Because the correct number of talents necessary to service different sides of the game like PVP and PVE are not necessarily the same. Rabble-rousing about it betrays a certain ignorance about game design. Separating the two things has been theoretically better for PVP and not having a bunch of PVP talents in our PVE spellbook/talents is fine too. Bleating about inequality is silly.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
PVE and PVP having differing abilities is fine. I say this as a pve only player knowing that pvp players get additional talents compared to what I get. What is not okay is adding those pvp talents for use in pve content. Players focusing on PVE should not be playing a lesser version of a class in any PVE content as compared to PVP players. Any class abilities usable in any sort of PVE content need to be equally available to PVE players. The current design is terrible.
In general, I agree, but class mechanics degradation began much earlier, mainly since Сata. Only that they still didn't forget to add some little things then, so it didn't seem so clear-cut.
But if you go back to the root of here discussed problem: there shouldn't be any "separate" talents tied to "game mode", just the same as shouldn't exist items that significantly change or add them. Class sets were only sane implementation (but BfA Azerite armor/legendaries from Legion aren't) of this (also profession stuff and nevertheless created some discomfort for balance, it's enough to recall engineering, but then they figured to add nice bonuses to rest of professions and everything returned to acceptable limits - it became in some sense tied already to character+content progress), but even they couldn't stand such an outrage over balance and its original concept due to constant fundamental changes in game and class design during course of new expansions. Character personal development should be tied directly to "character", but its progress in content (open world) is already towards reputation and accessible equipment (amount of stats and characteristics). There shouldn't be such stupidity as: this "ability" is available here, but there - it isn't. None of physical/magical (mechanics) laws of this universe explains how this happens. This is banal gag, crutch for solving a far-fetched "problem", evidence of developers incompetence.
Last edited by Alkizon; 2019-06-11 at 06:20 AM.
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Pfft... Everyone knows that PvE is harder than PvP... why do you thing there are so many Add-ons needed to PvE. /s