Originally Posted by
Yoshimiko
Titanforging is just another part of a problem people have, in general, with WoW that a lot of people either don't understand or don't agree with. To explain it, here's some perspective on the past:
Roughly 8-10% of the population raided in vanilla. Only around .1% of the population saw a single boss die in Naxx. You could count on your hands the number of groups who killed Sapphiron. When you saw someone with a piece of gear, you KNOW they earned it. It was dedication, skill and determination. When you saw someone with an ilvl 83 piece of loot, when you saw someone with the corrupted ashbringer, when you saw someone with Atiesh, Tier 3, etc. You know they worked for it. Seeing someone with an ilvl 90 piece, a legendary, KT weapons, etc. was amazing.
For the players working towards them; they put in hard work. They knew they'd be rewarded if they kept at it. The day your guild finally downed Majordormo, finally downed Baron Geddon, saw Ragnaros spawn and slayed his ass - these were exciting moments! Every part of the raiding experience was rewarding. Seeing the bosses was a big part of that; seeing them die was an even bigger part and the loot was just the kicker at the end.
Now, fastforward to today. Anyone, with almost no work at all, can see all of the bosses. Everyone can kill them in a laughably weak state. Everyone gets a color-shifted piece of gear. And now, that color-shifted piece of gear? Can be the highest ilvl in the game. There's no sense of achievment. There's no sense of reward. Getting a Titanforged piece of loot isn't the culmination of a long term goal, it's something randomly shat into your bag with little to no effect from you. Titanforged could have been good but it was turned into an RNG mess. Titanforging could have been the solo-players answer to upgrading gear but instead you're randomly going to get the highest ilvl piece of gear in the game for doing...world quests?
Things don't feel rewarding like they used to. You're not rewarded for doing harder content, you're rewarded for being lucky. And that doesn't feel good to anyone. Worst of all, it pushes this skinner box model that people hate to the nth degree. It's the same reason people hated the "Ancient Ancients" meme in Diablo 3.
People might disagree with me, but this is my problem with Titanforged. I'm a casual player, I want to be rewarded like a casual player. I miss looking up to that guild with the Atiesh. I miss looking up to that Warlock in full T3. I miss looking up to good players. Getting a big titanforged piece might be good for the individual who snagged it, but it's awful for the game as a whole.