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  1. #1

    Patch 8.0.1 Hotfixes - August 16, 2018, Unintended Conquest for PvP

    Hearthside Chat: The Puzzle Lab with Giovanni Scarpati and Max Ma

    Patch 8.0.1 Hotfixes - August 16, 2018
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Azerite Gear
    • Fixed an issue where Ruinous Bolt would sometimes damage enemies that the player was not in combat with.

    Classes
    • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • 1 point of Mastery now increases Deep Wounds damage by 10% (was 1%).
      • Damage of all Arms abilities decreased by 14%. This excludes Arms Azerite Traits.

    Creatures and NPCs
    • Da White Shark has turned a new leaf and has fully renounced the fighting tactic of beating someone with another person's body.
    • Players should now always be able to see the reward treasure chest after defeating Da White Shark in the Grand Bazaar.
    • Slickspill in Stormsong should now be much easier to loot.
    • John J. Keeshan has decided to once again wield his old bow instead of the bow of a certain warchief.

    Dungeons
    • Fixed a bug where a group of players below level 110, when partied with a level 110 player in a Legion dungeon, would receive heavily reduced experience.
    • Fixed an issue that caused Alliance players who had completed The Pride of Kul Tiras to be unable to access Siege of Boralus.
    • Fixed an issue that caused Horde players who hadn’t completed Zandalar Forever to be able to access Kings’ Rest.
    • Clarified the error messages shown when attempting to zone in to Kings’ Rest or Siege of Boralus without meeting the requirements.

    Items

    Player versus Player
    • Steel Strongboxes now drop Dread Aspirant gear for all valid armor slots during the offseason.
    • Factionally-aligned guards should no longer attack you for attacking members of the opposite faction.
    • Call to Arms: Vol'Dun will now correctly count Horde players slain while in Vol'Dun.

    Professions
    • The Forgotten Techniques of Kul Tiras/Zandalar items now properly restore recipes that were learned and subsequently unlearned.
    • Fixed a bug preventing some Draenor profession books from properly teaching all introductory recipes.
    • Archaeology
      • Digsites in the Port of Zem’lan are no longer partially obscured from view.
    • Cooking
      • Crafting Swamp Fish'n Chips should now give credit towards the achievements "The Zandalari Menu" and "The Kul Tiran Menu".
    • Fishing
      • Akan now teaches Battle for Azeroth Fishing.

    Quests
    • Fixed a bug that caused a few Tortollan quests in Stormsong Valley from awarding Tortollan reputation as intended.
    • Completing "All Laid Out for Us" now awards its part of the Stormsong and Dance achievement.
    • Upon accepting “Back to the Lab”, Raimond Mildehnall will no longer attempt to fight every enemy he sees while returning to the basement.
    • Fixed an issue where the Lightforged Warframe used during "Dawn of Justice" was weaker than intended.
    • Felecia Gladstone will now offer the remainder of her quests in Warfang Hold only once all her tasks for the Saltstone Mine have been completed.
    • When unlocking World Quests in Zandalar and Kul’Tiras, Halford Wyrmbane or Nathanos Blightcaller will now give you a fresh Flight Master's Whistle if you left yours in the bank.
    • Players are no longer stuck after abandoning “Into the Dunes” mid-flight.
    • Scout Mckellis is now available at the turn-in location for "Powder to the People" and "One Man Against the Horde".
    • "Wanted: Anchorface" should now be available to Alliance players before they unlock World Quests.
    • "Wiccaphobia" should now proceed as expected for players who group up with other players on the quest.
    • Players may now complete "Spell Bound" after first completing "So Long, Sister".
    • Lucille Waycrest should no longer disappear for some players on "Of Myth and Fable”.
    • Eligible party members now receive Azerite along with “Azerite Mining” quest credit when a member of the party interacts with an Azerite node.

    World
    • Fixed a bug preventing some Inns from granting rested experience to characters in War Mode.
    • The Royal Treasury in Dazar’Alor is now flagged as a rested area.
    • The second floor of the Snug Harbor Inn is now flagged as a rested area.
    • The Flight Master's Whistle can now be used on the non-dungeon island of Tol Dagor.

    Unintended Conquest for PvP
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With the Battle for Azeroth Pre-Patch, we incurred a bug that caused some PvP activities to reward Conquest. Conquest was never intended to be accessible while the season is not active, and while Conquest did appear for some players on their Character Currency tab, it wasn’t useable. There aren’t any items that can be exchanged for it in-game right now.

