Mage tower was a challenge on the patch it was released on. Now with the Ilvl we have it's like soloing a heroic dungeon.
Mage tower was a challenge on the patch it was released on. Now with the Ilvl we have it's like soloing a heroic dungeon.
I don't think that a tiny portion of the playerbase doing something constitutes a flop. Sometimes it's good to have things in the game that people aspire to or just know is there to go do if they ever want to (or have the gear for). Carrot on a stick and all that.
Personally I do think that the mage tower had a serious flaw: cheesed by gear. If they just fixed the ilvl of people doing them, or maybe if they used templates like pvp, it would have been much more interesting of a solo challenge for everyone, instead of it getting much easier the more geared people are.
Another flaw imo was that certain challenges were a piece of cake for certain specs, while the same challenges were much harder for other specs. For example balance could faceroll the twins just bursting everything down, while spriests and afflocks had to put in more effort.
Imo next time they do this they should just go all out and tailor every challenge to each spec and set the character power in stone so that everyone is on a level playing field. Some would still be easier than others, but I would love that.
The premise of the OP is flawed. "If something is successful they will always continue it and if they don't continue it then the only reason for not doing so is because iw was not a success" ignores that designers may choose not to do something again (ever or right away) just because it was a success if it doesn't fit the new game, if there are enough other things they want to try, etc.
A flop? Probably not. -Flawed-? Absolutely. Some of the challenges seem arbitrarily more difficult for certain specs than others and some still remain exceedingly and unreasonably difficult even after the supercharge for artifacts. Tank challenges in particular are -NOT- tanking challenges, they're dps races cleverly mocked up to appear as if it's a tanking challenge.
But of course, anything that is unreasonably overtuned is lauded as Blizzard returning to "good olde times of classic yore". Also it being a -SINGLE PLAYER- challenge kind of removes the whole mmo-element behind it but hey, the incredibly loud 1% won't be happy unless we peasants are in literal grey quality armour.
I main hunter and pretty much only have time for that. I didn't like any of the skins so i didn't even bother.
That kinda sucks
i thoroughly enjoyed the mage tower and consider it one of the best parts of Legion. Took me 124 attempts for my main spec when it first came out. Taught me a lot about my spec. Now most of my alts (well the ones i care about anyway) have at least one.
It's amazing that most of the posters on MMOC one shot all the appearances when it was new content. Most of them cleared naxx in vanilla wow too!
I feel like such a baddie because I don't have them all, and actually had to try most of the ones I have more than once.
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
To OP: I'm sorry the mage tower was too difficult for you. Keep trying, you'll get it eventually!
I thought it was a fantastic addition, and I think you're entirely missing the point of it: It was not something for a majority of the playerbase to complete; it was always intended a small portion of players would have these skins.
If it's true that the mage tower is hard for shitters than it feels rewarding to have been able to beat so many of them, maybe git gud.
Eh I didn't like the way most of them looked, or I don't play the class enough to even have the gear or care to mess with it so I didn't bother. No sweat off my back, it's just a Transmog.
The Mage Tower was Blizzard's answer to a challenge that offered cosmetic rewards in Legion. MoP and WoD had Challenge Mode dungeons, giving gear appearances and weapon appearances, respectively. Of course, the experiences were quite different between Challenge Modes and the Mage Tower.
In that, it was successful. Many people - probably most people - tried it, with a medium-sized group getting a couple appearances, with a very tiny percentage getting every spec's Mage Tower appearance. It's also not really a failure because it wasn't designed, from the start, to be something that every player would get. Nor was it designed to be so difficult that only a tiny percentage would have any appearance from it. With anything in WoW, better gear and knowledge make everything easier.
I wouldn't mind seeing something like that in BfA. It was handled, imo, well. The only complaint I had about it was that some classes had way cooler appearances than others - like druids, with their awesome bear form. Though, pleasing every player is much harder than balancing numbers for Blizzard.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
Don't blame blizzard because you suck. Now with the 130+ artifact weapon and the 970 gear.... You can roll your head on the keyboard for most of them... And the only reward is a transmog... And for hunter BM, no thanks, it's ultra ugly, I'm a hunter I don't FIRAH MAH LAZAH. I unlocked it for fun (it was ultra easy when I equiped the right leg...)