laughs in magician
laughs in magician
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
It's great being a warrior I can just heroic leap over it
Infernal Strike works perfectly fine... just don't go through an orb with it. I literally double jump and then infernal strike to the end every time. Don't even need double jump if you aim it right, but it makes it all the easier. it also helps on the bridge when you get there that fast as a VDH and stop the additional spawns of it for your group.
I'm quite fortunate to play a Mage with shimmer talent. There are times when I succeed 1st try to just move through but more often as soon as I fail I just spam shimmer 2x and am done with it. :P
I tried Yank of Faith on someone
comedy insued
yeah travel form+wild charge (you can take a passenger with this), disengage, goblin jump, blink, heroic leap, double jump+ fel rush/infernal,
hell, any speed boost whatsoever makes it pretty trivial in my opinion (although I'd avoid going over 200%, I've actually found it quite difficult with skystep and travel form), the most annoying factor is that your healer can't sit around there to heal the bad and be up with the group to start doing trash and pugs tend to be really terrible with healing range...
I will say though is that it seems to run client side in some manor similar to elevators, meaning if you have a bad computer or stuff open you can get de-sync'd from the rest of your group (this was annoying as hell in vault of the wardens or possibly they spawn in at certain timings sent from the server when they load in based on your view distance settings? I'd love to have a panel at blizzcon solely on how they make tight timing checks work in an online game),
I personally ran into a weird issue where 2 of the rotating walls both going clockwise (the dotted ones where you'd usually go through one, then adjust left or right to the next) were on top of each other, so rather than going through one, then walking right or left through the next, you just had to go really fast during the few seconds when those walls were parallel to the path.
Last edited by ryklin; 2018-09-02 at 12:57 AM.
Its not hard but it is unusal. The biggest thing is you just have to identify the pattern and then move though it on its terms. Most people just want to go go go go go and then its a wall and boom.. back of the line. Just give it a second and see that the opening is here, and then its here, and then its here (and that these openings move in circle as well as time passes) and you will just go though it everytime.
Did Temple again the day after my last post in this thread and it was fine, so I am going to guess probably I had a desync issue on the one run.
For the people using speed boost, I don't know how that is easier! I am much more prone to making a mistake if I'm going super fast, and most of the people I see fuck up are trying to rush it. Slow and steady makes it super easy. But that's me.
Anyone figured out when's the best time to run through, i.e. biggest gaps? I find the most success running with the lightning, like a turnstile. I've also noticed that the patterns repeat, and is not random, so I'm sure there is a "best solution" to this puzzle.
roll a dh and jump over it
In case of emergency, use a swapblaster.
Ask if someone has a swapblaster in your group,it works
I hate this part. It should be removed.
I swear it's more difficult on my chaman because my ghost wolf's hitbox is bigger.
Being a Void Elf is pretty cool =)
(This signature was removed for violation of the Avatar & Signature Guidelines)