    We’ll be deploying a hotfix soon that will change any activities that are currently awarding Conquest to award Honor instead.

    When BFA Season 1 begins, players will start earning Conquest as planned. At the same time, we’ll convert any unintended Conquest that players earned during the post-season to Honor or gold.

    Additionally, new one-time PvP quests will get reset when BFA Season 1 begins. We want to make sure you can complete those quests to earn Conquest from them as intended. These quests are located in the same place where you turn in Conquest quests, so they should be easy to spot.

    We apologize for any confusion this may have caused, and we’re working to make the fixes and conversions as seamless as possible.

    We look forward to everyone engaging with the new Conquest System upcoming in Season 1 of Battle for Azeroth! Click here to learn more.

    Thank you!
    Last edited by chaud; 2018-08-17 at 05:26 AM.

  2. #2
    I see that they didn't mention removing the aromatic fish oil from the cooking vendors.

  3. #3
    Quote Originally Posted by Nerraw View Post
    I see that they didn't mention removing the aromatic fish oil from the cooking vendors.
    Either the list was compiled before that or it was too... shameful?

  4. #4
    I want back the green mmo-champion background . I can't really use to blue one .

  5. #5
    Nazmir cutscene still not fixed?

  6. #6
    How bout the fix to pet AI on Island Adventures. All NPC hunter pets once engaged or even killed, the pet will continue to teleport across map and harass group. Only a total wipe clears the pet aggro.

  7. #7
    The Lightbringer Sanguinerd's Avatar
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    Great.. 14% damage nerf just because they want deep wounds(a BORING mastery) to be useful.

    Oh well.. hope it evens out then ;/

  8. #8
    Deleted
    well arms aoe was a bit ridiculous

  9. #9
    Quote Originally Posted by CaptainAlkohol View Post
    well arms aoe was a bit ridiculous
    And demon Hunter isnt
    "I'm Tru @ w/e I do" ~ TM

  10. #10
    Quote Originally Posted by Tarx View Post
    I want back the green mmo-champion background . I can't really use to blue one .
    Change the value of the cookie "BFAFaction" to "none"

  11. #11
    Fuck whoever thought of making Arms a mastery-centric spec again.

  12. #12
    Mechagnome terminaltrip421's Avatar
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    "Factionally-aligned guards should no longer attack you for attacking members of the opposite faction." reminds me of a time so long ago I was probably still using thottbot where a handful of low levels were dueling in crossroads and a pathing guard, without missing a beat, simply took a single swipe killing a hoardie as he pathed by. no one could really believe it happened and I've yet seen it happen again but this here pretty much confirms the possibility.

    tl;dr: potentially boring anecdote

  13. #13
    Quote Originally Posted by CaptainAlkohol View Post
    well arms aoe was a bit ridiculous
    It's going to be better, wait until you see these new deep wounds being rolled large pulls

  14. #14
    Deleted
    That 900% damage increasement of deep wounds tho.

    I think mastery will become really interesting in PvP environments, as it's damage that you will keep dealing even if you are rooted or stunned, so this incredible damage increasement will be very useful, but I think it will be nerfed soon. We still have to see if the damage now is coherent or not.

    And people complaining that arms has been modified before 8.1... Classes like elemental shaman will receive a rework. This change about the arms is just a tune, not a rework.
    Last edited by mmoc61fa744cba; 2018-08-17 at 11:32 AM.

  15. #15
    14%? Really?
    They just buffed the spec for 3%.
    That's just ridiculous.

  16. #16
    Quote Originally Posted by gblSweet View Post
    14%? Really?
    They just buffed the spec for 3%.
    That's just ridiculous.
    Its to counteract the ridiculous buff deep wounds just got. I wouldn't be surprised if you see deep wounds doing 35%+ of your damage now with good mastery.

  17. #17
    It is going to be really weird for arms to basically now be a dot spec. Hit like a wet noodle but apply a monster bleed.

  18. #18
    Quote Originally Posted by Kelborne View Post
    Its to counteract the ridiculous buff deep wounds just got. I wouldn't be surprised if you see deep wounds doing 35%+ of your damage now with good mastery.
    Deep Wounds means nothing in PvP. They just nerfed arms' burst window to the ground.

  19. #19
    Field Marshal monteiro's Avatar
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    RIP arms burst damage.
    F

  20. #20
    Are they giving us tortollan rep to make up for the quests that didn’t give rep properly?

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