Epic statement by JDOTB
Raids are dead. M+ is the future.
Finally, and on a kind of unrelated note, I’d like to address Ion’s point that M+ should have loot disadvantages because “the activity requires four other people as opposed to coordinating and scheduling a full raid group.” I couldn’t disagree more vehemently with that line of logic, and it feels like the player base is being punished for the sins of the developers. The idea that players should be extra rewarded for putting up with the headache of finding 20 players that can all commit to playing at the same time is questionable at best. If Blizzard recognizes that the raid format is burdensome and onerous, maybe try fixing the raid format instead of incentivizing players to put up with it by throwing more loot at them. Part of the reason M+ has ascended so rapidly is because *gasp* it’s accessible. You don’t need five officers, a webpage, a Discord server and a recruitment post that you bump daily to do a +16 key. Blizzard has struck gold with M+, and rather than lean into it, Blizzard has decided that it needs to prop up raiding with favorable loot systems. Raiding is an anachronism from an era where massively multiplayer was actually the selling point. Now every game has persistent massive online worlds, and raiding has ceased to be spectacle and instead turned into homework. Let it die. M+ is the future.
Source: https://www.wowhead.com/news=287612/...ted-and-teemin