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  1. #1

    Vengeance tanking and sigils - boring?

    Unlike other classes, DH's tank build involves the use of sigils with different effects.
    the classs doesnt have anything to taunt except one skill (torment) and the sigils have such a longggggg CD.

    none the less, the sigil system is boring as hell, not creative and doesnt help to maintain the aggro.

    maybe i am doing something wrong, but what do you think? doesnt it should go thorugh a REWORK to make it more interesting and fun?

  2. #2

  3. #3
    The Patient Valkari's Avatar
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    You make it sound like the sigils are our entire tanking system. They are just cool utility on long CDs, and seem to work pretty well for that.
    Last edited by Valkari; 2018-09-22 at 08:15 PM. Reason: Grammar

  4. #4
    The sigils are just long utility CDs. They are absolutely not our entire tanking way at all

  5. #5
    would be glad for a good tanking guide then

  6. #6
    Dreadlord GoKs's Avatar
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    Quote Originally Posted by lightor15 View Post
    would be glad for a good tanking guide then
    I looked for one aswell, but sadly there isnt much to find, the thing is you have enough abilities to get aggro, and your dmg output should hold the aggro since you generate more threat with your dmg then a dps does (or atleast you are supposed to, might be difficult if they outgear you by 30 or so ilvls). For a boss you can use taunt (torment) when needed and to pick up adds you can use throw glaive or just jump on them, you generate enough threat that way to get them attacking you.
    If you are like me reletively new to this, you can always ask friends to help you learn in normal dungeons. There is a guide on icy-veins for gearing and a rotation that you can use in general, but learning fights and seeing when you should use your AM and or cooldowns is the best way, and that can only be done by actually doing the content.

    The reason I suggest friends is there is much more space for learning, the community is a bit toxic these days and will quickly shout at you/kick you if you missed a add or faced the boss towards them and they get hit by stuff that they werent supposed to get hit by. Go to icy-veins and read up a bit, there is allot of info that is usefull and might make the fear of tanking a bit less. Good luck and have fun (the most important).

  7. #7
    Deleted
    Why would we need more than one taunt when our damage output makes threat trivial?

    You could always play DK and have gaps in your rotation or Guardian where you get to spam the super exciting swipe.

  8. #8
    Quote Originally Posted by lightor15 View Post
    would be glad for a good tanking guide then
    The guides on wowhead and icy-veins are both good, and explain the different talent choices/azerite traits/and general playstyle. Veng ends up being a pretty fast paced tank with great mobility.

  9. #9
    I like sigils, they are unique for the class and makes tanking on the DH a bit different. Particularly silence to pull casters is so nice. Sure, Cap America shield is better, but still.

  10. #10
    The main thing I don't like about how VDH feels is all of the delay on sigils and spirit bomb. Being so mobile but moving also sucking up souls is also quite meh-feeling.

  11. #11
    Yes bland niche aoe. It looks like they want to design it so that the flame one replaces any dead globals for extra dps. I'd rather have cool short cds like eye beam or blade dance.

  12. #12
    Vengeance is fast and fun. I hated Spirit Bomb at first but realized how powerful it was when used properly. It is just an enjoyable playstyle to see giant DPS numbers as a tank. Sure BDK can do more, but I don't like the slowness of DK.

    Icy-Veins has a pretty decent guide, as others have said. Its a good starting point until you get your feel for talents (like the 110 row) since they are all viable.

  13. #13
    Quote Originally Posted by lightor15 View Post
    Unlike other classes, DH's tank build involves the use of sigils with different effects.
    the classs doesnt have anything to taunt except one skill (torment) and the sigils have such a longggggg CD.

    none the less, the sigil system is boring as hell, not creative and doesnt help to maintain the aggro.

    maybe i am doing something wrong, but what do you think? doesnt it should go thorugh a REWORK to make it more interesting and fun?
    Okay what don't you like in a fear zone, a cs zone and a mass grip?

  14. #14
    Dreadlord Frostyfire14's Avatar
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    I'd like to see Sigil of Chains baseline so BLood DK's are the only baseline mass grip in the game. Other than that, Vengeance is fun right now!

  15. #15
    Dreadlord GoKs's Avatar
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    Is it just me or is it hard to gear up with the right stats... I have something like 52% mastery, 2% versatility, cant remember the rest and the armory seems like it is down so cant check from work, but I find it difficult to get my haste and versatility up. Is 52% mastery that bad? I will start raiding tonight, so might get better gear there. I mostly just went for higher ilvl just for better wq rewards in the beginning, but now I seem stuck with it. Will get more time to start working on gearing properly now that our shut-down is over and I dont have to work that many long hours. Ilvl 337 currently.

  16. #16
    Mastery isn't "bad", it only works while Demon Spike is used.
    You need way more Versatility point to gain 1% than Mastery point per %.
    The only stat that feels completely useless is Crit and you'll find losts of it in raids and dungeon.

  17. #17
    Quote Originally Posted by funf View Post
    Mastery isn't "bad", it only works while Demon Spike is used.
    You need way more Versatility point to gain 1% than Mastery point per %.
    The only stat that feels completely useless is Crit and you'll find losts of it in raids and dungeon.
    Until we have much higher up time on DS I would rather have crit on my gear over mastery any day of the week and twice on sundays. I don't "need" extra when DS is up, I do need help when it's not. Crit helps when demon spikes is not up even if it is rng avoidance/crit % on healing/damage leech.

    That said, they're both pretty bad compared to the guarantees you get with haste/vers right now.

  18. #18
    Dreadlord GoKs's Avatar
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    Ok tanked first five bosses in normal last night, got stuck on Zul. Didnt have problems on any of the first 5 (ilvl 337, 46%mastery, 7% haste, 15% crit, 4% vers), didnt have the whole raid in discord so tank swapping sometimes was a bit of an issue since we were both new to the raid (prot pally oddly enough also 337ilvl). But then came Zul.... adds are fine since they tickle, but god does that dot hit hard that Zul applies.... man I could hear my DH screaming in pain all the way from Uldir!! Guess it would be fine if we had a bit more dps on the boss so P2 doesnt last that long, but I just felt so squishy, I know no AM could relieve the bleed dmg, but still popped it just in pure sadness from hearing the cries.

    Got some gear, atleast 341 now so should be better next time around, oddly enough I was fearfull for fetid since we just dont have enough AM for all the thrashes, but I opted for voidreaver and just soulcleaved after every SB, sometimes even before (waisting some soul fragments), but it turned out good. I really feel like I need to learn allot still and was far from playing even 50% but time will see me improve as I will panic less =). Now I can really start to get rid of some mastery and go for more haste for more DS.

  19. #19
    since it seems, that u did not understand the DH tank after all, go play a druid tank or pala tank, maybe u have more fun with this classes....
    i only can say as example on island exp. at myth difficulty, iam jumping arround like a jedi, and getting all what moves to me no matter how much mobs i gather.. not even a single one turns to my party members. AOE aggro, building and keeping is by far more easy than u think

  20. #20
    I think with 3/3 traits for the filler spell to have a chance to spawn extra soul fragments will make the DH tank well since spamming soul bomb will do tons of dmg and a lot more self heal.
    Don't have the gear to test my theory but if someone does do share.

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