People keep saying it's bad but I don't get why it is. I like it when I get a good upgrade.
People keep saying it's bad but I don't get why it is. I like it when I get a good upgrade.
Mostly the rng factor of it, but high end you want to keep farming the same content to get that one trinket to titanforge for your bis, but you also have other factors like the hyper ilvl inflation it cause in combination with 4 difficulties per tier, in one tier now days is the same ilvl inflation that TBC had all expansion.
ok. good for you. if you really wanted to know just read the thousand posts about it or the million youtube vids.
I just watched a video and the guy said it's bad cause you get good gear so quickly that you don't need anything from bosses anymore, which causes burnout. I don't get it and it seems to contradict what the poster above you says.
So I don't get it. Why is it bad when you get lucky and the piece of gear that just dropped for you gets more powerful than it usually would have been?
Their argument is that a lucky proc from a 340 to 370, etc invalidates needing to interact with the more difficult content to actually get that 370. Alternatively, it allows heroic raiders or m+10'ers to have their 370's become 385 (mythic item level) without ever doing mythic. Also, does it even feel good to get the upgrade? Within a couple hours of the cap being lifted from 340, I got a titanforge from an arathi rare that I solo'd that went from 340 to 370. My reaction wasn't really that it was awesome, was more of "wow, this is dumb... I'm gonna go into heroic wearing heroic item level gear." I tend to agree with the anti-titanforging crowd these days, even as someone who didn't really mind it until the back end of Legion.
My suggestion would be to either cut the system (not likely to happen), or limit it to a warforge = one or more of +5 ilvl/tertiary/socket/etc. That being said, I'd also kill to have valor upgrades back and have warforges just be a free valor upgrade.
I much prefer the badge when it came to upgrading gear, or if they had it, if the same item dropped for you again then it warforges and so on, just don't like the idea of "oh hey titan warforge" sure why not
Somebody worse at the game running normal, should not get a better trinket than u when u are running mythic. That's why it is bad. It really isnt that confusing
It is because people cannot psychologically handle that there is a marginally better item they can get than their base level 385, so they feel irrationally compelled to farm for a 395 version with a socket which will improve their performance by 0.2% (random number btw, but probably not that far off).
Ok, that seems like an extremely petty argument, and really pointless considering catchup gear exists anyway.
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But isn't that good? That way people can still get upgrades. I mean they would continue raiding anyway, wouldn't they? Especially if they haven't cleared all the bosses yet.
Because you can never be BiS.
There is always an upgrade.
The grind never stops.
You can never complete your character.
There are a million threads and videos on this already as to why the majority find this a bad idea. Idk why people continue to make a new thread. Read and learn
Because they don't understand probability. A mythic raider will always be better equipped than a heroic raider, no matter what. TF is great for the longevity and thus the health of the game. And if you want a TF in every slot, your perspective is the problem, not the system.
It takes the reward out of relevant content and you don't feel happy you got it, you just feel lucky.
*Insert every single ridiculous PC parts detail here that no one cares about*
I have watched videos and I've read posts. I still haven't seen a good argument and I've also read contradictory stuff.
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How does it take the reward out of relevant content? See this is one of the contradictions, because other people have said that the problem with it is that the system keeps providing you with possible upgrades.
It's elitist nonsense that makes one of two arguments:
1. players in lower level content get lucky and get something to which they are not entitled, unsettling the balance of the universe
2. players attempt to chase the unchaseable by running more on the never-ending gerbil wheel on the off chance of getting a titanforge
in neither case is it a problem outside of someone worrying about it.