alot of QoL changes, Death knights, Survival as a true melee spec, reins of the astral cloud serpent and raids that doesn't require a stupid amount of preparation just to do.
alot of QoL changes, Death knights, Survival as a true melee spec, reins of the astral cloud serpent and raids that doesn't require a stupid amount of preparation just to do.
I won't miss a lot from current, but what immediately jumps out for me are all the new races added since Classic. I really do love all the racial flavors we have to choose from.
Dismounting when casting a spell.
It sounds ridiculous but when you're playing classic you'll see how it's the tiny things that are the most irritating.
Dual spec
Pet/mount tabs
Transmog
those are really the only things that I'd "miss" from retail.
Not going to miss anything as i intend to keep playing :P
1.11 is was used. before that though...i dunno how "vanilla" the vanilla recreation is going to be. it likely will stay for the retail version of vanilla wow servers though. the quality of life it gave, makes me skeptical to todays lazier (in terms of inventory management) generation of players taht might check it out.
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i am aware of when. i dont know how vanilla, vanilla servers will be.
First of all, nobody called it vanilla until WOTLK, we referred to it as pre-BC, and if you can find old forum posts from that era, you can see that that it's true. So just based off that, your credibility is one step behind me, if you want to play the credibility game for no other reason than compare our "how old we are at this game" penis lengths, because that's apparently important.
Everything from raids to leveling experience were the same fucking gameplay, except slower.
Raids?
Spent more time clearing trash and trash respawns than actual boss fights.
You were plate? Enjoy farming half the week just to pay for repair costs.
Buffs? Let me get out my fucking excel sheet just for who should do the paladin blessings. I ran out of symbol of kings, can anyone trade me some plz?
*10 minutes later* Ok let's go! FUCK WHO TURNED ON PVP OK EVERYONE TURN ON PVP CAUSE WE HAVE AIDS IN THE RAID NOW.
Leveling experience? You better fucking love eating food and aggroing at most 2 enemies at the time, because that's 90% of it.
Oh woops, you seem to have stumbled on an area where previously killed enemies hadn't respawned.
We hope you love corpse running, because unless you're a Rogue you're shit out of luck getting out of here alive!
Yeah, the amazing pre-bc experience, everything today with a +50% pain in the ass buff.
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I never made any such claim. I said they're not as radically different as people make it out to be.
Diablo 1 and 3 are the same game only in name, lore and objective.
Gameplay, accessibility and systems are night and day apart.
I would miss
unlimited Debuffs on target
aoe loot
transmog (tier pieces were nice but till then you are like a clown)
having fun being a hybrid
class rotations
raid content being harder than leveling
I will totally hate
grinding to get all potions/feralas shit herbs and every little things raids will require to have
Seeing raids in leveling greens/blues killing ragnaros in 1st raid reset
Soul shards taking up space (/vomit)
warriors being the best on everything (well... apart from healing)
world buffs... so bad design
extremely easy raids compared to all beautiful encounter from tbc and later (vanilla sucked at this)
Very tiresome to have a life and alts (this is not a new game. people are tired)
Totally lame pvp. Total reliance on engineering, primitive gameplay
Addons that play your class for you (warriorbutton etc)
Addons that does the healing for you. Yeah I know, you will not be top notch but you can be reasonably good by spamming one button...
And many others...
This game was great back then. Great. Countless hours of gameplay. But when a game evolves, turning back is wrong.
Integrity is doing the right thing, even when no one is watching.
Not having to dismount to interact with Flight Master's. Being able to switch targets and auto attack without needing a macro. DPS Trinkets. Haste. Not knowing what's coming next.
having to press something else but frostbolt and blizzard in dungeons
Originally Posted by Urban Dictionary
interesting mechanics in dungeons and raids, questing, graphics, achievements, class balance (it was an utter garbage in vanilla), arenas
Sorry, I couldn't get past the cringiness of the first sentence.
It's called vanilla.
And vanilla is as different of a game to BFA, as Kotor is to Mass Effect. Yeah, it's the same dev team, and the same general idea. But the games are entirely different in pretty much every way.
There's no debating that. Blizzard themselves recognize how different the games are. You aren't revealing your ancient knowledge by saying they're similar. Just dropping asanine claims.
This is my worry. Back in Vanilla I cleared everything except for Naxx (without any sort of boss mod). Players are more astute at dealing with raid mechanics. What happens when all content is cleared quickly?
I will miss not having to farm mountains of consumables. Back to farming whipper root tubers, Blasted lands buffs *(ike R.O.I.D.S). Winterfall elixir.
Have you heard of the critically acclaimed MMORPG Final Fantasy XIV? With an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime?