I always wonder about these things, you know? How one or two decisions could have completely reshaped the industry. What would you change? I'm not an expert, but it's fun to come up with this stuff sometimes.
1. Sega's hardware division is alive. The 32X and Sega CD are scrapped in the planning stages and the Saturn is given the additional time and resources needed for proper development- it is released in 1996 and has a relatively successful seven-year lifespan before being discontinued in early 2003. The Dreamcast launches in 2001 and is a massive success, with it's descendants launching in 2006, 2013 and 2020 respectively.
2, Nintendo doesn't alienate Sony, thus not breeding the Playstation. Instead, due to their collaboration, the N64 is a super console that is disc-based to compete with the Saturn in scenario 1.
3. Pokemon for handheld is scrapped and the franchise instead begins its life as a Gamecube console launch title and major system seller. It utilizes the Gamecube's broadband adapter and memory card slots for trading and battling instead of a link cable. Would Pokemon be as big of a cultural icon with such a massive shift in platform?
4. Microsoft goes all-in on PC, not creating the Xbox console. Instead we see them launch what is essentially Steam in 2002. Steam never happens. Console shooters never gain momentum like they did in the real world.
5. The "crash of 83" never happens. Atari is alive and kicking in the present. The NES still launches in mid-1986 but more closely resembles the Famicom- in fact, it IS called the Famicom. Nintendo is less afraid to experiment due to increased consumer confidence, leading to things like the Famicom's modem introducing an early form of the internet to households around the world. The Super Famicom launches in 1992 and has heavy internet capability, as do other consoles. Consider the cultural and technological impact that more consumers being able to use the internet would have. What would the earlier push for online innovation in consoles do to the industry?
6. Atari is still around as the third console developer.
7. Arcades never experience the decline they did in our timeline.
8. The PSP dominates the DS in the handheld market.
9. Mac becomes the dominant home computer for gaming.
10. Square goes bankrupt in the 80s.