No but bringing in an undergeared alt to down a boss and having that undergeared alt give loot to a "main raider" is exactly what funneling loot is & why this was implemented. You guys chose to do this and you have to learn to live with the fact that you can't funnel gear to "main raiders" because of the system. QQ more please...
The game design decision driving forced PL is 100% the desire to discourage or at least slow down top guilds gearing their characters with alt rotations and split raids, and by extension the fact that even guilds that are very far from high end started doing this thinking they "needed" to. Removing ML has absolutely nothing to do with some very few people feeling like they got scammed by master looters in dodgy guilds. They are doing this to protect a community that is self-destructing under its own self-imposed workload.
It's a horrible way to play the game and Blizz is fighting back against it best they can. If guilds still keep on doing it and gain any benefit from it we'll lose the ability to trade loot entirely in the future.
At least you'll get mythic zul down easier next time, you cheese tac using scrubnubs
it does, and thats what blizzard stated in one of the Q&A.. where they also said that split raids had nothing to do with that.. because split raids are a problem of a handful of people and they dont give a shit about that
they said that PL would give people more control over their own destiny when it comes to loot
yeah i know this doesnt make sense, but thats what they said
https://www.wowhead.com/achievement=...of-the-emperor
It's todays mythic. LOL dude here's someone who has no idea.
You cheesed the boss. You don't deserve loot.
You could say the same about Method or literally any other guild that killed this boss (the last time I looked it up the lowest amount of rogues on a kill was three), people don't stack rogues because they want to cheat the system, they all but have to, because the boss/class design is such a terrible mess.. I have no idea why you have to flame someone when you're just a scrub who obviously has zero idea what he's talking about. You just reveal your own stupidity. Just like half the people commenting on the topic.
Makes you wonder why people feel so angry about a type of content they don't even take part in themselves.
Dunno why you guys are arguing with the window licking mmochamp community who cry 'loot abuse' in there awesome weekly lfr clears
Obviously announcing a feature as giving you more control of your destiny and player agency is a lot more attractive than coming out and saying it's openly hostile to high-end and mid-range raiders. Anyone who played the game for a long time will see that one of these problems was a huge one and another nearly irrelevant. And you're hard pressed to find a guild inside the top 200 who doesn't require at least two raid ready characters and if that's not a sufficient illustration of the problem then it would be impossible to convey it.
You used to be able to be a realm first raider and easily break into the top 100 by being good at your class, showing up for raids 3-4 times per week with flask, food and potions. Nothing else.
Today you need at least two, preferably more raid ready characters with Azerite/artiface power, legendaries (in legion), world quests, rep gating, bonus roll coins, etc, etc. All design decisions intended to increase player attachment to single characters and give players enough to do without alting - but many raiding guilds JUST DIDN'T GET THIS and instead considered the fact that you can still benefit from alt rotation and ML as an open invitation to require more and more hours put into the game to stay competitive - because of course if you didn't, then someone else will.
Blizzard is trying to save the raiding community from itself and it's going to get more and more heavy-handed until it's no longer possible to benefit from schemes like this.
Remember, ML has been here all along but there were never split raids/stacking in BC, WotLK, Cataclysm. It was an opening for gearing up faster that was always there but wasn't used until guilds realized they could do this to gain an advantage over competitors and then suddenly everyone "has" to do it - that's how competitive raiding works.