Originally Posted by
Piesor
Just my thoughts:
BM is totally fine. Yes it can be a bit boring, however there must be a reason that it is one of the most played specs in BfA.
MM was nerfed to the ground. It felt extremely satisfying to play in the alpha / early beta.
What I would like to see:
- the good old Serpent Sting baseline (buffed)
- a hard hitting multishot or serpent spread for AoE
- trick shots removed or buffed to alpha / early beta status
SV (my spec for BfA): Best hunter spec by far right now imo and I totally see why players do not want any iteration!
However I see some wasted potential in the 90lvl talent row and would change it:
1. lvl90 Talent "Close Combat": You may equip melee weapons and gain "Mongoose Bite".
Meleespec as we use to play it right now
2. lvl90 Talent "Trapper": The effect radius of your traps is enlarged by 25% and you have access to the following traps:
Spike Trap: Immobilizes the targets in the affected area for 5seconds and let them bleed for 25% of all damage done to them while immobilized for 10sec. (45sec CD)
Frost Trap: Slows the targets in the affected area by 50%. Crit chance againtst targets affected by Frost Trap is enhanced by 10% (30sec CD)
Snake Trap: Apllies Serpentsting to all targets in the affected area. (15sec CD)
Ultimate support spec, great for m+ and pvp. Sacrifices own damage potential against utility / groupbuffs.
3. lvl90 Talent "Bowman": You may equip ranged weapons and you gain "Black Arrow", Multishot replaces Carve, Kill Commands Cooldown removed.
Plays very similar to the old SV: Black Arrow is back, Wildfire Bomb = Explosive Shot 3.0, Serpent Spread possible via Hydras Bite, Focusgenerator = Kill Command instead of Steady Shot.