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  1. #1

    Regarding blue post about war mode

    https://blue.mmo-champion.com/topic/...-this-feature/

    In War Mode, you can't CRZ out of your current War Mode shard while in PvP combat.
    So if they manage to get out of combat, they can still jump realms. How does that even make any sense to allow? Players should be confined to the realm they're on when they entered the zone in War mode or else it's useless because you just have to use a CC or use a combat disengaging ability and you can zone out.

  2. #2
    Quote Originally Posted by Jinro View Post
    https://blue.mmo-champion.com/topic/...-this-feature/



    So if they manage to get out of combat, they can still jump realms. How does that even make any sense to allow? Players should be confined to the realm they're on when they entered the zone in War mode or else it's useless because you just have to use a CC or use a combat disengaging ability and you can zone out.
    The same way they could do exactly the same and mount up and fuck off, or stealth, or run to a faction camp and let the guards/more players help, or simply run and hide.

    It's no surprise to see the community making a mountain out of a molehill. If you're in PvP combat you can't do it. If you're not in PvP combat you can do what you like and rightly so. Why should you get locked into something because you have been engaged in PvP, the fight is over, you have escaped, you have vanished, whatever, so for you it is over, therefore you can move on and carry on with doing what you were doing before. You shouldn't be locked in for some arbitrary time frame where you can't join groups and move from CRZ because you some Alliance scum bag hit you with a frost bolt 90 seconds ago and fucked off just for maximum trolling.

    No, just no.

  3. #3
    Quote Originally Posted by Stockers View Post
    The same way they could do exactly the same and mount up and fuck off, or stealth, or run to a faction camp and let the guards/more players help, or simply run and hide.
    Except you can interrupt mounts, you can demount people and you can break stealth if you AOE. With this? Hunters can feign death and instantly switch to another realm to avoid death, rogues can vanish and switch, mages can invis and switch, night elves can use shadowmeld and switch and you can't do anything to stop them from doing that. That's not comparable to mount up and fuck off as you can still chase them down and kill them. If they switch to another realm to avoid death, you can't kill them.

    If this goes live like this I'm definitely going to play a rogue, kill people quickly and then off to another realm to avoid them catching me without my CDs and then come back to the realm and kill them again and get off the realm until I've got my CDs back again. Should I fail I can just hit my vanish button and switch realm and wait for my CDs to come back and then go back and try again. Do you think that's how Blizzard envisions world PvP should be?
    Last edited by Freighter; 2018-07-04 at 07:27 AM.

  4. #4
    When you enter a group and leave it you are rarely phased back where you came from.

    Also who would be fast enough to vanish/invis/whatever, open the group finder tool, find a group, apply for it, join it when you get the invite while running around trying not to be hit by the player hunting you?

    If he isn't hunting you or unable to hit you, your problem won't occur anyway.

  5. #5
    Quote Originally Posted by Ribesal View Post
    When you enter a group and leave it you are rarely phased back where you came from.

    Also who would be fast enough to vanish/invis/whatever, open the group finder tool, find a group, apply for it, join it when you get the invite while running around trying not to be hit by the player hunting you?

    If he isn't hunting you or unable to hit you, your problem won't occur anyway.
    People that are on voice comm with their friends on other realms can be invited by their friends easily and jump realms. Did you forget that there are other means than just the group finder tool to jump to another realm?

    I've always been phased back to my realm when I leave my friends parties if I've been invited.

  6. #6
    Deleted
    Quote Originally Posted by Jinro View Post
    https://blue.mmo-champion.com/topic/...-this-feature/



    So if they manage to get out of combat, they can still jump realms. How does that even make any sense to allow? Players should be confined to the realm they're on when they entered the zone in War mode or else it's useless because you just have to use a CC or use a combat disengaging ability and you can zone out.
    The inviter should be in the same zone with atleast 2 characters in the group to phase the invited to his realm.

  7. #7
    War mode should lock people to their shard until they change zones, I agree. I'm honestly surprised it doesn't work this way already, since war mode is completely optional to begin with and meant to be a firm choice to pvp.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  8. #8
    I am Murloc! gaymer77's Avatar
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    Quote Originally Posted by Stockers View Post
    The same way they could do exactly the same and mount up and fuck off, or stealth, or run to a faction camp and let the guards/more players help, or simply run and hide.

