplay is very solid. However implementation of everything else falls short on most aspects.
    You tried, and you failed. What have you learned? That's better not to try at all.

  6. #3306
    Quote Originally Posted by Coldkil View Post
    Exactly my point. I followed the game but bought it basically just before D2 was announced. So i have like 30 hours on it?

    But they took years to make the game actually good, and even if starting point was abysmal then they ended doing a really good product. But suddenly they decided it wasn't worth anymore investing on it (at the peak of its popularity) and make a sequel, that had improvements but for the most part was going back to square one.

    I don't get it. They have some really good ideas and core gameplay is very solid. However implementation of everything else falls short on most aspects.
    They created sequel to have more money. The Division 1 is still infamous and that was a big hit on sales.
    Maybe Ubisoft forces them to release another game?

  7. #3307
    Merely a Setback Adam Jensen's Avatar
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    Quote Originally Posted by SirCowdog View Post
    Some people like it. Personally I think the mechanic is uses is too janky. If you enjoy sniper gameplay, you're almost certainly better served by using the Mantis exotic MMR, or a plain ol meta Classic M1A with a scope.

    What was it you liked about the Diamondback? Just the raw damage? Or the crits?
    I don't have Mantis at the moment. I did find an M1A and scoped it and found I preferred it to Diamondback. The thing has Ranger on it so it gives me some pretty hefty damage at range.

  8. #3308
    Quote Originally Posted by Coldkil View Post
    With new update the project is getting changed to either 2 rogue agents or hunters - so i can just spam control points until they pop out. I did the whole named kills thing already so i only miss those.
    I'm pretty sure they just lowered the requirement for both objectives from 3 to 2. That way solo players wouldn't have to hit the summit a third time. I don't think they merged the objectives.

  9. #3309
    https://www.reddit.com/r/thedivision...1_patch_notes/

    Notes for TU 11.1 going live tomorrow.

    Thoughts...

    Hate the new approach to Summit, needing to start from the ground floor and clear to the top from there. Progress saving and you being able to return to where you left off is fine, but damn the thought of slogging through 100 FREAKING FLOORS is super unexciting to me. Being able to toggle directives/difficulty and select targeted loot is a good change, but especially with the new weekly project of clearing all 100 floors...just not quite at the top of my "excitement" list. At least you can "cheese" progression by joining a group with someone who is much higher and then just skip a ton of floors.

    Some of the additional objectives and QoL changes will be nice, but none really touch on the areas that I felt were the most lacking for the game mode sadly.

    Targeted loot for gearsets specifically is a good improvement as well, always frustrating to try to farm a piece and just hope that that one set out of the dozen will drop.

    I may jump back in and see how it is with a group (if matchmaking is working and there are people) after the update. Wish they'd at least held the damn update for a few weeks and launched it in this state. Whoever is dictating timelines is an unreasonable dick for no apparent reason.

  10. #3310
    Merely a Setback Adam Jensen's Avatar
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    Quote Originally Posted by Edge- View Post
    https://www.reddit.com/r/thedivision...1_patch_notes/

    Notes for TU 11.1 going live tomorrow.

    Thoughts...

    Hate the new approach to Summit, needing to start from the ground floor and clear to the top from there. Progress saving and you being able to return to where you left off is fine, but damn the thought of slogging through 100 FREAKING FLOORS is super unexciting to me. Being able to toggle directives/difficulty and select targeted loot is a good change, but especially with the new weekly project of clearing all 100 floors...just not quite at the top of my "excitement" list. At least you can "cheese" progression by joining a group with someone who is much higher and then just skip a ton of floors.

    Some of the additional objectives and QoL changes will be nice, but none really touch on the areas that I felt were the most lacking for the game mode sadly.

    Targeted loot for gearsets specifically is a good improvement as well, always frustrating to try to farm a piece and just hope that that one set out of the dozen will drop.

    I may jump back in and see how it is with a group (if matchmaking is working and there are people) after the update. Wish they'd at least held the damn update for a few weeks and launched it in this state. Whoever is dictating timelines is an unreasonable dick for no apparent reason.
    I did the first 1-10 floors about a week ago just to see what the Summit was about and I really can't see why I should even bother with it. 100 floors of . . . random enemies, some of them just stupid fucking drones. Why? For an exotic cache at the end? I just don't see the draw.

