Incursion format.
I don't necessarily agree that challenging encounters based on proper execution can't be done with a solo player in mind, but basing an encounter on a group does allow for more complexity.
The problem I see is that the raid was designed by a different team than the regular Division 2 devs. And I think that REALLY shows. I'm not sure the regular devs are capable of delivering more challenging and complex content in a normal 4-person group setting. They can barely keep the game running.
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Just listening tp a recap of the SOTG. I guess the DZ is going to be scaled to heroic instead of the challenging it's at right now.
I have to LOL at it. Because it wasn't already bad enough with gank squads of players, now the NPCs are going to shred you too.