All the people who say they're all worse at 120:
How do you have so much free time?
All the people who say they're all worse at 120:
How do you have so much free time?
When in doubt, simply ask yourself: "What would Garrosh do?"
#wwgd
We don't have our azerite specs yet though?
The talents you get from the gear? Those will be significant as hell. Maybe you missed that.
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Sshhh, let them continue to mindlessly whine.
Same thing happened on Legion pre-patch, until we actually got the Artifact traits.
It's just the typical circle jerk.
Once you get the specific Azerite traits in gear and get to lvl 120 (will take about a month or so), with 25+ on Heart of Azeroth, most of the bitching about classes will cease.
There are certain classes that will outplay others, but that has always been the case.
“Life is and will ever remain an equation incapable of solution, but it contains certain known factors.”
It's because WoW is no longer an RPG. There is no character progression, there is regression.
It's more similar to a MOBA where heroes get tuned and retuned all the time. There is literally nothing new from level 100 to level 120 character wise. You just level and get 0 talent points/new spells for it. You only get some azerite, which will ofc be taken away by the next expansion.
Instead of building classes in complex ways, block by block on top of the last expansion, everything is reset to the minimum and started over. I understand the concern of bloating, but how the hell are interesting passive artifact traits considered bloat? There were so many interesting mechanics in that. Moving during tranquility, Astral Shift also healing you, Vandetta shooting poison daggers at the target, Time and Space for double Arcane explosions, etc. etc. Nothing of those takes any ability space.
Most classes play fine on Beta. In the beginning when leveling my DH, I was pissed since it seemed so broken and really played like crap. Over the course of leveling and gearing up and the small beta changes on the class, its "fine" now. Not necessarily the best, like legion level, but fine.
I am loving the warlock, and mage on Beta.
Despite that I will still main my DK, frost plays great at 120, good numbers in general and always fits my playstyle and feel I want.
Shadow Priest I have heard feels like crap in general without the Azerite traits, that is still secondhand ...
“Life is and will ever remain an equation incapable of solution, but it contains certain known factors.”
Wow, I didn't realize Shadow Priests and Guardian druids = 90% of classes!!
The way Blizzard thinks people should play the game, the way high end players play the game, the way casual players play the game, and the way the general middle actually play the game are all at war with one another.
Generally speaking, this is the cause of almost all of WoW's problems from now til around the beginning.
I play the game not for Goku to reach Super Saiyan Quadrillion Blue Silver Monkey Power level, but for the amazing art and feel to the game. The team participation ingrained into it as well. It is a continuous story.
The whole, "more powerful than others" is the addictive part of it.
I am sure they will clean up the classes eventually. I for one am ready for a break.
“Life is and will ever remain an equation incapable of solution, but it contains certain known factors.”
Its fine. For the first time in years i can actually see whats going on in the raid. See what the boss is doing for once instead of heavily watching my bars and timers.
Because everything is "tuned" for lvl 120.
Me thinks Chromie has a whole lot of splaining to do!
I've had this theory about what's wrong with class design that most people consider BS but if you think about it for a while it makes a certain sense.
Most classes these days are over-engineered, mathed-out to the nth degree and carefully built to fit into the game in as close-fitting a way as possible. Once all of that is done there's not a lot of room left for what we might call by various words: fun, soul, creativity, inspiration.
It's what happens to a lot of things when engineers design to fit to some specific tolerance with layers and layers of complicated math underlying it.
I realize people here are writing about specific things that are wrong with their favorite classes but I just think there's some element of class design that has gone completely missing or is buried totally under the math and spreadsheets.
The comment about waiting until you're at 120 is also correct. You never really know how a class will actually play against the game until you get to 120 and start to deal with difficult content at that level. But the other bit I wrote about I think explains why classes and to some extent the game itself is less fun. It's not engineered to be really a game but a solution to a complicated math problem.
Last edited by MoanaLisa; 2018-07-21 at 06:56 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I can't wrap my over the fact that almost every class in Legion, moreover - every spec - felt juicy, with defined and clear identity, but Blizzard somehow managed to ruin all of that sucking the juice out of almost every spec and class. It feels like they said "Fuck all we did, lets do shit!", and then they did shit.
The team has been playing a lot of guild wars 2; but not the mage-type one, as that has some way of changing spell type on the fly so it isn't just around 5 abilities, but more like 5 abilities but able to change into fire, frost, and arcane while in combat? been a long time.
I do think your statement is a bit hyperbolic; and mine is a bit tongue in cheek. I do not feel my warlock is the same as my druid nor my demon hunter. I still sense some class identity, but I am not comparing pure melee classes against each other so I'll leave room in your statement for that possibility that classes I've never been drawn to might feel similar (say dk and warrior?).
BfA will feel super slow and dumbed down for a lot of people who have been playing a while; and exponentially so if end of Legion is their only experience of the game. You lost artifact ability and traits, will lose the two legendary item modifiers, ability trimming, talent changes. It is a big one. I've said to people since I got in beta months ago, that people are going to be missing Legion like you have people nostalgic about Wrath/BC/Vanilla, and for some Mists. This change is going to be a shock to some even more so than pre-patch because we lost some, and will lose more, with nothing tangible in return. Azerite at most does very minor changes, and most of the time is purely passive with no affect to gameplay.
I think most people will adjust/adapt over time; but they need to keep up with things very closely and make adjustments to pacing if needed. imho, they should do something (and both be viable) akin to how frost aura or whatever it was for DKs in wrath that reduced gcd/increased the pace of gameplay; so you could have a long gcd or a short one. Also making sure on the talent rows there is a passive for some, and at least one that affects priorities/procs/extra buttons to press in some way.
I also look at xpac development (and I believe it was stated in the past) as an A team/B team deal. So every other xpac now will 'feel' different, and for me, after BC it would be Wrath good, Cata bad, Mists good, WoD bad, Legion good, BfA to be decided, but the trend/outlook for me is not looking well and Beta so far unfortunately backs this up for me personally.
I want reforging back. I want gear choices instead of just equipping ilvl. I think secondary stats should matter, as your main stats is 'boring'. Secondaries change gameplay/feel. Want to run super fast on havoc for farming old content, stack mastery (lost 21% run speed in prepatch 140%->119%), does haste feel better for you for whatever reason (lower gcd, getting spells down to gcd, fights with movement where high haste might mean extra hard casts, etc) ... those things have meaning/value more than ... hey, this is +5 ilvls and the main stat increase is significant and the secondaries are mediocre, so I guess I'll just equip it ... not engaging or thought provoking at all.
The sky isn't falling, but it seems it will feel dreary for some, for some time.
My PC Build 4790k @ 4.7 GHz @ 1.28v; 1080 @ +175 core, +500 memory
honestly as far as how my class's feel, most of them are way better than they were in 7.0, especially 7.0 pre-patch
Seriously 7.0 was probably the worst any class has ever felt, almost every spec's best talents were the ones with the least active buttons too...
That said though, we feel about how we felt with no or shitty legendaries or with only the first 35 traits, and as far as what's already coming in uldir and bfa, not much is going to change that right away.