Originally Posted by
Charge me Doctor
From the very first glance - things like vamp aura shouldn't be passives, especially with your numbers. +15% lifesteal for, basically, everyone in melee is already OP as fuck, if anything it should be akin to inspire, and +10% lifesteal talent for just 20 orbs? You can complete it in no time, especially considering amount of sustain and damage you give to this character, he is a lane bully, he can push the lane, he is a dive character, he has great sustain, he has an escape ability and he has CC. He has literally everything and no downsides to it. He is basically better version of the butcher. I mean, if you want to balance this character around having lots of lifesteal (whooping 60% with completed quest and the mark up, which has insignificant cooldown, ability to prolong the duration and unknown duration in the first place) you have to give him shitty defensive abilities and low HP (at least 500 lower to bring him down to Zera levels).
In general his kit doesn't look fun to me, most of his talents are simply percentage improvements of abilities (which later will result in a problem when you are locked into certain build paths when you pick your level 1 talent, just like Tyrande or Uther used to be).
Carrion swarm is an iconic dreadlord ability and definitely should be there. It being a simply damaging ability doesn't fit HotS much, it should have an additional effect, like giving MS to the hero, or slow enemy heroes or increase their damage taken, or other kind of utility. Basically, you should remove one ability from your current kit and build it into carrion swam, encouraging you to spam it on targets of importance. Right now it's just a cone AoE damage ability just like Gul'Dan has.
Maybe go for a full-melee option and make Tichondrius mark enemies with basic attacks, and when carrion swarm is activated - they fly out towards marked targets. It will make it at least more interesting to use and add a skill factor to it.
feast of blood is completely unnecessary, it's basically a butchers mark, just drop it and put a sleep instead of it
Sleep shouldn't be a talent (especially 120 CD one), it breaks way too easy on damage, i see no "grace period" like Ana has on her sleep dart, it should be an ability with a talent row improving it (say,
"damage taken in first 1 second of the sleep doesn't break sleep" - this way the ability turns into a mid-combat point-and-click stun to lock down target of importance in order to kill it,
"after target wakes up her vision reduced by significant amount and recovers gradually over X seconds" - turns the ability into significantly weaker version of Dehakas isolation,
"target experiences nightmares during her sleep, taking X amount of damage over the duration. This damage can't break sleep. If target was asleep whole duration Y effect is applied" - doesn't change general use of the ability - still removes an enemy target-that-is-far-away-from-combat-to-not-get-hit-by-random-flamestrike (a backline healer or poke-damage-dealer comes to mind) for significant duration like untalenet sleep, but with additional effect).
Out of all dreadlords Tychondrius doesn't scream "mobility" to me, he shouldn't have a leap as a mobility tool - if you really want to make him extremely sticky character - give him a batform charge that activates utility or CC on hit.
I don't like the idea of fissures persisting for 10 seconds, it's a freaky zoning tool. Also it's important to know the pattern of these fissures, from the looks of it they are hard to aim, or they are too random to use them in HotS.
Bat AoE silence for 1 every 2? Too OP to implement that sort of thing in game, this ability screams "defensive" to me, but their DPS is way overtuned 420 DPS if i read it correctly + AoE silence that also deals damage and Tichindrius doesn't fucking die when you clear them out? Would work way better if those bats weren't targetable and he simply disappeared into cloud of bats that can slowly move and apply stacking dot every 0,25s on all targets in range with an ability to add extra effect, like "Tichondrius is healed by DoT ticks" later at 20
Vamp aura shouldn't be passive in this state, it could be an active ability for short duration with these numbers (but remember that reducing numbers to make it more balanced as a passive will simply reduce its impact to irrelevant-fluff-thing)