The xp rates for the beta have been lower than they will be on live to make testing easier. It's not like we didn't know this was going to happen. It still feels about the same or a bit quicker than legion did when that launched.
The xp rates for the beta have been lower than they will be on live to make testing easier. It's not like we didn't know this was going to happen. It still feels about the same or a bit quicker than legion did when that launched.
When in doubt, simply ask yourself: "What would Garrosh do?"
#wwgd
Last edited by Jeina; 2018-07-06 at 02:34 PM.
When in doubt, simply ask yourself: "What would Garrosh do?"
#wwgd
Yes. Well I don't know about EVERYONE people play for different reasons and we had some that loved pushing ranks. Myself I was happy with it. Progression and grinding are two different things. Don't try to compare ap or azerite to killing bosses it doesn't work.
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Right and that is how grinding should of stayed rather then the abomination that is ap,azerite,and what valor was at the end of mop.
I didnt mind the xp rate where it was at. Ill do the rest of the quests at my own leisure. Thats what we have the whole mob scaling thing for right?
The difference between grinding in older expansions and now is that there was more of a fixed loot table the further back in time you go.
Therefore the "grind" was in time spent to acquire a specific piece of gear with a specific set of traits.
So you as the player could pick and choose what gear and traits were important and focus on "grinding" that content.
Over time gear traits became randomized so that the "grind" was amplified by hoping for a "chance" at a certain optimal set of traits.
Therefore people stopped going after specific gear and specific traits and more just to "more power" in terms of item level.
In the past player progression was simply defined by leveling + gear where leveling was a major part of the game.
Then they added artifact power on top of that which now is more important than pure item level in determining player progression.
With all of these new additional elements being added the player has less and less choice as to what they want to shoot for while grinding.
So the "grind" is now just a pure random chance to get something good which only entices people to grind more for the "optimal" gear and stats.
Adding new resource meters is just a new form of progression which can be used to get people to "grind" alternate content outside raiding.
And before folks claim that you shouldn't be grinding for "optimal" anything, that contradicts the history of the game.
People have always raided for the sake of getting the best gear. There is no other reason to play the game.
I am not saying it is good or bad, but the game has evolved. And not everybody is going to like grinding for a "chance" at something good.
But time will tell.
Nah, people in my guild have spent months in previous xpacs farming raids for weapon and shield upgrades. The most horrendous one that comes to mind was 26 weeks to get the healing shield from Anub'arak in Trial.
Months to get weapon drops from Highmaul or BRF on my rogue.
When in doubt, simply ask yourself: "What would Garrosh do?"
#wwgd
oh no it will take you maybe an hour to three hours more to level boo hoo.
One thing that must be clear is:
There is no such thing as "beta nerf".
It's obvious they wanted a fast paced beta to test and stress much of the stuff quickly. For as long as it doesn't exist on live servers, it has not been nerfed or buffed, just tuned.
I've never seen a game where people complain so much about having to play it.
XP on beta is very silly. You can level so fast it's nuts. I leveled one character to max when half the shit wasn't implemented and another again when it was (after character copy) and that was just a complete stomp. I know leveling isn't meant to be hard or anything but damn was it super fast. That's what people want I guess in the absence of Legion invasions and stuff so even with this XP nerf, it's still extremely fast to level.
Azerite softcap is what people want and some will grind every source of it right off the bat because that's what they do. Making it last a little longer for everyone else makes no difference to these people. It's still a mile ahead of AP in terms of how much you need of it and how fast you get it. It actually feels relevant, at least for a while anyway. I didn't exactly sit around grinding dailies and islands and shit so who knows how it feels on live.
Paladin Bash has spoken.
More great changes. Can't wait for August 14th!!
Islands expedition are the new "legion invasions", infact are good for leveling Alts, in the reason why are account-wide, so you can use them to level Alts when, in meantime, you try to collect pets/mounts and toys. Pets are cageble, so you can sell it (are about 28).
Azerite is destinated to "fail" is the new "not a so interesting feature", but because of Traits. They are not so interesting by now also are for specs, so you must going back to the city and pay to change it if/when you change spec.
If you don't wanna do that, you are forced to pick neutrals traits, that are even less interesting.
So, if the Team puts strong traits, this system penalizes hybrid classes, in addition to having to wait, at any raid boss, people turn back to the city to change traits / talents.
If they put uninteresting traits, it becomes negligible.
They will find a balance during the expansion, as happened before with the Artifacts and the Legendary.
Argus in 2018 My prediction failed in part... But I'm still a Spacegoat