    It's no surprise to see the community making a mountain out of a molehill. If you're in PvP combat you can't do it. If you're not in PvP combat you can do what you like and rightly so. Why should you get locked into something because you have been engaged in PvP, the fight is over, you have escaped, you have vanished, whatever, so for you it is over, therefore you can move on and carry on with doing what you were doing before. You shouldn't be locked in for some arbitrary time frame where you can't join groups and move from CRZ because you some Alliance scum bag hit you with a frost bolt 90 seconds ago and fucked off just for maximum trolling.

    No, just no.
    When they first talked about how pvp servers were going away and you would have to flag yourself pvp to engage on ANY server while reaping the rewards (increased gold/exp/etc) they talked about locking it to cities or inns. This directly conflicts with what they had initially said about flagging for pvp. I couldn't care less if it pertains to CRZ. I'm more concerned that someone will be able to vanish, invis, shadowmeld, etc and unflag themselves. But as @Ribesal pointed out, the amount of time it takes to drop combat, open group finder, apply to a group, and get invited BEFORE you get back in combat is pretty unrealistic and won't happen.

    Quote Originally Posted by Jinro View Post
    Except you can interrupt mounts, you can demount people and you can break stealth if you AOE. With this? Hunters can feign death and instantly switch to another realm to avoid death, rogues can vanish and switch, mages can invis and switch, night elves can use shadowmeld and switch and you can't do anything to stop them from doing that. That's not comparable to mount up and fuck off as you can still chase them down and kill them. If they switch to another realm to avoid death, you can't kill them.

    If this goes live like this I'm definitely going to play a rogue, kill people quickly and then off to another realm to avoid them catching me without my CDs and then come back to the realm and kill them again and get off the realm until I've got my CDs back again. Should I fail I can just hit my vanish button and switch realm and wait for my CDs to come back and then go back and try again. Do you think that's how Blizzard envisions world PvP should be?
    Night Elf druid says "oh look I'll just shadowmeld and instant flying mount away and since forms make me immune to sheep there's nothing you can do to dismount me"....

  9. #9
    Quote Originally Posted by gaymer77 View Post
    I couldn't care less if it pertains to CRZ. I'm more concerned that someone will be able to vanish, invis, shadowmeld, etc and unflag themselves.
    They can't unflag themselves unless they go to Stormwind or Orgrimmar.
    Quote Originally Posted by gaymer77 View Post
    But as @Ribesal pointed out, the amount of time it takes to drop combat, open group finder, apply to a group, and get invited BEFORE you get back in combat is pretty unrealistic and won't happen.
    You don't have any friends you're on voice comm with that you can just tell Invite me and you just accept instantly as you vanish/invis/shadowmeld and you're on their realm? Group finder isn't the only way to jump realms.


    Quote Originally Posted by gaymer77 View Post
    Night Elf druid says "oh look I'll just shadowmeld and instant flying mount away and since forms make me immune to sheep there's nothing you can do to dismount me"....
    http://bfa.wowhead.com/item=163604/net-o-matic-5000
    Last edited by Freighter; 2018-07-04 at 08:58 AM.

  10. #10
    I am Murloc! gaymer77's Avatar
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    Quote Originally Posted by Jinro View Post
    You don't have any friends you're on voice comm with that you can just tell Invite me and you just accept instantly as you vanish/invis/shadowmeld and you're on their realm? Group finder isn't the only way to jump realms.
    When I'm on some voice chat with friends we're also on the same server unless they're playing a different faction so to answer your question, no I don't have any friends while on voice comm I could just say invite to so I could instantly switch realms.


    So you do realize that druid's flight form isn't an actual mount right? Its a SHAPESHIFT FORM that has NO CAST TIME while making them immune to polymorph effects. It just happens to scale to your riding skill you've learned. That net-o-matic doesn't dismount druids in flight form....

  11. #11
    Quote Originally Posted by Jinro View Post
    You don't have any friends you're on voice comm with that you can just tell Invite me and you just accept instantly as you vanish/invis/shadowmeld and you're on their realm? Group finder isn't the only way to jump realms.
    Dude stop, you are really trying to make something a problem, which from my point of view is not really a problem. Why would you try to phase, just because you are about to die to another player, why not just try to kill them? And if you die, go get the jump on them.

  12. #12
    Quote Originally Posted by gaymer77 View Post
    So you do realize that druid's flight form isn't an actual mount right? Its a SHAPESHIFT FORM that has NO CAST TIME while making them immune to polymorph effects. It just happens to scale to your riding skill you've learned. That net-o-matic doesn't dismount druids in flight form....
    The shell in mop worked on druids in flight form as does the shell in Legion, I see no reason why this wouldn't work on it.

