Page 1 of 4
1
2
3
... LastLast
  1. #1

    Interrupts should have DRs

    Playing caster feels like shit atm, not talking from balance stand point cause there are tier 1 casters but from fun perspective

    Playing a hunter or melee just feels so much more fun than playing a caster because I can actually use my abilities and not fake cast half the time or sit in kicks half the time

  2. #2
    Agreed, if you're suggesting what I think, I've wanted this for as long as I can remember. spell lockout needs to have diminishing returns. With the sheer amount of interrupts and stuns in the game now, it becomes excessive how much we as casters are required to fake cast to just be able to fight back.

  3. #3
    Deleted
    I play as holy paladin and i dont have a problem even in 3s with a shaman healer. There are worse things like certain cc chains. Being cc'd for 20 seconds needs to be addresed. Get omnicc and try to juke as much as you can.

    Root beam is pretty annoying though.

  4. #4
    Tried to level via healing bgs and it's pure cancer. Cc for 20s. Then kicked until the cc chain started again. Since I was disc I could get a few instant casts off and keep myself up for a good while but actually being able to do anything was laughable
    []http://sig.lanjelin.com/img/tanro.png[/]

  5. #5
    This is blizzard try to reduce skill cap in pvp so newbies can do something. Back in wotlk melee had to be good to reac its target (feral was different but had huge surviability issues). They greatly reduced cc, increased melee mobility so warriors don't sit in nova/roots 3/4 game.

    but they also removed hunter's dead zone, addes more usefull spell schools to casters, increased interupts cd but added it to some specs.

    Their trying to make pvp more newbeis friendly made pvp very caster unfriendly. I mean casters are fine in pvp, they have acces to tier 1 comps but playing them can be frustrating.

  6. #6
    Quote Originally Posted by Druitz View Post
    This is blizzard try to reduce skill cap in pvp so newbies can do something. Back in wotlk melee had to be good to reac its target (feral was different but had huge surviability issues). They greatly reduced cc, increased melee mobility so warriors don't sit in nova/roots 3/4 game.

    but they also removed hunter's dead zone, addes more usefull spell schools to casters, increased interupts cd but added it to some specs.

    Their trying to make pvp more newbeis friendly made pvp very caster unfriendly. I mean casters are fine in pvp, they have acces to tier 1 comps but playing them can be frustrating.
    if anything they reduced useful spellschools

    as frost mage you cant use any fire or arcane spells(besides sheep) when kicked on frost, cuz you simply dont have them.. you just afk, as affliction you're just afk if you're kicked, same with a lot of other classes/specs

    back in the days you could use other shit when you got locked, now you're just jumping around


    but also yeah, there used to be more cc and less mobility.. but at the same time it was harder to land cc and drs were different, and it was harder to do damage

  7. #7
    Quote Originally Posted by Craaazyyy View Post
    if anything they reduced useful spellschools

    as frost mage you cant use any fire or arcane spells(besides sheep) when kicked on frost, cuz you simply dont have them.. you just afk, as affliction you're just afk if you're kicked, same with a lot of other classes/specs

    back in the days you could use other shit when you got locked, now you're just jumping around


    but also yeah, there used to be more cc and less mobility.. but at the same time it was harder to land cc and drs were different, and it was harder to do damage
    This is a great point. If casters had 1-2 spells to cast while they were locked on their main school it would go a long way for not feeling 'useless' while kicked. I think disc priests are kind of the sweet spot right now. They have 2 powerful schools.

  8. #8
    Quote Originally Posted by Craaazyyy View Post
    if anything they reduced useful spellschools

    as frost mage you cant use any fire or arcane spells(besides sheep) when kicked on frost, cuz you simply dont have them.. you just afk, as affliction you're just afk if you're kicked, same with a lot of other classes/specs

    back in the days you could use other shit when you got locked, now you're just jumping around


    but also yeah, there used to be more cc and less mobility.. but at the same time it was harder to land cc and drs were different, and it was harder to do damage
    Ele shaman says hi. Also destro locks got 3 spell schools. Frost mage MUST only have 2 spell schools because of mobility and novas - it's actually great change they got no fire spells or things like arcane nova. Affli was always 1 spell school caster.

    Game is just different now. Casters don't kite as much as in wotlk, they just stand and tank dmg, fake cast to bait interupt and make their comobs. I can still remember bala/ele/x during legion when they standed still mid arena and were casting pve rotation for massive dmg.

    Some nerfs, some bufss and we might see it again. For now until some rating (like 2.3k) there are 95% games vs melee cleaves because melees are easier and people prefer easier gameplay. On top rating when you watch streamers there are much more casters than on mid rating (2.4k).

    Sadly game will remain in current model, maybe they will make casters life easier but they will slowly reduce skill caps even more ;/

  9. #9
    Quote Originally Posted by Druitz View Post
    Ele shaman says hi. Also destro locks got 3 spell schools. Frost mage MUST only have 2 spell schools because of mobility and novas - it's actually great change they got no fire spells or things like arcane nova. Affli was always 1 spell school caster.

    Game is just different now. Casters don't kite as much as in wotlk, they just stand and tank dmg, fake cast to bait interupt and make their comobs. I can still remember bala/ele/x during legion when they standed still mid arena and were casting pve rotation for massive dmg.

    Some nerfs, some bufss and we might see it again. For now until some rating (like 2.3k) there are 95% games vs melee cleaves because melees are easier and people prefer easier gameplay. On top rating when you watch streamers there are much more casters than on mid rating (2.4k).