  11. #3311
    Quote Originally Posted by Adam Jensen View Post
    I did the first 1-10 floors about a week ago just to see what the Summit was about and I really can't see why I should even bother with it. 100 floors of . . . random enemies, some of them just stupid fucking drones. Why? For an exotic cache at the end? I just don't see the draw.
    It's supposed to be highly repeatable content that's a bit different every time you do it. Basically, TD2's version of Underground, which was a separate game mode in TD1 and was largely well received. It had a similar basic structure, but executed it wildly differently - Go out on random missions, customize the length (1-3 parts, each taking about 15m and rewarding more for longer excursions), each map will be different (not just re-arranging furniture in big open rooms), and has it's own separate progression path (that was longterm vs. repeatable like Summit).

    Basically it's been a glaring hole in TD2's content since it launched and Kenley College ended up being abandoned because folks generally seemed to hate it.

    As to why to do it...theoretically because it's fun, and some folks do seem to genuinely enjoy it. Also for the rewards, some of the named/exotic gear is pretty damned good. And with the changes to drops/targeted loot, it will likely be the most effective way to farm specific gear. And with directives, I wouldn't be surprised if it becomes a decent way to farm XP as well.

  12. #3312
    Quote Originally Posted by Edge- View Post
    I
    Basically it's been a glaring hole in TD2's content since it launched and Kenley College ended up being abandoned because folks generally seemed to hate it.
    The major issue it's not even that.

    People play to get gear and levels. They're the endgame progression so far. To get gear and levels you spam random events/control points because it's just way better than doing anything else in the game. Especially loot since it's a 100% targeted drop reward for each event and they're all super fast to do. Death has way less impact because you can just start another event or redo the control point. Plus, you can reset the map anytime you want.

    Now, about Kenly: it's actually kinda generous for drops. There's lots of enemies and the missions are that bad. But it's SLOW AS FUCK, HAS NO TARGETED LOOT and once you get the Diamondback, you can just reroll it at the bench instead of searching for another. And the missions are always the same. I have done it some times and then i have seen everything it can offer. They added the stupid timed run thing that no one has interest in doing.

    About Summit: it being repeatable more than Kenly is an extremely good thing. Also people liked the idea of some form of content where it's all about shooting bad guys in a faster manner. Problem is drops suck and xp is abysmal. And as for Kenly, once i get my Exotic chest, why would i go there again.

    The funniest part is how the directives change affect the whole world, not only the Summit. They made the most efficient content to farm even more efficient than before. Granted, you can run Summit at 9 directives and get a lot of targeted loot, so that's it. But why. I can do more things for more rewards in a better way.

    I'll have to try it and see how drops are impacted by stacking directives - with the right build you can activate at least 4 or 5 with minimal to no downsides. I'm curious about if it's more efficient to run Heroic with more directives instead of Legendary. However, loot dropped by enemies is VERY SCARCE. Loot caches are crap for the most part.

    I'm just getting the chest and then do what i always do - farm the world for new builds to try. It's more varied and more efficient. I suppose i'll go to Summit when the loot i need is not on the world map - and yes, don't be bothered doing the weekly project, one more exotic is useless i'm costantly capped at materials and all exotics i have are more or less godrolls.
    You tried, and you failed. What have you learned? That's better not to try at all.

  13. #3313
    Seems like the update is a mess. Blue mods were randomly changed, directives seem to REDUCE targeted loot drops but increase quality, loot boxes on heroic in Summit are rewarding garbage rolls that aren't scaling, sometimes enemies simply don't drop any loot, mortar turret fires directly into the ground, healer hive is blowing upwards of 4-8 charges at once making it near useless...seems like this was rushed out as well.

    https://forums.ubisoft.com/showthrea...ober-22nd-2020

    Patch today to fix some of the directive issues at least, but man...I want to cheer for Massive but they're making it damned hard. May dive back in this weekend to see how Summit is with a group if I can find one.

  14. #3314
    Quote Originally Posted by Coldkil View Post
    Problem is drops suck and xp is abysmal.

    I'll have to try it and see how drops are impacted by stacking directives
    Just a FYI: They're fixing a bug that was causing directives in the summit to not increase drop chance for taregeted loot. Not sure when that patch is going live, though.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    Patch today to fix some of the directive issues at least, but man...I want to cheer for Massive but they're making it damned hard. May dive back in this weekend to see how Summit is with a group if I can find one.
    Beat me to it. hahahah!

    But yeah, I really want to continue liking Division 2, but the constant barrage of bugs and bad design decisions makes it really difficult.

  15. #3315


    Mission accomplished on heroic (no directives). Got in starting at the 80th floor (lucky me!) and while we probably could have moved faster, it seems like it took around 3 hours or so to clear 20 floors which...I guess is ok?

    I'll play some more, but while my impression has improved slightly, it's still pretty much still not my bag at all. The routine of "Clear floor, move through empty corridors to next floor" really gets to me, and a lot of floors are painfully easy when you can get good cover and line up on the 2/3 entrances enemies pop through. Few sweaty fights like rogues and the 100th floor (we cheesed it in the starting room), but overall was pretty darned easy. Drops weren't awful, but not too amazing, and XP felt pretty sluggish compared to what I could have been earning just pugging heroic missions.

    Not gonna lie, did enjoy just mowing shit down with my AR build and shit though. That and some of the new cosmetic gear is good...and I have 23 boxes left to get...and the event ends in 5 days...fuck. I might just have to play the shit outta this for a bit, apparently they're fixing some of the bigger issues like directives being broken in a patch tomorrow so let's see how that works.

    But probably gonna just stick with missions now. I don't think I could ever stomach the 1-100 grind without spreading that out over weeks.

  16. #3316
    Merely a Setback Adam Jensen's Avatar
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    Quote Originally Posted by Edge- View Post

    Not gonna lie, did enjoy just mowing shit down with my AR build and shit though. That and some of the new cosmetic gear is good...and I have 23 boxes left to get...and the event ends in 5 days...fuck. I might just have to play the shit outta this for a bit, apparently they're fixing some of the bigger issues like directives being broken in a patch tomorrow so let's see how that works.
    Event ends in 5 days? Thought it went with the Manhunt which still has several weeks?

  17. #3317
    Quote Originally Posted by Adam Jensen View Post
    Event ends in 5 days? Thought it went with the Manhunt which still has several weeks?
    No, the events are timed - they usually last 2 weeks. If you don't finish the cosemtic one though, they're gonna put those item in standard caches over time. The only thing you really lose is the special mask you get for completing it.
    You tried, and you failed. What have you learned? That's better not to try at all.

  18. #3318
    Any advise for the three hunters on the 100th floor?

    We have no issues clearing the floors below, but those hunters are impossible to kill for us (me and a friend, both using full red).

    Going into the room is suicide, so we wait in the starting room until one hunter comes in. We can easily bring him down, but without CC he just heals himself up with his medkits over and over (they seem not to be limited) until he finishes us off or a second hunter comes in. Our only reliable CC is foam grenade, but you need to be very lucky to actually get him at the right moment and he's not dodging it - and you need enough grenades to get all three (and they don't refill after a failed attempt!).

    Attempts with me using a cc skill build with disruption resistance were worse than both going full red, then we just don't have the DPS to get him down in the CC time frame.

    The videos we see are always using four players, so the impact of one player going CC are significantly less.

    Anyone here managed to down them in a two player group, and what were you using?

  19. #3319
    Pit Lord Nutri's Avatar
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    So how long does a 100 stories heroic solo run take?
    Booted up the game yesterday and tried the first floor (hehe) but that already lasted a few minutes. Am I looking at a couple of hours to complete a full run solo?

  20. #3320
    Quote Originally Posted by Nutri View Post
    So how long does a 100 stories heroic solo run take?
    Booted up the game yesterday and tried the first floor (hehe) but that already lasted a few minutes. Am I looking at a couple of hours to complete a full run solo?
    No idea about solo, but 60+ you need roundabout 60-90 minutes per 10 floors with two players. You will usually do it slower than a dungeon, because worst case restarting two floors below after a wipe costs more time, so you mostly sit back an wait until they come to you. And for soloing I strongly suggest having a shield build available for the "remain in the circle" objectives.

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