    - - - Updated - - -

    Quote Originally Posted by Ethidia View Post
    Dude stop, you are really trying to make something a problem, which from my point of view is not really a problem. Why would you try to phase, just because you are about to die to another player, why not just try to kill them? And if you die, go get the jump on them.
    From your point of view, indeed. You're not interested in world PvP at all if you think people should be able to just jump away to another realm with 2 clicks so why are you even talking when this isn't of any concern to you?

    As to why? To avoid a corpse run or deny them from killing you.
    Last edited by Freighter; 2018-07-04 at 09:16 AM.

  13. #13
    Quote Originally Posted by Jinro View Post
    Except you can interrupt mounts, you can demount people and you can break stealth if you AOE. With this? Hunters can feign death and instantly switch to another realm to avoid death, rogues can vanish and switch, mages can invis and switch, night elves can use shadowmeld and switch and you can't do anything to stop them from doing that. That's not comparable to mount up and fuck off as you can still chase them down and kill them. If they switch to another realm to avoid death, you can't kill them.
    So what you're saying is... they drop combat by using game mechanics which have been around since Vanilla, which puts both them and you out of combat. Regardless if they vanish and stealth away, and then continue questing/grinding, or if they vanish, stealth away then CRZ, they dropped combat from you, and shouldn't be forced into a game of cat and mouse while you chase them down until the end of time.

    If a Night Elf shadow melds, any half decent PvPer will see where it happened and AoE that area to knock them out, or in my case pop a flare, there is no chance that as soon as they shadow meld they will instantly get a group and move CRZ.

    Sure you can dismount people, but if they managed to drop combat and get far away enough to mount up and retreat, then surely that is their right? They have done enough defensively to warrant escaping, sure they might look like a coward, but that's their choice. Some people turn on PvP, not to purposely hunt others down, but to play with the risk they might be attacked and engage through that. You are seemingly trying to force that every time there is engaged PvP it should be to the death, and that person can't use the skills of their class/spec to out manoeuvre you, whether is it is rogues vanishing and hiding, whether it is hunters trapping and feigning to be able to mount up and ride off into the sunset or a something else. PvP is more than just charging into someone "1v1 me bro" "fite 2 tha deth m8".

    If they switch to another realm indeed, you can no longer hunt them down and kill them. But surely by being able to get away from you in the first place is enough to say they escaped you. Where does it end? How long would you chase them down for? What if they are faster than you, you get stuck behind a log, a mob knocks you off your mount. You would be twisting about that too no doubt.



    Quote Originally Posted by Jinro View Post
    If this goes live like this I'm definitely going to play a rogue, kill people quickly and then off to another realm to avoid them catching me without my CDs and then come back to the realm and kill them again and get off the realm until I've got my CDs back again. Should I fail I can just hit my vanish button and switch realm and wait for my CDs to come back and then go back and try again. Do you think that's how Blizzard envisions world PvP should be?

    You do that then. Play a rogue, gank people, vanish, realm hop, then try and get back to realm you were on, rinse and repeat. It's pretty much the same way rogues have always been. Gank, vanish, gank, vanish... I really don't think people will care that much. It's meant to be a fun aspect to the game, not some die hard way of life you are making it seem.

  14. #14
    If your prey get far enough to go out of combat and manage to open group finder > find auto accept group > click and join , you lost your chance to kill him and its fair . Try harder next time . there is enough cc ingame to not let someone out of your sight .

    Also before you bring rogue and vanish , general rule of thumb in world pvp : you can't gank rogues.

  15. #15
    Deleted
    who the F cares?!
    PvP in WoW, never was, is or will be good and/or fun.
    it always comes down to ganking, and ganking is not PvP!

    oh and if someone runs, Let him Run and look for a new ganking victim.

  16. #16
    Isn't this actually a change in favour of PvP? In Legion, I could attack people and once the fight went sour for me, I just disappeared onto another server within seconds, while in combat. If anything, this still offers a way to avoid corpse campers, while not breaking actual PvP combat.

  17. #17
    Quote Originally Posted by Stockers View Post
    So what you're saying is... they drop combat by using game mechanics which have been around since Vanilla, which puts both them and you out of combat. Regardless if they vanish and stealth away, and then continue questing/grinding, or if they vanish, stealth away then CRZ, they dropped combat from you, and shouldn't be forced into a game of cat and mouse while you chase them down until the end of time.
    CRZ didn't exist in vanilla.

    Quote Originally Posted by Stockers View Post
    If a Night Elf shadow melds, any half decent PvPer will see where it happened and AoE that area to knock them out, or in my case pop a flare, there is no chance that as soon as they shadow meld they will instantly get a group and move CRZ.
    There is a very large chance for that to happen if you actually have friends who play on other servers, ask them to invite you and then you shadowmeld and accept.

    Quote Originally Posted by Stockers View Post
    Sure you can dismount people, but if they managed to drop combat and get far away enough to mount up and retreat, then surely that is their right? They have done enough defensively to warrant escaping, sure they might look like a coward, but that's their choice. Some people turn on PvP, not to purposely hunt others down, but to play with the risk they might be attacked and engage through that. You are seemingly trying to force that every time there is engaged PvP it should be to the death, and that person can't use the skills of their class/spec to out manoeuvre you, whether is it is rogues vanishing and hiding, whether it is hunters trapping and feigning to be able to mount up and ride off into the sunset or a something else. PvP is more than just charging into someone "1v1 me bro" "fite 2 tha deth m8".

    If they switch to another realm indeed, you can no longer hunt them down and kill them. But surely by being able to get away from you in the first place is enough to say they escaped you. Where does it end? How long would you chase them down for? What if they are faster than you, you get stuck behind a log, a mob knocks you off your mount. You would be twisting about that too no doubt.
    If they're signing up to play a mode specifically designed for world PvP then they should not have the ability to skip out on it if they don't like the odds they are faced with. They should stick to non-warmode in that case. If you can just avoid fights you don't want by jumping to another realm that kills the point of warmode in the first place.

    - - - Updated - - -

    Quote Originally Posted by tanorini View Post
    Isn't this actually a change in favour of PvP? In Legion, I could attack people and once the fight went sour for me, I just disappeared onto another server within seconds, while in combat. If anything, this still offers a way to avoid corpse campers, while not breaking actual PvP combat.
    Hardly, people can still avoid fights they don't want. That kills the point of warmode.

    - - - Updated - - -

    Quote Originally Posted by LoLcano View Post
    If your prey get far enough to go out of combat and manage to open group finder > find auto accept group > click and join , you lost your chance to kill him and its fair . Try harder next time . there is enough cc ingame to not let someone out of your sight .

    Also before you bring rogue and vanish , general rule of thumb in world pvp : you can't gank rogues.
    I'm a night elf druid, I notice I'm about to lose the fight and I ask a friend to invite me to his party, on another realm, I shadowmeld and instantly accept the invite. How do they stop me from doing that?

    On my mage, I dragon's breath someone and then invis and do the same. How do they stop me from doing that? How do they stop me from getting out of combat for a tiny fraction if I blink and the one fighting me is a melee? I won't have time to mount up because there's cast time on mount and they can dismount me but with CRZ I can just jump realm as soon as I'm out of combat.

    - - - Updated - - -

    Quote Originally Posted by blaHbluBB View Post
    who the F cares?!
    PvP in WoW, never was, is or will be good and/or fun.
    it always comes down to ganking, and ganking is not PvP!

    oh and if someone runs, Let him Run and look for a new ganking victim.
    You're aware warmode is opt-in? If you don't like PvP then don't enable warmode.

  18. #18
    Honestly, there should really only be 1 or 2 servers that you phase into for warmode. If we just stay on our home realm, then its useless due to the faction imbalances. Should then only phase away IF you're in a major city. Really shouldn't be any phasing in the world at all.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

  19. #19
    Quote Originally Posted by Jinro View Post
    I'm a night elf druid, I notice I'm about to lose the fight and I ask a friend to invite me to his party, on another realm, I shadowmeld and instantly accept the invite. How do they stop me from doing that?

    On my mage, I dragon's breath someone and then invis and do the same. How do they stop me from doing that? How do they stop me from getting out of combat for a tiny fraction if I blink and the one fighting me is a melee? I won't have time to mount up because there's cast time on mount and they can dismount me but with CRZ I can just jump realm as soon as I'm out of combat.
    1. Yeah because everytime u are about to die there is a friend on another realm ready to invite you , by the time you whisper the friend and ask for an invite you are already dead

    2. even without CRZ there always been case of CCing and going stealth/invis for class that could do it . its part of world pvp. i can just polymorph someone and if their medalion is on cd i go invis and go on other side of map and do w/e i want . HS/mount etc . its same with rogue vanish.

  20. #20
    Quote Originally Posted by LoLcano View Post
    1. Yeah because everytime u are about to die there is a friend on another realm ready to invite you , by the time you whisper the friend and ask for an invite you are already dead
    You go to lfg - go to a group with auto invite - get in. As soon as you drop combat, you phase. No friend inviting you needed.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

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