    Sadly game will remain in current model, maybe they will make casters life easier but they will slowly reduce skill caps even more ;/

    you're wrong about many things.. affliction had multiple schools(fel flame, searing pain etc.), ele shaman had multiple schools as well just like now, mage had 3 schools, now each class has 2, and some of the abilities of different schools arent as relevant..

    and its an awful change that mages(and other classes) dont have more other school spells.. it was increasing the skill cap a lot
    Last edited by Craaazyyy; 2018-10-01 at 04:47 PM.

  10. #10
    Deleted
    Absolutely. Either that, or some other solution that reduces their impact against caster dps, which are vastly outperformed in pvp by physical dps. Imo interrupts and school locks make sense against healers, since it may be a more interactive design than just lowering their output to make people killable. But having it make most caster dps unviable in the process is not a good side effect. Getting locked out of a school is almost as bad as a hard cc against you, and for some reason only casters have to suffer from it. Yes, there are disarms against physical dps, but they are rare and more of an equivalent of silences, which are also rare. It's no surprise that almost all the arena comp dps are melee with this massive inherent advantage (which also happens to drain fun).

    Other solutions than dr may be:
    - Make a bunch of caster dps spells uninterruptable
    - Add something that messes with physical dps as badly as interrupts do
    - Maybe some cool downs that make you uninterruptable?
    - Just remove the lockout mechanism entirely for caster dps, have interrupts only kill off the current cast

  11. #11
    I played against DK and shaman. Windshear, pet interrupt, DK interrupt. It was hell.

  12. #12
    Quote Originally Posted by Ephel View Post
    Absolutely. Either that, or some other solution that reduces their impact against caster dps, which are vastly outperformed in pvp by physical dps. Imo interrupts and school locks make sense against healers, since it may be a more interactive design than just lowering their output to make people killable. But having it make most caster dps unviable in the process is not a good side effect. Getting locked out of a school is almost as bad as a hard cc against you, and for some reason only casters have to suffer from it. Yes, there are disarms against physical dps, but they are rare and more of an equivalent of silences, which are also rare. It's no surprise that almost all the arena comp dps are melee with this massive inherent advantage (which also happens to drain fun).

    Other solutions than dr may be:
    - Make a bunch of caster dps spells uninterruptable
    - Add something that messes with physical dps as badly as interrupts do
    - Maybe some cool downs that make you uninterruptable?
    - Just remove the lockout mechanism entirely for caster dps, have interrupts only kill off the current cast
    This is a great idea!

  13. #13
    Deleted
    juking kicks is part of the gameplay. if you put DRs on interrupts so freecasting becomes commonplace you need to compensate by removing either damage or control from casters and I think that's a far worse gameplay adjustment.

  14. #14
    No, learn to fake cast well and this should not be an issue.
    I may not be an overachiever, but my Druid is richer than half of Venezuela.

  15. #15
    Quote Originally Posted by Knolan View Post
    No, learn to fake cast well and this should not be an issue.
    Exactly that, no need to change interrupt.

    Also something a bit related : Can any1 answer this question: Why only resto shamans have interrupt now? why did they remove interrupt from healers except them?

  16. #16
    I kinda agree that interrupts overall should be looked at as a CC, and potentially be overhauled. After playing spriest a bit now in BfA I really wonder what the point of such rock/paper/scissor design is when it comes to melee vs. caster.

  17. #17
    Just no. Interrupts were nerfed already. Now it's 15s CD with plenty of classes having instant casts or interrupt immunity. Fake casts and interrupts are part of skill in PvP so don't run around nerfing them because it will just dumb down PvP. And if you don't nerf casters after nerfing interrupts you'll make casters unstoppable.

  18. #18
    Quote Originally Posted by Knolan View Post
    No, learn to fake cast well and this should not be an issue.
    Works only for player dumb enough to fall for it and bot using kickbot. And dont forget you are silencibg yourself while fake casting

  19. #19
    Quote Originally Posted by Nuciek View Post
    Just no. Interrupts were nerfed already. Now it's 15s CD with plenty of classes having instant casts or interrupt immunity. Fake casts and interrupts are part of skill in PvP so don't run around nerfing them because it will just dumb down PvP. And if you don't nerf casters after nerfing interrupts you'll make casters unstoppable.
    You think a 15s interrupt is a nerf already? What?

    A warlock interrupt is not baseline nor it is 15s that's balanced. As a melee, you can rotate that interrupt with a stun, your partner's stun, your partner's interrupt and we're back to your 15s interrupt off CD. You see the issue there?

    Seeing all the pruning and mechanics that were biased towards melee are finally catching up against casters and that reflects so hard on the current leaderboards. The only one that can getaway from this are frost mages because their top damage sources are mostly instant, they have powerful snares and play the best with the strongest melee spec currently in-game (sin rogue).

    If you ask me, melee should have quarter of their utility removed (like they did with casters - a stun, a gap closer, etc.) and increase interrupt cooldown. That should prevent melee from mongo-ing all casters and actually promotes some smart play. The sad part is that a warlock takes time to set-up a gateway or teleport, only for a DH or a warrior be back on his butt 1 second after.

    There is counter to everything a caster can do, yet there are only a few ones against melee. Silences, interrupts and that antiquated SPELL PUSHBACK. Spell pushback would have been justified if all 2+ second casts hit like a truck, but they DON'T. They have all the costs and risks and none of the rewards. Only a few casted spells hit hard nowadays. The 2.5 sec fillters are not even comparable to some melee white attacks by lightyears. That's the problem.
    Last edited by sugarfree; 2018-10-02 at 10:07 AM.

  20. #20
    Deleted
    They need to add disarm for every class too

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •