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  1. #1

    Too many stuns/CC in BG's

    With so many characters with some sort of stun or CC, many times you are just stunned until dead. The proliferation of stuns and CC has made pvp almost unbearable. There needs to be some sort of resolve bar that makes you immune to CC after being stunned twice in a row.

  2. #2
    Stood in the Fire lexonio's Avatar
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    They kinda reduced the amount of stuns in BfA. And you also have diminishing returns on stuns.
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  3. #3
    Both of those statements really have no impact on BG's as you are almost always going 2+ vs 1 and you are dead before the first stun is over if your medallion is on CD. Plus they really only made changes to AoE stuns. Single target stuns are still very strong and quite common.

  4. #4
    stuns arent the problem, damage is.
    once you reduce burst dmg so that people cant global you... then being stunned isnt a problem since you actually stay alive during it.

    CC should not be fight deciding abilities but rather tactical advantages. Use them at perfect times to win (such as low health) instead of at max hp and then global someone before they can do anything.

  5. #5
    Swtor has the best system with a resolve bar that when full makes you immune to stuns until the bar decreases. Typically it takes two hard stuns to fill the bar, so if you wanted to lock down a healer you had to coordinate so their resolve bar didn't stay full for too long.

  6. #6
    Assas rogues better be tuned for 120 or people are going to have a wretched time in the expansion.

  7. #7
    Pre-expansion times are generally terribly balanced. Some classes damage and/or burst is really high, and some healers are insanely hard to kill without a long chain of CC's. Max level should balance out some things, although I'll readily admit there are still scaling issues on the beta where lowbies can wreck max level people.
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  8. #8
    Quote Originally Posted by Otaka View Post
    stuns arent the problem, damage is.
    Being repeatedly stunned/feared/polymorphed and not being able to act is the problem. Most CC doesn't take any sort of skill outside knowing when the best time to do it. There is just too much CC and it's not in the least bit entertaining. Just frustrating

  9. #9
    Quote Originally Posted by Reyuna View Post
    Assas rogues better be tuned for 120 or people are going to have a wretched time in the expansion.
    There is a hotfix incoming (it may have already happened, not sure) that is nerfing Ass Rogue massively. Thankfully.

  10. #10
    Quote Originally Posted by Siq1ne View Post
    Being repeatedly stunned/feared/polymorphed and not being able to act is the problem. Most CC doesn't take any sort of skill outside knowing when the best time to do it. There is just too much CC and it's not in the least bit entertaining. Just frustrating
    thats why it doesnt take any skill anymore because you can die during CC or someone else can die.
    If damage was reduced... then it wouldnt be a problem and people would have to CC at correct times to make it count.

  11. #11
    Quote Originally Posted by Otaka View Post
    thats why it doesnt take any skill anymore because you can die during CC or someone else can die.
    If damage was reduced... then it wouldnt be a problem and people would have to CC at correct times to make it count.
    Need immense amount of CC to kill anything with low dmg and aggravates the thread's complaint

  12. #12
    Brewmaster MORGATH99's Avatar
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    too many stuns/CC in BG's everywhere period

  13. #13
    Quote Originally Posted by Seshy View Post
    With so many characters with some sort of stun or CC, many times you are just stunned until dead. The proliferation of stuns and CC has made pvp almost unbearable. There needs to be some sort of resolve bar that makes you immune to CC after being stunned twice in a row.
    stop fighting in the middle! don't charge in the middle of the enemy raid! basic BG stuff mah dude

  14. #14
    Deleted
    There are fewer CC's that there've ever been, with all the pruning going on, as well as clumping up more DR's together and the cooldown of individual intrerrupts being made very long.

    Though to be fair, a lot of the stuff that used to grant resistance to such stuff or remove them have been pruned as well.

  15. #15
    I agree with the OP. Remove and shorten stuns and make dr harsher. It’s so frustrating not being able to do anything.

  16. #16
    The eternal complaint about cc from people who cannot accept the fact that sometimes you are simply out of luck in a pvp situation against bad odds...

  17. #17
    Deleted
    At 120 things will look differently but I was expecting bigger pruning tbh. It feels nobody lost anything really important, melee still stick to you like a glue. Higher DR would be nice though, whole CC pool should be revised, instant cast 6 sec stun vs casted root for 8 seconds (breakable) etc, those things look way off.

  18. #18
    Quote Originally Posted by Naturalna View Post
    At 120 things will look differently but I was expecting bigger pruning tbh. It feels nobody lost anything really important, melee still stick to you like a glue. Higher DR would be nice though, whole CC pool should be revised, instant cast 6 sec stun vs casted root for 8 seconds (breakable) etc, those things look way off.
    120 does nothing to CC, have just as much on 120 as 110

  19. #19
    Deleted
    Quote Originally Posted by Prode View Post
    120 does nothing to CC, have just as much on 120 as 110
    wow, logic lvl 5000...your damage will be lower...especially forget about current haste lvls lol

  20. #20
    I would prefere stuns to break after dealing X amount of damage or % health. for example: 25% orso.

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