Originally Posted by
Kagthul
Im not even going to touch the rest of your fever-induced conspiracy theory, but ... B is correct.. ish.
Lets break it down with numbers instead of percentages.
Lets say there are 1000 Horde Players flagged for War Mode, and 500 Alliance Players flagged for War Mode, all in the same zone.
The game Generates 10 phases/instances of said zone, that look like this: (these numbers are for show, since im not sure how many it will allow in each zone, it may be less. Im guessing 100 because during the Darkshore kill-trading fest, you could only get about 2 full raids into the same zone, which is 80, and its fair to assume there were probably an additional 10-20 on each side just faffing off somewhere else not participating in the trading).
1 - 100 Horde, 100 Alliance
2 - 100 Horde, 100 Alliance
3 - 100 Horde, 100 Alliance
4 - 100 Horde, 100 Alliance
5 - 100 Horde, 100 Alliance
6 - 100 Horde, 0 Alliance
7 - 100 Horde, 0 Alliance
8 - 100 Horde, 0 Alliance
9 - 100 Horde, 0 Alliance
10 - 100 Horde, 0 Alliance
Then you come along, Alliance Player Number 501!
... and the game assigns you to Instance 6. Enjoy.
Until 99 more Alliance players flag for War Mode (and enter the same zone), you're going to be outnumbered.
Game does the best it can, but unless more Alliance players flag, thats that.
There was a blue post about this during the pre-patch (Darkshore) shenanigans. He outlined EXACTLY how the game filled instances. The above is how.
Not saying it isn't stupid. It kinda is. But its the least stupid option available. You cant force people to choose one faction or the other to PvP on, and you cant forcibly flag people. Considering the -actual- total populations of Horde and Alliance are pretty evenly split across the entire service in each region, its a player problem. Blizzard cant fix issues that are caused by the players choices.