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  1. #1

    Thoughts on 8 sec charger on ptr?

    Does this solve much in terms of Ret mobility? Do you think it will stay at 8 sec anyway? I have a feeling it will go down to 6 maybe.

  2. #2
    Pit Lord Sigxy's Avatar
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    8 seconds is too long, that's for sure. But I'm not sure it'll solve that much of our mobility - rather than increasing the duration, we could use a shorter cooldown.

  3. #3
    Yeah a root or snare break would be better than extra duration, but it's a start.

  4. #4
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    Does not address the problem of mobility adequately and definately does not address the rest of the problems the community has pointed out.
    It is a PR response . Paladins got issues, whats the popular belief, wheelchair meme, oke lets double the duration the guyz can get out of their wheelchair, see community we addressed the problems of paladins answering to the most popular meme and these ungrateful !@%@$ still cry.
    Standing ovation for the next Q&A

  5. #5
    The Lightbringer Sett's Avatar
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    I would be surprised if they actually left it alone after this.
    Quote Originally Posted by A Chozo View Post
    Humans Paladins don't have "a lot of lore" behind them.

  6. #6
    Immortal Schattenlied's Avatar
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    It's like they are saying "we hear your cries for more mobility", which is nice, but at the same time it completely misses the point and doesn't actually solve our problem... SO, they heard our cries for more mobility but completely ignored our saying in what way we needed more mobility and just threw something at us.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  7. #7
    8 seconds?
    Might aswell just let paladins fight on their mounts all the time.

    Change it back and add a 50% reduction of root time.

  8. #8
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by Mifuyne View Post
    8 seconds?
    Might aswell just let paladins fight on their mounts all the time.
    Yes, because 17.7% uptime is somehow equal to 100%. Get out.



    Change it back and add a 50% reduction of root time.
    That also won't fix anything.
    Last edited by Schattenlied; 2018-09-29 at 12:16 AM.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  9. #9
    Quote Originally Posted by Schattenlied View Post
    That also won't fix anything.
    Played Holydin for a few years, didn't feel like my mobility was gutted. Is this a ret only thing?

  10. #10
    Just give it a root break and a 30 second CD and be done. That is all it needs.

    Then we can use freedom and steed indepedantly.

  11. #11
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by Mifuyne View Post
    Played Holydin for a few years, didn't feel like my mobility was gutted. Is this a ret only thing?
    Holy can cleanse magic effects, Ret can't, and Holy has double freedom, Ret doesn't. You also don't need to be in your target's face to do your job, Ret does. Yeah, it's a Ret problem.

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    Quote Originally Posted by solvexx View Post
    Just give it a root break and a 30 second CD and be done. That is all it needs.

    Then we can use freedom and steed indepedantly.
    It needs to suppress snares and roots while active, giving it just a root break isn't going to solve it being made useless by snares.

    Of course if they'd just give us Emancipate back this wouldn't be an issue.
    Last edited by Schattenlied; 2018-09-29 at 12:25 AM.
    A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.

  12. #12
    I doubt it is gonna stay 8s

  13. #13
    Pandaren Monk Demsi's Avatar
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    lmao people who clearly dont know aything about ret is already crying on the pvp forum.

    This changes pretty much nothing, we dont need 8 seconds to reach our target, 3 was enough, we're still going to be just as immobile because we're still going to have freedom dispelled and have a 45 sec CD on steed

  14. #14
    Quote Originally Posted by Mifuyne View Post
    Played Holydin for a few years, didn't feel like my mobility was gutted. Is this a ret only thing?
    Also in legion they compensated us for crap mobility with a second trinket from the Ashbringer, so at least we were hard to cc. Also, to go from having cleanse magic, to spammable emancipation, to no root/snare break outside of freedom is a bit drastic.

    - - - Updated - - -

    Quote Originally Posted by solvexx View Post
    Just give it a root break and a 30 second CD and be done. That is all it needs.

    Then we can use freedom and steed indepedantly.
    Yeah emancipation needs to come back - not spammable, but yeah remove all roots/snares on 30 sec cd or something.

  15. #15
    You guys have a 6 second stun baseline. I have to lose a charge to get a 4 second stun. I have a 45 second cd on leap and you have freedom. I'm talking more about pvp here obviously

  16. #16
    Quote Originally Posted by Saiona View Post
    You guys have a 6 second stun baseline. I have to lose a charge to get a 4 second stun. I have a 45 second cd on leap and you have freedom. I'm talking more about pvp here obviously
    Try playing Ret against a team with a frost mage. Freedom instantly stolen. Steed does very little against thier snares. And they can blink the stun.

    But ya, it feels okay in lots of other situations.

  17. #17
    Quote Originally Posted by Saiona View Post
    You guys have a 6 second stun baseline. I have to lose a charge to get a 4 second stun. I have a 45 second cd on leap and you have freedom. I'm talking more about pvp here obviously
    You're kidding right? Warriors are almost unpeelable when playing with a healer. Paladin's have to use freedom to make pony even work.

  18. #18
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    Its gonna be nice for out of combat mobility and rbgs. Wont change anything for arenas and raids as 4seconds was enough for any movement mechanics and gap closing.

    Good change imho and people are overreacting.

  19. #19
    Honestly 8 seconds is really nice in pve though slightly overkill. It’s essentially speed of light but 30% increased speed and on the GCD.

    I’d much rather have 70% movement speed for 5 seconds but off the GCD. Speed of light was 70% for 8 so I feel like that’d be a good middle ground.

    However, I highly doubt this change is actually going to stick. 100% movement speed for 8 seconds? That’s enough time and speed to move out of a mechanic and right back to the boss which is fantastic and that’s why I don’t think it’ll stay. If it does it’ll be great for pve.

    Pvp has different issues with mobility and one of a few ways to fix that would be a gap closer. Obviously that leans more towards homogenization as almost every single spec now has a gap closer in some way but it would help, though mobility is suppose to be a weakness so I don’t see anything like that happening for holy/ret.

    - - - Updated - - -

    Quote Originally Posted by bargh View Post
    Its gonna be nice for out of combat mobility and rbgs. Wont change anything for arenas and raids as 4seconds was enough for any movement mechanics and gap closing.

    Good change imho and people are overreacting.
    4 seconds is certainly not enough to run out, soak a mechanic and run back in (which many if not all classes can do aside from DK and priest iirc). However 8 seconds is certainly enough to do all of that which makes me skeptical about this change. It’s also 3 seconds, not 4 seconds.

    Couple examples I can think of where 3 seconds isn’t enough for all of that but 8 would be: Ghuun (mythic), Vectis (running to 1 puddle, soaking and running to another, mythic), Zek’voz (running out deceit and running back in or dodging the purple shit, mythic), Fetid Devourer (running to your add or back to your spot, mythic). There’s plenty more.
    Last edited by Thestuff1992; 2018-09-29 at 06:35 AM.

  20. #20
    Data Monster Simca's Avatar
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    Quote Originally Posted by oland138 View Post
    Try playing Ret against a team with a frost mage. Freedom instantly stolen. Steed does very little against thier snares. And they can blink the stun.

    But ya, it feels okay in lots of other situations.
    Blizzard is generally fine with Frost Mages being a hard counter to Retribution (assuming players of similar skill).
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