I don't see how it is boring.
An Azerite item gives you something like a 2-set bonus is now. You can have 3 of those and can even choose which ones. Not that big of a pool for spec specific traits but you can have the same trait 3x if you want. If you don't want spec specific traits there are a lot different flavor traits usable by all specs. On top of that you get a defensive trait per Azerite item.
So BfA gives three "2-set" boni and three defensive traits. Most classes in Legion are locked to one 4-set and two legendary traits (which can be offensive and don't have to be defensive as in BfA).
We lose Artefact weapon abilities, but I think that's part of class design and not Azerite armors.
I think Gearing since Legion and Artifact/ Legendary has been lame and boring. I just want good old tier gear and weapons that you have drop, CATA was the last time I truly enjoyed gearing.
It's not that simple.
You like hamburgers - and suddenly your favorite one gets chocolate instead of the spicy meat.
You don't just "go somewhere else" and buy some lasagna. You complain till you get what you used to have.
Another example: suddenly your girlfriend wants to switch places and wants to put something inside of you. Something big.
You can't just calmly ditch your gf - there are a LOTS of things you like about her, but this giant dong is something you absolutely dislike.
What do to what to do..
Well you get to play the hunt a great weapon game again as they have been brought back.. Tier on the other hand while nice did lock you to the bonuses, and if you got a piece of armor that was far superior and had BiS stats for your class/spec you faced the problem of breaking the Tier bonus to equip it..
And as such you ended up either sharding/vendoring the item or putting it in the bank never to use it.. This is why they are trying something different in not having set in concrete Tier sets..
Yeah, so it's not meant to replace legendaries, artifacts, set bonuses or any of the other systems that are being removed directly, that's nice and all. In practice, it has to make up for those going away, because guess what? There is nothing else.
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That's unlucky, because you can't really. There's no lockout-free way of going for specific ones, and even the lockout gated ones only have raids in terms of specific-ish targeting.
azerite is so bad. its seriously like they spent all their time to draw a picture of a fancy ui for it then in 15 minutes tried to figure out a system to go with the picture
oh well people will learn in a few weeks i guess. who could have guessed that we would be wishing for the days of legion legendaries making a comeback
They had pre alpha, alpha, beta and an entire patch before fixing a spec? how many more excuses can you make..... maybe before they go changing stuff like GCD they should consider the impact it would make on every single spec and revert it, making the specs better and not having to quickly smash out fixes/changes, even into the expansion.
That's just so wrong. There are plenty of factors in raid fights that will actively decide what traits are the best, just as there are factors right now that decide which talents are the best for each fight. And now I can swap traits and pieces for different situations, depending on adds, boss abilites and so on. Set bonuses stuck, simple as that. An increase to wrath damage as a balance druid (This may or may not have been a real set bonus) was going to be utterly useless on an AoE fight, it's much more preferable to be able to take out that bonus and swap in one that helps me do more AoE damage.
Realistically, is there any hope of ever reaching a point of balance where that's not the case? "Play it your way" has always been an illusion when people start doing the math.
If I can have pieces that help me in different encounters rather than having a set bonus that will do nothing for me for some fights, I'll take the former.
Holy crap, do some research before you post. You only do minimal skimming and think u understand the system. The traits you list are questline traits. stop being such a baddie.
No, there's no hope of reaching that point. So Blizzard should stop pretending there is and just design talents so they have situational use, rather than being fixated on somehow making them all balanced in every situation(like they're clearly trying to do with rows that all fit into the same area, whether that's singletarget or AoE or whatever)
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The max level traits are not much better.
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
I agree the acquisition method is obviously miles ahead of Legiondaries.
That said, the actual affects do seem a bit underwhelming. Some are better than others, but most will not change the way you play your spec dramatically. At best they will end up being like tier sets that can drop from more sources. Which is nice, but I still think the final traits should have been something more than a boring ass +5 ilvl. I'm not asking for a new ability for each piece, but another tier of choice, or just a predetermined powerful trait that's about as good as a Legendary effect, or slightly worse than it, would already have been a lot more interesting.
That said, the traits stacking will open up a lot of possibilities I think. For example, Arms has a trait that buffs Bladestorm by a fairly significant margin. Stack 3 of these and your burst AoE in M+ is starting to look juicy.
They are not interesting to you.
Stuff that is interesting to me:
- Cauterizing Blink, Arcane Pressure, Blaster Master, Brain Storm, Trailing Embers, Glacial Assault, Orbital Precision, Whiteout and some of the Tier 2 traits like the globules/dagger/buffs.
Legiondaries were a Legion exclusive system, you were never meant to keep them or their effects.
Artifacts only had a few traits which were actually interesting and some of them are kept - the only 1 I will miss is Blazing Barrier reducing physical damage.
Azerite gear isnt meant to replace those systems - its simply the new system. This way instead of staggering multiple systems on top of each each expansion, blizzard makes expansion-exclusive systems. New players can try Legion, artifacts and legiondaries, while players who keep playing go into a new system and explore it.
You might have a point if anywhere in his post was anything about WOW dying.
There's not. You're making a strawman so that you can be edgy on a forum, contribute absolutely nothing to any discussion whatsoever and walk away considering yourself one of the forum cool kids.
I know contributing is a foreign concept but let's try it: How do you feel about the Azerite system?
“Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God